Omnimaga

Calculator Community => Major Community Projects => Pokémon Purple => Topic started by: tifreak on March 15, 2006, 04:01:00 pm

Title: Oh no!
Post by: tifreak on March 15, 2006, 04:01:00 pm
Hell has just froze over!!!! We are all gonna die!!!!
















XDgni.gif  I actually got it out on the day I said I would. ;)wink.gif

http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip

I want you to check everything out, let me know if you find any errors. :)smile.gif Oh, and if there is a special 16x16 sprite, that would not normally be in a Pokemon game. Can anyone identify it??

Also, please give me your honest opinion on what you think about it...
Title: Oh no!
Post by: DJ Omnimaga on March 16, 2006, 01:46:00 am
transmission error in PindurTI, and I have no calc with enough memory handy :(sad.gif sry. Could u open each prgm in ti graph link, add a space at beginning, remove that space, and CTRL+S with each ones? That should make them compatible with PindurTI

you scared me tho at first I though u got a ram cleared and that u lost everything with the topic title O_Oshocked2.gif
Title: Oh no!
Post by: tifreak on March 16, 2006, 02:02:00 am
 XDgni.gif

Bwahahahahahahahah!! :evil:devil.gif

I just wanted to make sure I got someone's attention. ;)wink.gif

And as to pindurti, is that what the problem is? I will have to see about putting it all on my laptop then, because my new comp doesn't have graphlink yet... Or I might just install graphlink... :)smile.gif

Besides, if that is the only problem, then I might be able to make an animated screenshot! I have had the same errors with pindur thus far...
Title: Oh no!
Post by: DJ Omnimaga on March 16, 2006, 02:05:00 am
None of the archive programs send at all in PindurTI. It gives transmission  error. If they are set to be in archive this might be the problem tho
Title: Oh no!
Post by: tifreak on March 16, 2006, 02:14:00 am
Well darn... :(sad.gif

I am thinking about going with the other 83+ emulator (Not VTI) that uses the GTK, so maybe I will have better luck with that...
Title: Oh no!
Post by: DJ Omnimaga on March 16, 2006, 02:24:00 am
I dont know if I even have it on this computer. As for VTI it doesnt work anymore anyway, it shut down by itself when I send something to it
Title: Oh no!
Post by: tifreak on March 16, 2006, 07:31:00 am
That sux...

Anyone else tried it yet??
Title: Oh no!
Post by: kalan_vod on March 16, 2006, 08:48:00 am
I tried it on my calc. It is nice, and I like it thus far but would like to know when you can get battles working or going inside gyms.
Title: Oh no!
Post by: tifreak on March 16, 2006, 11:50:00 am
Going inside buildings is next, which I also plan on working on the map and making a much large dent on that. I can't really start in on a battle system until I figure out how I am going to do the data, which thanks to cemetech, I might have a better idea now...
Title: Oh no!
Post by: kalan_vod on March 16, 2006, 01:03:00 pm
Asm compressed data?
Title: Oh no!
Post by: tifreak on March 16, 2006, 04:08:00 pm
No, instead of having a bunch of lists (151 for all the Pokemon) I will have the neccessary amount of lists that would cover each stat, and each list have 151 elements to that. :)smile.gif Be less confusing, in the longrun...
Title: Oh no!
Post by: BCTurk on March 16, 2006, 04:43:00 pm
Same size though.  If you have 8 stats, 8x151 or 151x8 is no different :(sad.gif.
Title: Oh no!
Post by: tifreak on March 16, 2006, 04:51:00 pm
But it will be a lot less! Instead of having lists LP###, I will have a few lists, with that many. Trust me on this, because it won't take up all the names, it will be that much less in memory consumption...
Title: Oh no!
Post by: Radical Pi on March 17, 2006, 11:03:00 am
I found a few optimizations in the sources of some programs. Nothing major, but I nearly cried when I found things likec1-->
CODE
ec1If sub(Str1,....,1)="="c2
ec2
Title: Oh no!
Post by: tifreak on March 18, 2006, 02:50:00 am
Umm, might I ask why? (Not being sarcastic, but I truly do not understand your reaction...)
Title: Oh no!
Post by: DJ Omnimaga on March 18, 2006, 03:26:00 am
u dont need the last quote after the second =
Title: Oh no!
Post by: Radical Pi on March 18, 2006, 07:42:00 am
That's what separates real programmers from calc prgmers. (I'm not saying we aren't real programmers...)

I can't find the secret sprite.:(sad.gif
Hint plz?
Title: Oh no!
Post by: tifreak on March 18, 2006, 09:20:00 am
It is the sprite that appears when saving and loading. It is something that the original games didn't have, anyways. ;)wink.gif
Title: Oh no!
Post by: kalan_vod on March 18, 2006, 09:20:00 am
save a game..
Title: Oh no!
Post by: DJ Omnimaga on March 18, 2006, 09:31:00 am
I am confused o-o

EDIT: nvm that I noticed kalan cross posted with tifreak8x

[slap]xlibman[/slap]
Title: Oh no!
Post by: MathStuf on March 18, 2006, 09:42:00 am
QuoteBegin-BCTurk+Mar 16 2006, 22:43-->
QUOTE (BCTurk @ Mar 16 2006, 22:43)
Same size though.  If you have 8 stats, 8x151 or 151x8 is no different :(sad.gif.  

 No...each list has an overhead (its dimention), so having less lists is better.
Title: Oh no!
Post by: Radical Pi on March 18, 2006, 10:22:00 am
QuoteBegin-tifreak8x+-->
QUOTE (tifreak8x)
It is the sprite that appears when saving and loading. It is something that the original games didn't have, anyways. ;)wink.gif

I can't get it. :(sad.gif
Title: Oh no!
Post by: kalan_vod on March 18, 2006, 12:28:00 pm
In game, all you do is save and it will appear.
Title: Oh no!
Post by: Radical Pi on March 18, 2006, 01:10:00 pm
Well, I'm going to try redownloading it and see what happens.
Title: Oh no!
Post by: tifreak on March 18, 2006, 04:35:00 pm
lol, it appears right over the dialogue box! :)smile.gif Start up the game, and select "Continue", and you will see it, whether you have a saved game or not...
Title: Oh no!
Post by: Radical Pi on March 19, 2006, 04:34:00 am
It isn't there. O_Oshocked2.gif

I'm trying to narrow down the problem source. Does 84+SE make a difference?
In prgmZST I have no If C=2:Then:...:End block. Would that help.

*Radical Pi
Title: Oh no!
Post by: tifreak on March 19, 2006, 05:01:00 am
Umm... That is odd... I know I uploaded the right one... And no, the game is being built on an 84...

Are you downloading it from ticalc, perchance?
Title: Oh no!
Post by: Radical Pi on March 19, 2006, 05:34:00 am
I got it from the link you gave out first post.

Does the ticalc one have sprites at all?
Title: Oh no!
Post by: kirbykook on March 19, 2006, 06:29:00 am
I didn't see a single sprite in it...
Title: Oh no!
Post by: DJ Omnimaga on March 19, 2006, 09:21:00 am
i should AT LEAST donwload it and play (I didnt yet O_Oshocked2.gif)
Title: Oh no!
Post by: tifreak on March 19, 2006, 01:48:00 pm
No, the ticalc one didn't have sprites. The one I linked to had a bunch...
Title: Oh no!
Post by: Radical Pi on March 19, 2006, 02:37:00 pm
All i ever saw in it were Ash, Oak, Gary, and 8 gym leaders.
Title: Oh no!
Post by: tifreak on March 19, 2006, 04:32:00 pm
Hmm... I dunno... :(sad.gif I am at a complete loss...

Everyone else has seen the pics of the calc sprite...

Also, try to read a sign, there is a sprite there as well...
Title: Oh no!
Post by: TsiJiang on March 20, 2006, 04:18:00 am
i just tried it and i was wondering if there was any way to speed up the intro or are you planning to in the full version
Title: Oh no!
Post by: tifreak on March 20, 2006, 05:10:00 am
The only way to speed it up is to go to Options on the main menu, and change the text speed to "Fast". :)smile.gif

I am trying to make somethings just like the games, but others will have a distinctiveness that will make it mine. :)smile.gif
Title: Oh no!
Post by: kalan_vod on March 20, 2006, 10:07:00 am
Well I could offer a few tips/code snips to help the text to go faster (code optimizations) when you feel like you want my help. It looks great though. So an progress on releasing the Hex->Sprite converter? And do you plan on makeing a Sprite->Hex program?
Title: Oh no!
Post by: Radical Pi on March 20, 2006, 11:05:00 am
Oh, I forgot signs. :Dbiggrin.gif

Can you post the exact code that displays the sprite? Not the hex-converter, but where it stores the hex?
Title: Oh no!
Post by: tifreak on March 20, 2006, 11:17:00 am
The hex-sprite converter is now available at ticalc.org...

And you just enter the sprite data and store it into str4. If you need more help with the hex values, etc, look at the file's readme, as I tried to explain it fairly well in there...
Title: Oh no!
Post by: kirbykook on March 20, 2006, 11:52:00 am
What the-?! I downloaded that one and:

No intro
No sprites
You can't look at the fences

I don't know why it doesn't like me.
Title: Oh no!
Post by: tifreak on March 20, 2006, 12:11:00 pm
You downloaded the one at http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip ???

I am sure other people downloaded this specific file, and is telling me other wise...
Title: Oh no!
Post by: DJ Omnimaga on March 21, 2006, 03:38:00 am
QuoteBegin-tifreak8x+-->
QUOTE (tifreak8x)
http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip ???

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Title: Oh no!
Post by: tifreak on March 21, 2006, 04:09:00 am
http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip

I forgot the s at the end of calcgames... :oops:embarassed.gif
Title: Oh no!
Post by: tifreak on March 29, 2006, 05:47:00 am
Okay, someone b*tch smack me, I uploaded the wrong copy... :cry:pleure.gif

Use the link above to get the newest one, I promise. Even the readme looks nice...
Title: Oh no!
Post by: DJ Omnimaga on March 29, 2006, 06:50:00 am
ROFL I am dlling now
Title: Oh no!
Post by: tifreak on March 29, 2006, 07:20:00 am
:Dbiggrin.gif

It was the one that had a couple of the sprites, not all of them... <_<dry.gif

I also sent to ticalc and calcgames. Hopefully they will show up in the next week or so... :)smile.gif
Title: Oh no!
Post by: Radical Pi on March 29, 2006, 10:17:00 am
Thanks, I was starting to suspect paranormal involvement with my "disability." :Dbiggrin.gif
Title: Oh no!
Post by: tifreak on March 29, 2006, 10:33:00 am
lol, I am terribly sorry about that, I could have sworn that it was the right one...

And I need to thank you for reviewing Pokemon for me on ticalc. :Dbiggrin.gif:)smile.gif
Title: Oh no!
Post by: Radical Pi on March 29, 2006, 10:50:00 am
Hahah, I was completely truthful in that. :)smile.gif (It's an easy way to show you what needs improvement, and anonymously. (Until you have a profile yourself or unhide it in the preferences.))
Title: Oh no!
Post by: tifreak on March 29, 2006, 10:55:00 am
Actually, I had been tryin to figure out the name and who it belong to, then Kevin posted the news, and it clicked... :Dbiggrin.gif

Anyways, this newest version of the beta, how do you think it compares to the last version?
Title: Oh no!
Post by: Radical Pi on March 29, 2006, 12:39:00 pm
!
Through some source-searching, I finally found the secret sprite! Awesome job, and here's what was wrong with me:

I copied all programs from the Archive folder, then the RAM folder, replacing the duplicates. What I didn't realize was only the prgmZST in Archive had the data I needed. So I reversed my process and sent RAM first. That's when I found out the Archived version of ZGA had no pause menu. :Pblah.gif

But it's lookin better.
Title: Oh no!
Post by: tifreak on March 29, 2006, 01:48:00 pm
ROFLMAO :Dbiggrin.gif

Well, I am glad you like the newer version. :)smile.gif Once I get the Pokemon put in there, I can finish the intro completely... and then add a battle system!! :Dbiggrin.gif
Title: Oh no!
Post by: DJ Omnimaga on April 09, 2006, 04:21:00 am
how is it progressing?