Omnimaga

Calculator Community => Major Community Projects => Pokémon Purple => Topic started by: tifreak on July 09, 2006, 03:00:00 pm

Title: Pokemon Sprites
Post by: tifreak on July 09, 2006, 03:00:00 pm
Well, I dont have many screenshots for the Pokemon, yet. I will of course create a page for them, when I get around to it. As of right now, however, I thought I would go ahead and let you know about progress that is being made on it.

I have Pokemon #1-10 complete, and getting ready to start on the next one. Progress on the sprites have increased because of a handy program I made called Sprite2Hex (http://omnimaga.dyndns.org/index.php?showtopic=385&st=0&#last) (http://www.calcgames.org/cgi-bin/files/files.cgi?ID=1172)

This took the nearly 50 minutes (usually 40) for Pokemon converting, and took it down to roughly 10 minutes to create a sprite. Hopefully, I will be able to make all the sprites in a very short time. :)smile.gif
Title: Pokemon Sprites
Post by: kalan_vod on July 09, 2006, 03:13:00 pm
Very nice, I am happy to see this moving along each day. I hope you find time to judge the contest entriees and finish this :Ptongue.gif.
Title: Pokemon Sprites
Post by: tifreak on July 09, 2006, 05:02:00 pm
heh, I should be well on my way to a demo, or have one out already, before I need to judge them entries. Besides, I might even just shoot to have it done, before next summer... :D

Pokemon #13 (Weedle) has been completed. More to be completed tommorrow.
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 10, 2006, 12:35:00 pm
cool, I cant wait to try next demo
Title: Pokemon Sprites
Post by: tifreak on July 11, 2006, 01:20:00 am
Got 3 more Pokemon finished. I have decided that once I get to Pokemon #30, I will take a small break and finish up the items system, at least as far as I can get until I get all the Pokemon data and pics put in.
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 11, 2006, 01:22:00 am
sound cool, do you have a somewhat working battle system so far?
Title: Pokemon Sprites
Post by: tifreak on July 12, 2006, 04:28:00 pm
oh, heck no. lol, I am FAR from a battle system. :(sad.gif

Here is another image though: user posted image

This image is of one of the pokemon. Once I get time, I am going to post a page with all the Pokemon images posted up. Until then, this should be a good enough preview of what I am doing. And yes, that is an image of it being worked on in Sprite2Hex. :)smile.gif

Edit: New screenie:

user posted image
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 13, 2006, 01:14:00 pm
I LUV PIKACHU!

nice sprites so far
Title: Pokemon Sprites
Post by: Spellshaper on July 13, 2006, 01:17:00 pm
^^ *Spellshaper
Title: Pokemon Sprites
Post by: tifreak on July 14, 2006, 09:46:00 am
user posted image

:)smile.gif How bout that one? :D
Title: Pokemon Sprites
Post by: Spellshaper on July 14, 2006, 09:54:00 am
*shock* brrrrz...

I smell me skin... burned by ur awesome spritin' powers o.oblink.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 15, 2006, 09:43:00 am
is that raichu?
Title: Pokemon Sprites
Post by: Liazon on July 15, 2006, 11:26:00 am
i think so.
Title: Pokemon Sprites
Post by: mdjenkins86 on July 19, 2006, 02:32:00 am
Nice work.  But there is one thing I don't understand, 83 Basic Programmers:

How do you store sprites that you programs are going to use?  Do You store them in lists, or Pic1-9 files.  
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 19, 2006, 02:40:00 am
i think he store them in hexadecimal in strings, not the fastest but small. Some ppl uses lines and pixel commands tho, much faster but it can become very very huge. That applies to pure basic programmers tho as xlib programmers can use xlib to recall sprites from pictures

oh and some ppl use two ASCII character together to make sprites as well like in war of mmruda (what happened to this RPG?)
Title: Pokemon Sprites
Post by: mdjenkins86 on July 19, 2006, 02:55:00 am
Hex in strings, I haven't done much work with hex...Must look into it
Title: Pokemon Sprites
Post by: tifreak on July 19, 2006, 04:54:00 am
Well, on the 83+SE, the hex2sprite displayer is fairly fast. The only problem I seem to be having is the bit of lag for the 32x32 sprite sizes, but there is not much I can do about it... :(sad.gif

Hmm, I might have to port hex2sprite and sprite2hex to the 89... :Ptongue.gif
Title: Pokemon Sprites
Post by: Liazon on July 19, 2006, 10:34:00 am
:)smile.gif *Liazon
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 19, 2006, 10:40:00 am
cool! at least this will help developpement easier, will u port this to all calcs as well?
Title: Pokemon Sprites
Post by: Speler on July 19, 2006, 12:56:00 pm
I think Hex2Sprite and Sprite2Hex would make a usefull flash application for those who know how (which would not be me since I don't), you could even have support for four level grayscale.
Title: Pokemon Sprites
Post by: tifreak on July 24, 2006, 11:05:00 am
Well, I regret to inform you that Pokemon Purple is dead.










































Wait a sec, that isn't what I was gonna say... Oh yeah! Now I remember, I picked back up on converting the sprites, got 2 done while at work, will continue to work on them tonight, maybe I can get 10 or so more completed. Hopefully a whole lot more, but eh.

Oh yeah, hope none of you died of a heart attack on me. ;)wink.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 25, 2006, 02:29:00 am
EVIL GUY! Lol at the same time I was telling tr1p1ea I accidentally deleted his BASIC rpg topic XDsmiley.gif how many sprites need to be converted yet?
Title: Pokemon Sprites
Post by: Spellshaper on July 25, 2006, 02:33:00 am
QuoteBegin-tifreak8x+Jul 25 2006, 12:05 AM-->
QUOTE (tifreak8x @ Jul 25 2006, 12:05 AM)
Well, I regret to inform you that Pokemon Purple is dead.  

o.oblink.gifo.oblink.gifo.oblink.gif
eeeeevil tifreak8x... *scolds*
Title: Pokemon Sprites
Post by: tifreak on July 25, 2006, 06:00:00 am
hehehe, I just wanted to make sure I had your attention, and of course throw out a bit of randomness ^_^

I have approx 110 more to go, give or take one or two :Ptongue.gif I managed to convert 4 of them this morning eating breakfast, in less than 15 minutes. (approx 4 minutes per sprite). So at this rate, I might have them all complete in 2 weeks. Then I need to start workin on a stats system, which I will just have to create based on the one that Pokemon actually uses. I might have to see if Mathstuf would be willing to assist with that... :)smile.gif

And THEN, I might finally be able to finish the items screen. :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 25, 2006, 06:07:00 am
aaah I c, still a lot to convert tho >.< good thing you arent porting pokemon leaf green or somehing like this O_Oshocked2.gif
Title: Pokemon Sprites
Post by: tifreak on July 25, 2006, 06:17:00 am
lol, it is basically the same game as Blue, with added areas, more Pokemon, and better, cleaner graphics. The Pokemon sprites are actually from Leaf Green/Fire Red.
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 25, 2006, 06:28:00 am
yeah but i thought there was like 1000 pokemons in this game O-o in blue there is about 150
Title: Pokemon Sprites
Post by: tifreak on July 25, 2006, 06:40:00 am
In Red/Blue, there were 151, in the newer ones, there are close to 500 I am guessing... I dont honestly know though
Title: Pokemon Sprites
Post by: Radical Pi on July 25, 2006, 08:09:00 am
Right now there are still 386, but the competitive online community is eagerly awaiting the 500 mark with the upcoming release of Diamond and Pearl for DS. I'll add it'll have Wi-Fi battling too. ^^
I could probably advertise PP around on forums that would be allowed on...

So stats are next, after 100 more sprites? The stat/base stat data will take a load of memory from you. It'll depend more on if you decide to have the special stat broken or not; In RBY, the stats were Attack, Defend, Speed, and Special. In all generations since then, Special turned into Sp.Atk. and Sp.Def. I prefer the split, even if it wasn't part of the original games.
Title: Pokemon Sprites
Post by: Liazon on July 25, 2006, 01:06:00 pm
The split is probably key to balance.  If you ask me, the GBA versions brought a huge amount of balance between stat totals, possible movesets, and strategy.  With GBC version way back, my friend just pwned me all the time with a level 100 Alakazam, which really annoyed me.

I'm sad that pkmn will depart the GBX handhelds.  oh well, it would have really made me sad a long time ago.
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 26, 2006, 02:16:00 am
QuoteBegin-tifreak8x+Jul 25 2006, 01:40 PM-->
QUOTE (tifreak8x @ Jul 25 2006, 01:40 PM)
In Red/Blue, there were 151, in the newer ones, there are close to 500 I am guessing... I dont honestly know though  

 Mew was the 151th one, right?
Title: Pokemon Sprites
Post by: tifreak on July 26, 2006, 03:19:00 am
Yes, Mew was #151. Once I complete the sprites, I will create a program to thumb through them, and use the pti/calccapture to take pics of each, so I can make the sprite sheet. :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 26, 2006, 03:23:00 am
oooh cool
Title: Pokemon Sprites
Post by: Radical Pi on July 26, 2006, 07:57:00 am
QuoteBegin-Liazon+Jul 25 2006, 07:06 PM-->
QUOTE (Liazon @ Jul 25 2006, 07:06 PM)
I'm sad that pkmn will depart the GBX handhelds.  oh well, it would have really made me sad a long time ago.  

 Who says it'll stay for DS? Hopefully I'm not the only one that knows about the Game Boy Evo.
Title: Pokemon Sprites
Post by: tifreak on July 26, 2006, 08:11:00 am
Well, I have not heard of it, but I have been kind of preoccupied with other things. ;)wink.gif

Anyways, got the files sent over to the 83+SE, though I will still develop sprites on one of the other calcs. I noticed a definite increase in speed being on the 83+SE. I am fairly certain that I had read somewhere that BASIC for the 84+/SE is slower than on the 83+SE, something to do with a flag needing to be set or something. I dunno though. Anyways, back to developing. :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on July 26, 2006, 09:23:00 am
yeah the clock slow the 84 series down i think
Title: Pokemon Sprites
Post by: tifreak on August 01, 2006, 03:48:00 am
Well, little bit of an update, I have 82 of the 151 pokemon sprites completed. Almost done... :)smile.gif
Title: Pokemon Sprites
Post by: Radical Pi on August 01, 2006, 05:15:00 am
W00T! This will pwn, especially if you continue the series. :Dbiggrin.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 01, 2006, 06:00:00 am
wow half of it alerady, i cant wait!
Title: Pokemon Sprites
Post by: Dragon__lance on August 01, 2006, 07:44:00 am
cool! keep it up! :thumb:thumb.gif
Title: Pokemon Sprites
Post by: tifreak on August 01, 2006, 09:14:00 am
I am still shooting to have all the images converted by mid-August. :)smile.gif Oh wait, that is this month... Hmm... Must stay off of AOE II for a while... :Dbiggrin.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 02, 2006, 03:18:00 am
Lol, I cant wait to see them in battles. Will you have ash pic in battles?
Title: Pokemon Sprites
Post by: Radical Pi on August 02, 2006, 04:14:00 am
I can't wait to have an actual battle. :Dbiggrin.gif
If you did this with xlib you could have the mons in grayscale. With omnicalc you could have the background music.
Title: Pokemon Sprites
Post by: Liazon on August 02, 2006, 06:25:00 am
That's a lot of data lol

glad to hear it's progressing well.  I can't wait to see all of the sprites.
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 02, 2006, 06:29:00 am
ohb btw how big the game is so far?
Title: Pokemon Sprites
Post by: tifreak on August 02, 2006, 06:30:00 am
QuoteBegin-Radical Pi+Aug 2 2006, 03:14 PM-->
QUOTE (Radical Pi @ Aug 2 2006, 03:14 PM)
I can't wait to have an actual battle. :Dbiggrin.gif
If you did this with xlib you could have the mons in grayscale. With omnicalc you could have the background music.  

 Yeah, but then this wouldn't be as impressive since I am doing this in almost all BASIC. ;)wink.gif Well, hopefully some more will get accomplished tonight...
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 02, 2006, 06:35:00 am
ohb btw how big the game is so far (file size i mean)?
Title: Pokemon Sprites
Post by: tifreak on August 02, 2006, 07:56:00 am
I think when the pokemon sprites are complete, it should be somewhere around 70k in size. Give or take a lil of course. I do have some optimizations to do to the pokemon data, but I doubt that it would shave more than 100 bytes off. Hopefully things go well enough that I can get to 90 or 95 tonight. Hopefully. :)smile.gif
Title: Pokemon Sprites
Post by: Spellshaper on August 02, 2006, 07:59:00 am
grrrrreat :)smile.gif
70k of pokemon sprites? O_Oshocked2.gif That's not _POCKET_ monsters anymore :Dbiggrin.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 02, 2006, 08:05:00 am
you have no idea how big the orignal game is >.< if I remember it  was a few mb
Title: Pokemon Sprites
Post by: tifreak on August 02, 2006, 09:06:00 am
not 70k of pokemon sprites, it will only be ~42k for pokemon sprites. And xlibman is correct, the game was like 3 mb in size on the original GB, and I am gonna try to squeeze that into an 83+SE. ;)wink.gif

With the way I am doing things, I am hoping to cut quite a bit down on that. :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 02, 2006, 09:56:00 am
wow I missed the size, thats small for a pokemon game so far! O_Oshocked2.gif
Title: Pokemon Sprites
Post by: tifreak on August 02, 2006, 01:51:00 pm
Yeah, but I only have like 4% complete, ssssoooo, I have a long way to go... :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 02, 2006, 02:09:00 pm
uh oh O_Oshocked2.gif
Title: Pokemon Sprites
Post by: tifreak on August 02, 2006, 03:44:00 pm
Well, once the Pokemon sprites are in, I think I could bump up the total progress to 9%, dunno... :)smile.gif

I have 88 done now... :)smile.gif:Dbiggrin.gif

Only 63 sprites left to do, if I could get 10 done a day, this would be wrapped up really soon. :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 03, 2006, 01:42:00 am
I think most of the files may be maps as it progress, as this stuff take the most space. does the game has a lot of maps? I never played so I dunno if its as big as FF6 or more like zelda >.<
Title: Pokemon Sprites
Post by: Radical Pi on August 03, 2006, 03:31:00 am
The map is http://en.wikipedia.org/wiki/Image:Kanto-Full-Map.jpg.
Title: Pokemon Sprites
Post by: tifreak on August 03, 2006, 07:36:00 am
That doesn't do it justice really, since that doesn't include any of the interior maps, and the caves... Victory Road is also quite a long cave system as well...
Title: Pokemon Sprites
Post by: Dragon__lance on August 03, 2006, 03:23:00 pm
lookin good! how are you developing ur maps? i did make a string editor a while ago....... ;)wink.gif
Title: Pokemon Sprites
Post by: tifreak on August 03, 2006, 04:00:00 pm
I have large sheets of graph paper that I jot it all down on (I usually do a city/Road at a time, so it all matches up).

Once I get the item system up and done, and maybe the Pokedex (since that should be very easy) I will go back to map making.
Title: Pokemon Sprites
Post by: Dragon__lance on August 03, 2006, 04:56:00 pm
i meant coding them into the calc? and a pokedex? sounds sweet! :Dbiggrin.gif
Title: Pokemon Sprites
Post by: tifreak on August 04, 2006, 01:26:00 am
Well, once I have it drawn out on paper, it is a matter of hard coding it as a string in a program. :)smile.gif
Title: Pokemon Sprites
Post by: MathStuf on August 04, 2006, 08:00:00 am
QuoteBegin-tifreak8x+Aug 2 2006, 03:06 PM-->
QUOTE (tifreak8x @ Aug 2 2006, 03:06 PM)
And xlibman is correct, the game was like 3 mb in size on the original GB, and I am gonna try to squeeze that into an 83+SE. ;)wink.gif

 The RBY series is 1MB, the GSC is 2MB and the RSE is 16MB (probably a few megs of empty space to fill the entire cartridge mem though). Diamond and Pearl will probably take up either 16MB or 32MB on the cartridge, but the games themselves probably won't reach 8MB.
Title: Pokemon Sprites
Post by: Dragon__lance on August 04, 2006, 08:09:00 am
wow,that's huge  O_Oshocked2.gif

@tifreak8x: here's a ASCII map editor i made a while back.I added some stuff to it just now, and i hope it can be helpful :Dbiggrin.gif

Title: Pokemon Sprites
Post by: tifreak on August 04, 2006, 09:02:00 am
Well, thanks. :)smile.gif Does it support all the characters from http://www.ticalc.org/archives/files/fileinfo/384/38404.html ???
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 04, 2006, 09:07:00 am
o.oblink.gif wow huge map, in ascii i think you'll be able to maange to keep it small ;)wink.gif
Title: Pokemon Sprites
Post by: Dragon__lance on August 04, 2006, 09:09:00 am
most of them i think, it's easily edible to use more characters. :Dbiggrin.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 04, 2006, 09:37:00 am
true and each 8x16 maps are 128 bytes i think, matrices are like 400 bytes each (hence why metroid is so huge)
Title: Pokemon Sprites
Post by: tifreak on August 05, 2006, 06:29:00 am
Well, got up to #106 last night. I hope to have considerably more done today. :)smile.gif
Title: Pokemon Sprites
Post by: Radical Pi on August 05, 2006, 06:45:00 am
Hitmonlee? Awesome...
You might finish the sprites in a few days. :Dbiggrin.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 05, 2006, 12:46:00 pm
wow you progressed a lot you were at like, 82, rigth? Keep it up ;)wink.gif
Title: Pokemon Sprites
Post by: tifreak on August 05, 2006, 04:46:00 pm
Finished #119 tonight, will hopefully have them all completed by Monday...
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 06, 2006, 01:31:00 am
that means only 32 to go :Dbiggrin.gif
Title: Pokemon Sprites
Post by: Spellshaper on August 06, 2006, 03:27:00 am
QuoteBegin-tifreak8x+Aug 6 2006, 05:46 AM-->
QUOTE (tifreak8x @ Aug 6 2006, 05:46 AM)
Finished #119 tonight, will hopefully have them all completed by Monday...  

 keep it up! you are fast... o.oblink.gif

*Spellshaper
Title: Pokemon Sprites
Post by: Ranman on August 06, 2006, 09:40:00 am
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM-->
QUOTE (xlibman @ Aug 6 2006, 07:31 AM)
that means only 32 to go :Dbiggrin.gif

 I like powers of 2! :)smile.gif

Great work tifreak!
Title: Pokemon Sprites
Post by: Spellshaper on August 06, 2006, 09:42:00 am
QuoteBegin-Ranman+Aug 6 2006, 10:40 PM-->
QUOTE (Ranman @ Aug 6 2006, 10:40 PM)
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM-->
QUOTE (xlibman @ Aug 6 2006, 07:31 AM)
that means only 32 to go :Dbiggrin.gif

I like powers of 2! :)smile.gif

Great work tifreak!

I think I already said it once, but: THOU ARE FAST MAN! o.oblink.gif
Title: Pokemon Sprites
Post by: Radical Pi on August 06, 2006, 09:47:00 am
I'm not bothering to check who that is, but great work!
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 06, 2006, 09:48:00 am
QuoteBegin-Radical Pi+Aug 6 2006, 04:47 PM-->
QUOTE (Radical Pi @ Aug 6 2006, 04:47 PM)
I'm not bothering to check who that is, but great work!  

 uh I dont quite understand the meaning of this post >.<
Title: Pokemon Sprites
Post by: tifreak on August 06, 2006, 10:01:00 am
He means the Pokemon that corresponds to that number. :)smile.gif

Right now, at 131... only 21 to go...
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 06, 2006, 10:03:00 am
Oh I c lol

wow you progress so fast O_Oshocked2.gif!
Title: Pokemon Sprites
Post by: Radical Pi on August 06, 2006, 12:05:00 pm
I had a strong feeling I should have elaborated... ^^

You might finish today! GO GO GO!
Title: Pokemon Sprites
Post by: elfprince13 on August 06, 2006, 02:41:00 pm
TIfreak pwns like a hacker on a win3.1 machine.
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 06, 2006, 02:44:00 pm
[20:24:31] 134 sprites completed

He,Ll finish tomorrow or tonight for sure o.oblink.gif
Title: Pokemon Sprites
Post by: tifreak on August 06, 2006, 04:31:00 pm
hehe, got to 136, will finish by Tuesday at the latest. :)smile.gif

Also started workin on adding some stuff to the website, but that is for another topic... ;)wink.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 07, 2006, 01:52:00 am
aah will you post about it soon?
Title: Pokemon Sprites
Post by: Dragon__lance on August 07, 2006, 04:23:00 am
sweet! i think it could be done by today! :Dbiggrin.gif oooo,maybe when it's finished,will you post all the sprites?  
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 07, 2006, 05:11:00 am
wow that would rock i am curious about seeing all of them
Title: Pokemon Sprites
Post by: Ranman on August 07, 2006, 05:24:00 am
Man... You're really bookin' :king:king2.gif
Title: Pokemon Sprites
Post by: tifreak on August 07, 2006, 07:26:00 am
Hehe, I just want these done! Then I can get to work on other aspects of the game... :)smile.gif

As to the tifw thing, I am making the site xhtml strict, you can see the progress on this here: http://validator.w3.org/check?uri=http%3A%2F%2Ftifreakware.calcgames.org%2F&charset=%28detect+automatically%29&doctype=Inline

Please note that is ONLY the index page, and there are probably 200 other pages to remake...
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 08, 2006, 02:33:00 pm
wow lot of work again O_Oshocked2.gif I dunno if I could handle all this  good luck!
Title: Pokemon Sprites
Post by: elfprince13 on August 08, 2006, 02:36:00 pm
QuoteBegin-tifreak8x+Aug 7 2006, 01:26 PM-->
QUOTE (tifreak8x @ Aug 7 2006, 01:26 PM)
Hehe, I just want these done! Then I can get to work on other aspects of the game... :)smile.gif

As to the tifw thing, I am making the site xhtml strict, you can see the progress on this here: http://validator.w3.org/check?uri=http%3A%2F%2Ftifreakware.calcgames.org%2F&charset=%28detect+automatically%29&doctype=Inline

Please note that is ONLY the index page, and there are probably 200 other pages to remake...  

 save your CSS file in your home directory and reuse it on the others.
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 08, 2006, 02:53:00 pm
yeah he have to integrate css to the entire site as well btw
Title: Pokemon Sprites
Post by: tenniskid493 on August 08, 2006, 03:47:00 pm
If I was home, I'd help you out tifreak8x   sorry :(sad.gif
Title: Pokemon Sprites
Post by: tifreak on August 08, 2006, 04:15:00 pm
tis ok... There are over 150 pages to update... :Dbiggrin.gif lol

Anyways... Darnit, I didn't get them done today, I might make a better jump at it tommorrow, I had several people break down on the interstate I had to get going again, so no work on them at all today...
Title: Pokemon Sprites
Post by: tifreak on August 10, 2006, 01:20:00 am
I completed all 151 sprites!!!! w00t!

I should have that displayer up and running by tonight. :)smile.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 10, 2006, 02:40:00 am
w00t keep it up! What will you work on next?
Title: Pokemon Sprites
Post by: tifreak on August 10, 2006, 02:49:00 am
I will probably see about getting the stats put in, so Mathstuf, get ready... XDsmiley.gif

I might also take the time to finish the rest of the items system. Stupid me forgot how I had planned on implementing the which item selected system was gonna be... Oh well, shouldn't be too hard to figure out. :)smile.gif

It is just gonna feel wierd programming again, since I have spent all that time working on sprites... >.<
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 10, 2006, 02:59:00 am
lol true, will there be any other demos or will you wait until the entire game is finished before next release?
Title: Pokemon Sprites
Post by: Radical Pi on August 10, 2006, 03:35:00 am
When you finish this I'm posting it on all pokemon forums I can find. :Dbiggrin.gif

I still say you should give the game an original/strategic twist. New area maybe?
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 10, 2006, 03:44:00 am
hehe I forsee a traffic increase if lot of ppl here like calcs o.oblink.gif
Title: Pokemon Sprites
Post by: Dragon__lance on August 10, 2006, 04:24:00 am
WoOT! Post some screenies,and i'll get a news article out right away  XDsmiley.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 10, 2006, 04:34:00 am
^^ on that note @dl I think there's a sequel to RoboWar on UTI now O_Oshocked2.gif
Title: Pokemon Sprites
Post by: Dragon__lance on August 10, 2006, 04:49:00 am
 O_Oshocked2.gif i'll check it out right away :)smile.gif (i don't read UTI too often :(sad.gif )
Title: Pokemon Sprites
Post by: tifreak on August 10, 2006, 05:37:00 am
The demo will be ready around christmas. (I posted this already, where did my post go? o.oblink.gif)

Anyways, lots more maps, a battle system (simplified), interiors of all the buildings, and anything else I feel like adding. :Dbiggrin.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 10, 2006, 05:39:00 am
sometimes I type my post and forget to hit reply :Xscotch.gif
Title: Pokemon Sprites
Post by: tifreak on August 10, 2006, 06:10:00 am
I hit reply... I dunno, anyways, I have started in on the actual Pokedex code, and should have this done relatively soon. :Dbiggrin.gif Depending on how well it turns out, I might use the exact same routine/etc for the actual Pokedex on Pokemon Purple, thought with the "have you caught this yet?" checker.
Title: Pokemon Sprites
Post by: Dragon__lance on August 10, 2006, 03:16:00 pm
sweet,i'll be waiting :Dbiggrin.gif
Title: Pokemon Sprites
Post by: tenniskid493 on August 10, 2006, 04:57:00 pm
Very cool work tifreak8x...keep it up!!! :Dbiggrin.gif
Title: Pokemon Sprites
Post by: tifreak on August 11, 2006, 04:19:00 am
Thanks. ^_^

If you want to see the sprites for yourself, here you go:

http://www.tifreakware.calcgames.org/tifreak8x/pokemon/pokedexbasic.zip
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 13, 2006, 10:29:00 am
great I'll check soon when I have time
Title: Pokemon Sprites
Post by: Dragon__lance on August 13, 2006, 04:32:00 pm
updated on revsoft,but not here,aahhhh :Ptongue.gif
 /jk

So how's it goin? I really wish there was a way to speed the sprites up....i fear it's gonna be too slow on the normal 83+'s :(sad.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 14, 2006, 03:50:00 am
I dont check other forums much anymore >.<
Title: Pokemon Sprites
Post by: tifreak on August 14, 2006, 04:17:00 am
QuoteBegin-Dragon__lance+Aug 14 2006, 03:32 AM-->
QUOTE (Dragon__lance @ Aug 14 2006, 03:32 AM)
updated on revsoft,but not here,aahhhh :Ptongue.gif
 /jk

So how's it goin? I really wish there was a way to speed the sprites up....i fear it's gonna be too slow on the normal 83+'s :(sad.gif

 Well, I have started in on adding the equations, but that shouldn't take too long. Then on to integrating the Pokedex program into the actual game...

And yes, I wish there was a way, but I don't know of any... I thought about doing some compressing, but have not yet done anything yet...
Title: Pokemon Sprites
Post by: Dragon__lance on August 14, 2006, 05:12:00 am
After looking through the Hex->Sprite Program.I optimised it a little to shave off about 5 sec's when displaying the sprite :Dbiggrin.gif


c1-->
CODE
ec1If not(z:return
I->C:J->U
length(Str4
Ans/(2+2(Ans>16)+4(Ans>64->O
If min(Ans/={8,16,32
Then
"FFC3A59999A5C3FF->Str4
8->O
End
length(Str4->Z
C-4->C
For(B,1,Z
C+4->C
U+(C=I+O->U
If C=I+O:I->C
inString("123456789ABCDEF",sub(Str4,B,1
If not(Ans:End
If 7Pxl-On(U,C
If 3<8fPart(Ans/8
Pxl-On(U,C+1
If 1<4fPart(Ans/4
Pxl-On(U,C+2
Pxl-On(U,C+3
Endc2
ec2

Hope this helps! Another method of speeding things up is to use a token,say "/" to represent a 16 blank pixels,since i noticed that in your sprites,there is a lot of empty space. Then in your code, just add in:
:if sub(str4,b,1="/":U+16->U
The only downside is that you might have to go back and reedit all the hex for the sprites :(sad.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 14, 2006, 06:03:00 am
i tried it awesome sprites, i hope you can get it faster tho :)smile.gif
Title: Pokemon Sprites
Post by: tifreak on August 14, 2006, 07:45:00 am
QuoteBegin-Dragon__lance+Aug 14 2006, 04:12 PM-->
QUOTE (Dragon__lance @ Aug 14 2006, 04:12 PM)
After looking through the Hex->Sprite Program.I optimised it a little to shave off about 5 sec's when displaying the sprite :Dbiggrin.gif


c1-->
CODE
ec1If not(z:return
I->C:J->U
length(Str4
Ans/(2+2(Ans>16)+4(Ans>64->O
If min(Ans/={8,16,32
Then
"FFC3A59999A5C3FF->Str4
8->O
End
length(Str4->Z
C-4->C
For(B,1,Z
C+4->C
U+(C=I+O->U
If C=I+O:I->C
inString("123456789ABCDEF",sub(Str4,B,1
If not(Ans:End
If 7Pxl-On(U,C
If 3<8fPart(Ans/8
Pxl-On(U,C+1
If 1<4fPart(Ans/4
Pxl-On(U,C+2
Pxl-On(U,C+3
Endc2
ec2

Hope this helps! Another method of speeding things up is to use a token,say "/" to represent a 16 blank pixels,since i noticed that in your sprites,there is a lot of empty space. Then in your code, just add in:
:if sub(str4,b,1="/":U+16->U
The only downside is that you might have to go back and reedit all the hex for the sprites :(sad.gif

 Thanks, I will plug it in and see what happens. :)smile.gif

As to the 0's idea, I had planned on doing something like that already, thought it up last night. I was going to designate "G" for a row of 0's, which is... I don't have a clue per row.  :paf:tripaf.gif  The only problem I have with this is I wont be able to use the error detection... which I guess can be removed...


Thanks, xlibman. I am working on decreasing loading time :)smile.gif
Title: Pokemon Sprites
Post by: Dragon__lance on August 14, 2006, 02:44:00 pm
I can't wait to see more progress! :Dbiggrin.gif Have you ran the code by weregoose yet?
Title: Pokemon Sprites
Post by: tifreak on August 14, 2006, 04:22:00 pm
heh, well I am working on it. Since the sprites are done, look in a diff topic. ;)wink.gif
Title: Pokemon Sprites
Post by: DJ Omnimaga on August 15, 2006, 09:59:00 am
*xlibman