Author Topic: pokemon screenshots  (Read 7448 times)

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Offline tifreak

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« Reply #15 on: March 11, 2006, 04:16:00 pm »
They be the "Gym Leaders". :)smile.gif

When you beat one, the face is replaced with the pic of the badge you were awarded. I will place that in there, once I get the battle system going, and the first gym programmed in...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #16 on: March 11, 2006, 04:17:00 pm »
cool, cant wait
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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« Reply #17 on: March 11, 2006, 04:24:00 pm »
Well, that pic brings me one step closer to completion for the next demo...

What is left for the Menu...

Item selection (Will probably do something cool, like if the next selection is =0, skip that selection. Use < and > to move between "pages". :)smile.gif)
Save (This is sorta worked out on paper right now, though I still have a little bit left to do. Implementing this shouldn't be overly hard...)

After that, is the signs, and the inside of buildings. Not too much longer now... After I get the menu complete, I could release the next demo, to those that PM me... :evil:devil.gif You would just have to make sure you didn't try to read from the signs... ;)wink.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tr1p1ea

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« Reply #18 on: March 13, 2006, 04:24:00 am »
Yeah man thats the stuff!

New screenies are always a highlight of my day :)smile.gif.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline tifreak

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« Reply #19 on: March 13, 2006, 05:51:00 am »
Thanks. :Dbiggrin.gif

I am really glad that I have kept going with this project, as the one in development on maxcoderz has stopped... Or so it seems anyways...

I have decided that my primary focus will be to make it save and load data, and read from signs to a point that will not cause an error. I will release the next version, hopefully by Wednesday. :)smile.gif That is, if things go well tonight...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #20 on: March 13, 2006, 07:58:00 am »
Without save and load a pokemon game is definitely somewhat out of shape, so that sounds like an awesome plan. I'll give it a swirl once you put it up for download!

Offline tifreak

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« Reply #21 on: March 13, 2006, 10:30:00 am »
Well, this way, you don't have to keep going through the (Now) awesome intro. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #22 on: March 13, 2006, 11:11:00 am »
Sounds great! I can't wait!

Offline tifreak

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« Reply #23 on: March 13, 2006, 03:51:00 pm »
Still shooting for Wednesday... Working on the save/load routines now...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #24 on: March 15, 2006, 10:52:00 am »
Well, I am ironing out some bugs in the save/load feature, which seems to be a problem with the integration into the rest of the program. (I make the code in a prog, like prgmA, and then copy it to the main stuff...)

I am still fairly confident about releasing this tonight...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #25 on: March 15, 2006, 11:04:00 am »
YES! PLEASE RELEASE IT!

Just as long as it's not 34 programs big...

Offline tifreak

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« Reply #26 on: March 15, 2006, 11:08:00 am »
lol, I am sure it will be much bigger when the game is done...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #27 on: March 15, 2006, 11:40:00 am »
there is no way to keep down programs that low in basic with huge RPGs. If you want a good RPG, or at least one with lot of features you have to understand there will be lot of stuff to install with it
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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kirbykook

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« Reply #28 on: March 15, 2006, 12:31:00 pm »
I know, I just don't want to play the archive game with all those programs.

Offline tifreak

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« Reply #29 on: March 15, 2006, 01:17:00 pm »
Actually, they are all set up so you upload all files in the archive folder to the archive, and all files in RAM to RAM. Once this game is complete, it will be recommended that you have no other file on the calc, and a fresh set of batteries. :)smile.gif

Right now, I am ironing out bugs...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%