Author Topic: Pokemon Purple  (Read 71067 times)

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Offline tifreak

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Re: Pokemon Purple
« Reply #15 on: October 01, 2008, 10:53:59 pm »
Yeah, so far, it is better than 95% in BASIC.

I am sure to have at least the Exit function of the menu to work. I think it is supposed to kick it out of the pokedex... not sure yet, I have to fire up the Red version on the gameboy and see for myself... :P
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #16 on: October 01, 2008, 11:23:23 pm »
alright, bad new though...calc crashed=(

Offline tifreak

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Re: Pokemon Purple
« Reply #17 on: October 01, 2008, 11:35:56 pm »
? What, playing the alpha? That is not overly playable, in the sense of a game. You can see some maps, interact with the Pallet Town NPCs, etc. I'm workin on it though. :P

As to the new pokedex, quitting from the menu works, and the IMG now displays the correct pokemon sprite, however, the pokemon sprite seems to be off on the first row, I am working on getting that fixed next.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #18 on: October 01, 2008, 11:38:40 pm »
no, i accidently crashed my calc, not playing your programs, your programs are amazing. *Bows down*.

Offline tifreak

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Re: Pokemon Purple
« Reply #19 on: October 01, 2008, 11:56:33 pm »
Thank you.



Things are working splendidly. ^_^

Do you guys like this better than the first attempt at a pokedex system?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #20 on: October 02, 2008, 12:06:15 am »
looks great!

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #21 on: October 02, 2008, 12:20:02 am »
Just wondering, but why do you use the line funtion to clear the screen? Wouldn't using large or small "blank" text boxes be quicker? I have the same complaint with AOD 86. Also, ti connect didn't like the last beta i tried to send to my 83+SE, though I was able to send it to my regular  83+ BE

*Edit* New pokedex screens look really nice btw.

Offline tifreak

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Re: Pokemon Purple
« Reply #22 on: October 02, 2008, 12:25:21 am »
o.O

O.o

I am not using the Line( command on the 86 for clearing anything...

As to on the 83+, it makes things disappear more smoothly than the jerky motions of Text(, though I only use them in the clearing of sprites and the inside of menus.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #23 on: October 02, 2008, 12:53:25 am »
Would Text(-1 be much faster? Altough some parts of the screen may still require line( to be erased due to Text(-1 needing to be multiple of 6 pixels width
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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Re: Pokemon Purple
« Reply #24 on: October 02, 2008, 01:00:00 am »
I am not sure where everyone is seeing this erasing part... o.O

The only things that get erased, is the small pokeball and the numbers. Those are simple 4 char strings that have spaces, pretty much it. The names are being overwritten via a string containing the --- in it. The clearing happens just before reposting the o and the ###, so that does not effect speed that much. And this is a bit faster on calc than on emulator...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #25 on: October 02, 2008, 03:53:14 pm »
I agree with tifreak. dj omnimaga reputation lv=18

Offline tifreak

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Re: Pokemon Purple
« Reply #26 on: October 02, 2008, 05:35:31 pm »
Um, thanks. :P

I will release a new pokedex program, possibly tonight. I need to get with Iambian to make sure it is ok to release celtic2 within that zip. I don't see him having and problems with it, I just want to make sure.

After that... I am not sure what is next to do...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #27 on: October 02, 2008, 05:51:45 pm »
have you actually finished all the maps?

Offline tifreak

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Re: Pokemon Purple
« Reply #28 on: October 02, 2008, 09:40:21 pm »
No, I don't have that many completed, as I am trying to get the engines and routines completed before worrying about how many maps are available. I remembered, however, I need to see about getting the final bits of the equation stuff completed...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #29 on: October 02, 2008, 10:22:19 pm »
good luck with that!