Author Topic: Pokémon Purple  (Read 29364 times)

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MathStuf

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Pokémon Purple
« Reply #210 on: January 07, 2006, 02:38:00 pm »
Well, the SuperPC requires a username/password to be accessed. Using dialogs, the maker of the game can make it as hard as they want to access. It could just be in your own home with the username/password only known by the person who built it for you.  :superevil:rainbowdevil.gif

Offline tifreak

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Pokémon Purple
« Reply #211 on: January 07, 2006, 02:46:00 pm »
You sir, are evil. :Dbiggrin.gif

I don't know if I will make it that hard... Who knows, I still have no clue how much mem this will take up... I may not get to add half the stuff I want because of that...

First thing is first, Resource! :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

MathStuf

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Pokémon Purple
« Reply #212 on: January 07, 2006, 02:47:00 pm »
Well, I'm not just going to give them the most powerful tool in the game...

Offline tifreak

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Pokémon Purple
« Reply #213 on: January 07, 2006, 02:53:00 pm »
I understand that. :)smile.gif

I have to reload _theta_POKE back on my calc, it crashed while trying to figure out where a bug exists for Kerm...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Pokémon Purple
« Reply #214 on: January 07, 2006, 03:29:00 pm »
i hope it wasnt a very very important program O.o
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline tifreak

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Pokémon Purple
« Reply #215 on: January 07, 2006, 03:33:00 pm »
It is the program that shows the title screen in greyscale... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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Pokémon Purple
« Reply #216 on: January 07, 2006, 03:35:00 pm »
it should have been in a group with a backup of the rest
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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Pokémon Purple
« Reply #217 on: January 07, 2006, 03:45:00 pm »
Well, nothing has changed since I released the beta, so it wouldn't have mattered...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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Pokémon Purple
« Reply #218 on: January 07, 2006, 03:47:00 pm »
idea brought from other recent topic:
Are you going to have Missingno.?
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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Pokémon Purple
« Reply #219 on: January 07, 2006, 03:50:00 pm »
I don't know. That is something that has crossed my mind, but I am still unsure about.

For the time being, I am planning on just making the game. Then once that is complete, I will add the cheats.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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Pokémon Purple
« Reply #220 on: January 07, 2006, 03:52:00 pm »
I'll get a list of cool stuff to add ready :)smile.gif
One of these days I'll get a sig I'm really proud of.

MathStuf

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Pokémon Purple
« Reply #221 on: January 07, 2006, 03:55:00 pm »
Putting Missingno. in the traditional way would require heavily specific code. You could add it as a special one to put somewhere else in the game though.

Offline tifreak

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Pokémon Purple
« Reply #222 on: January 07, 2006, 03:56:00 pm »
lol, well, either postem in a new topic here or on my forum...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #223 on: January 08, 2006, 12:18:00 am »
QuoteBegin-tifreak8x+8 January 2006, 3:33-->
QUOTE (tifreak8x @ 8 January 2006, 3:33)
It is the program that shows the title screen in greyscale... :)smile.gif

 MINE! (I couldn

Offline tifreak

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Pokémon Purple
« Reply #224 on: January 08, 2006, 12:01:00 pm »
Well, Codex is no longer part of my game, Resource is now totally integrated.

Fixed bug with pressing 2nd on the top of the screen, simply restricted the code to only search once T>16.

Gonna redo the sign image, make it look like something different, since I am not satisfied with it right now.

And Addasm only works on the homescreen, does not work inside a program. :(sad.gif

More on this as it happens. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%