Author Topic: Pokemon Purple Intro page  (Read 2013 times)

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Offline tifreak

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Pokemon Purple Intro page
« on: December 14, 2006, 06:40:00 am »
http://www.ticalc.org/archives/files/fileinfo/382/38297.html

Introducing Pokemon Purple, for the TI-83 Plus Silver Edition, a game made almost entirely in TI-BASIC, using ASCII graphics for the maps, and actual graphics for NPC interactions and battles.

I was "inspired" to create this game, as people were complaining that TI-BASIC is not capable of great things, and I wish to prove them wrong.

The game is currently in an early beta stage, as the overall game is only about 7% complete. I am hoping to be able to provide a window for TI-83+ users to get a glimpse of the Pokemon world that many people, young and old, still enjoy.

Here are some screenshots of Pallet Town, where you start your adventure:

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Currently the ability to enter into buildings is not programmed in yet, hence no screenshots of the interiors are available as of yet.

The menu system is fairly easy to navigate through as you have a series of selections and you pick one. No brainer, right?

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As you progress in your journey, you have 8 Gym Leaders to defeat, which you can keep track of on your Badge Card:

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As you defeat these trainers, and you get their badges, your Badge Card begins to fill up:

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The items system is something that I created, because of the complexity of having or not having items. So, I created this menu of it, seperated into "pockets" which help organize where things are.

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The Pokedex system is still in works, though I almost have it complete. I had to design and create a scrolling menu syste for the graphscreen, which, to my knowledge, had not been done before, had not been done too well. Creating this gave me some troubles, but they have all been worked out, here is a screenshot (so far) of the pokedex system:

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And after spending many, many weeks, I managed to get all the Pokemon pictures (32x32 icons) posted to black and white, hexadecimal. I use a program that was first created by me, and then severely optimized by another programmer, to take a hex value, and interpret it to display a sprite on the graphscreen, in much the same way that assembly programmers can do the same. Here is some screenshots of the pokemon:

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And for the last bit that I have so far up to 12/14/2006, here are some of the NPC's that you will eventually be able to interact with:

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More on the way as it is completed. :)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline KermMartian

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Pokemon Purple Intro page
« Reply #1 on: December 14, 2006, 06:42:00 am »



Offline DJ Omnimaga

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Pokemon Purple Intro page
« Reply #2 on: December 14, 2006, 01:51:00 pm »
^.^ I wonder if this will make front page on digg ?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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