Author Topic: Pokemon Sprites  (Read 44598 times)

0 Members and 1 Guest are viewing this topic.

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Pokemon Sprites
« Reply #15 on: July 19, 2006, 02:55:00 am »
Hex in strings, I haven't done much work with hex...Must look into it

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #16 on: July 19, 2006, 04:54:00 am »
Well, on the 83+SE, the hex2sprite displayer is fairly fast. The only problem I seem to be having is the bit of lag for the 32x32 sprite sizes, but there is not much I can do about it... :(sad.gif

Hmm, I might have to port hex2sprite and sprite2hex to the 89... :Ptongue.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Liazon

  • Guest
Pokemon Sprites
« Reply #17 on: July 19, 2006, 10:34:00 am »
:)smile.gif *Liazon

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #18 on: July 19, 2006, 10:40:00 am »
cool! at least this will help developpement easier, will u port this to all calcs as well?

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Pokemon Sprites
« Reply #19 on: July 19, 2006, 12:56:00 pm »
I think Hex2Sprite and Sprite2Hex would make a usefull flash application for those who know how (which would not be me since I don't), you could even have support for four level grayscale.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #20 on: July 24, 2006, 11:05:00 am »
Well, I regret to inform you that Pokemon Purple is dead.










































Wait a sec, that isn't what I was gonna say... Oh yeah! Now I remember, I picked back up on converting the sprites, got 2 done while at work, will continue to work on them tonight, maybe I can get 10 or so more completed. Hopefully a whole lot more, but eh.

Oh yeah, hope none of you died of a heart attack on me. ;)wink.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #21 on: July 25, 2006, 02:29:00 am »
EVIL GUY! Lol at the same time I was telling tr1p1ea I accidentally deleted his BASIC rpg topic XDsmiley.gif how many sprites need to be converted yet?

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Pokemon Sprites
« Reply #22 on: July 25, 2006, 02:33:00 am »
QuoteBegin-tifreak8x+Jul 25 2006, 12:05 AM-->
QUOTE (tifreak8x @ Jul 25 2006, 12:05 AM)
Well, I regret to inform you that Pokemon Purple is dead.  

o.oblink.gifo.oblink.gifo.oblink.gif
eeeeevil tifreak8x... *scolds*

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #23 on: July 25, 2006, 06:00:00 am »
hehehe, I just wanted to make sure I had your attention, and of course throw out a bit of randomness ^_^

I have approx 110 more to go, give or take one or two :Ptongue.gif I managed to convert 4 of them this morning eating breakfast, in less than 15 minutes. (approx 4 minutes per sprite). So at this rate, I might have them all complete in 2 weeks. Then I need to start workin on a stats system, which I will just have to create based on the one that Pokemon actually uses. I might have to see if Mathstuf would be willing to assist with that... :)smile.gif

And THEN, I might finally be able to finish the items screen. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #24 on: July 25, 2006, 06:07:00 am »
aaah I c, still a lot to convert tho >.< good thing you arent porting pokemon leaf green or somehing like this O_Oshocked2.gif

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #25 on: July 25, 2006, 06:17:00 am »
lol, it is basically the same game as Blue, with added areas, more Pokemon, and better, cleaner graphics. The Pokemon sprites are actually from Leaf Green/Fire Red.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #26 on: July 25, 2006, 06:28:00 am »
yeah but i thought there was like 1000 pokemons in this game O-o in blue there is about 150

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #27 on: July 25, 2006, 06:40:00 am »
In Red/Blue, there were 151, in the newer ones, there are close to 500 I am guessing... I dont honestly know though
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Pokemon Sprites
« Reply #28 on: July 25, 2006, 08:09:00 am »
Right now there are still 386, but the competitive online community is eagerly awaiting the 500 mark with the upcoming release of Diamond and Pearl for DS. I'll add it'll have Wi-Fi battling too. ^^
I could probably advertise PP around on forums that would be allowed on...

So stats are next, after 100 more sprites? The stat/base stat data will take a load of memory from you. It'll depend more on if you decide to have the special stat broken or not; In RBY, the stats were Attack, Defend, Speed, and Special. In all generations since then, Special turned into Sp.Atk. and Sp.Def. I prefer the split, even if it wasn't part of the original games.
One of these days I'll get a sig I'm really proud of.

Liazon

  • Guest
Pokemon Sprites
« Reply #29 on: July 25, 2006, 01:06:00 pm »
The split is probably key to balance.  If you ask me, the GBA versions brought a huge amount of balance between stat totals, possible movesets, and strategy.  With GBC version way back, my friend just pwned me all the time with a level 100 Alakazam, which really annoyed me.

I'm sad that pkmn will depart the GBX handhelds.  oh well, it would have really made me sad a long time ago.