Author Topic: Pokemon Purple  (Read 101385 times)

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Offline tifreak

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Re: Pokemon Purple
« Reply #390 on: December 18, 2009, 02:05:35 pm »
Proof that I am not complete fail:



They only move left and right, and only move if you are sitting still.

And before people yell 'DOUBLE POST' yeah, I know, but a screenshot is involved, wanted to make sure people saw it XD
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Offline simplethinker

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Re: Pokemon Purple
« Reply #391 on: December 18, 2009, 02:07:28 pm »
Wow, very impressive ;D  I'm still amazed at how much it actually looks like Pallet Town o_o
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Offline ztrumpet

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Re: Pokemon Purple
« Reply #392 on: December 18, 2009, 04:09:57 pm »
Me too! It's funny how I reccognised it as Pallet Town just by seeing the water and Prof. Oak's lab. :)

I like it a lot.

Offline tifreak

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Re: Pokemon Purple
« Reply #393 on: December 18, 2009, 04:28:53 pm »
Thanks a ton guys. Let's hope it remains just as awesome when they move up and down. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Galandros

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Re: Pokemon Purple
« Reply #394 on: December 18, 2009, 05:20:59 pm »
You are right, this is an excellent ASCII recreation of Pallet Town. Worthy of some time wandering around.

I am curious about the rest of the map. ;D
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #395 on: December 18, 2009, 08:31:06 pm »
very nice job :)

Offline Builderboy

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Re: Pokemon Purple
« Reply #396 on: December 20, 2009, 12:14:25 pm »
OoooOOOoo, shiny good ascii graphics! :) Me likes.

Offline tifreak

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Re: Pokemon Purple
« Reply #397 on: December 20, 2009, 05:43:39 pm »


4-way movement for NPCs are now implemented!

To do:

-Make NPCs recognize character as non-walkable
-Make NPCs not clear a trail in grassy areas
-Make it so you can talk to NPCs again ._.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Eeems

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Re: Pokemon Purple
« Reply #398 on: December 20, 2009, 06:27:25 pm »
wow! looks great! cant wait to see more updates! maybe you'll be able to release another alpha in a few years :P
/e

Offline ztrumpet

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Re: Pokemon Purple
« Reply #399 on: December 20, 2009, 08:31:34 pm »
Wow. My mouth came open when I saw the one ncp go up. ;D
It looks very nice!
However...
-Make it so you can talk to NPCs again ._.
:)

Edit:
I felt the need to watch it again. :)
How do you tell if the NCPs are going up vs down?
« Last Edit: December 20, 2009, 08:42:08 pm by ztrumpet »

Offline tifreak

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Re: Pokemon Purple
« Reply #400 on: December 20, 2009, 09:13:43 pm »
Do you mean by the character? sadly, I had to use the same character for up and down, There just aren't enough to use of them like that to make it work right =/

However, in the coding each direction has a number, so that is how the calc tells.
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Offline ztrumpet

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Re: Pokemon Purple
« Reply #401 on: December 20, 2009, 10:34:09 pm »
Do you mean by the character? sadly, I had to use the same character for up and down, There just aren't enough to use of them like that to make it work right =/
That is what I ment.  Could you mabey use the i with the two dots above it for down?

Offline tifreak

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Re: Pokemon Purple
« Reply #402 on: December 20, 2009, 11:01:49 pm »
I don't remember if it was the same height as the other 3 or not. I will look into it tho.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #403 on: December 20, 2009, 11:37:07 pm »
I see you stuck with the idea from The Reign Of Legends 4ever for the character :P, I kinda like those characters for moving around.

Offline tifreak

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Re: Pokemon Purple
« Reply #404 on: December 21, 2009, 05:50:28 am »
yeah, as per your suggestion a long time ago. =p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%