Author Topic: Pokémon Purple  (Read 28700 times)

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Offline tifreak

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« Reply #15 on: October 03, 2005, 01:49:00 pm »
QuoteBegin-Kevin+3 October 2005, 16:57-->
QUOTE (Kevin @ 3 October 2005, 16:57)
sound nice so far. I assume it will be like a walktrough or a map with all treasures or locations on it, right?

Now why in the world would I do that?  >Dgni.gif:evil:devil.gif (Showing where the secrets are I mean)

I still haven't completely figured out how I am gonna pull the secret item thing off, though I have a couple ideas...

@CDI: Could not find, could you post a link? Pretty please? :bow:worship.gif>Dgni.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #16 on: October 03, 2005, 01:55:00 pm »
I found a program that convert BASIC to ASM once but if it works fine actually you could encrypt a password program so when you finish the game this program is run and you get the password to a hidden forum on TI-freakware with walkthrough :)smile.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Ranman

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« Reply #17 on: October 04, 2005, 02:15:00 am »
QuoteBegin-CDI+2 October 2005, 13:13-->
QUOTE (CDI @ 2 October 2005, 13:13)
hey TI-Freak, you wanna know how to do some sweet map scrolling? (like T14 was gonna have?) I know how to do 8 ways! (4 for walking (LRUD) and 8 for cinemas (L R U D LU LD RU RD)  

 Hmmm... maybe when Ultima V reaches release, I will look at adding "smooth scrolling". It seems to be very popular, even though it a tad bit blurry during the scrolling.

I love the "old school" ASCII games. Keep up the good work TiFreak.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

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« Reply #18 on: October 04, 2005, 02:18:00 am »
Thanks Ranman. :)smile.gif

I now have the map built from cinnabar, to pallet, and am now gonn work on getting it up to veridian.

I will probably build a page on my site, and direct people there once I get the screenshots done, to make it easier... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #19 on: October 04, 2005, 02:22:00 am »
could it be possible to maKe the Team Rocket not always say the same thing everytime they come, I hated in the pokemon anime serie when they came into every single episodes (except the first one) and almost always said the same thing at the beginning <_<dry.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #20 on: October 04, 2005, 02:31:00 am »
Team Rocker (Jessie/James) didn't appear in the game until Yellow, so they probably will not be in mine either. I haven't decided on that yet...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #21 on: October 04, 2005, 02:34:00 am »
KKKKKKKKKKKKKKKKKKKKKKEEEEEEEEEEEEEEEEEEEEEWWWWWWWWWWWWWWWWWWWWWWWLLLLLLL!!!!!!!

or maybe make them appear only once if you have enough memory :)smile.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #22 on: October 04, 2005, 02:56:00 am »
LOL, maybe. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #23 on: October 04, 2005, 11:32:00 am »

Offline tifreak

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« Reply #24 on: October 05, 2005, 02:23:00 am »
Sweet, gonna see about integrating it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #25 on: October 05, 2005, 08:36:00 am »
ah yeah I remember that :)smile.gif
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #26 on: October 05, 2005, 08:41:00 am »
What letters should I use to designate NPCs...?


EDIT (K
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #27 on: October 05, 2005, 08:47:00 am »
Omega is the best char for ppl, you could use "1", "I", "f" (girl), "M" (mage), "X", "0"


(and sry for editing your post above I couldn't resist :Dbiggrin.gif )
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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« Reply #28 on: October 05, 2005, 11:04:00 am »
Well, there won't be any mages... I really just want a character to depict a person, nothing fancy.

1 is already fence posts, and I is walls for the buildings. X is the bolders, and might be bushes too if I can't find something else...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #29 on: October 05, 2005, 11:14:00 am »
did u used Omega so far?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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