Author Topic: PokePurple, progress  (Read 18432 times)

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Offline tifreak

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PokePurple, progress
« Reply #150 on: December 20, 2006, 02:55:00 am »
hehe, that isn't hard. The only problem is, in the game, while walking in the grass, you may go a long time without fighting, and then suddenly you are in a battle every step... :(sad.gif I will have to get with Mathstuf and see if there was some sort of order to it all, or if it was just randmon number stuff.
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Offline Radical Pi

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PokePurple, progress
« Reply #151 on: December 20, 2006, 10:19:00 am »
IIRC it was all random. Although I've never had battles four steps in a row, or lack of battles for an extended amount of time.
What you could do, if you thought it was a big enough problem, is have a variable for counting steps until next 'random battle' by doing a randInt(5,50 or something when one battle ends, then decrement the var when sub(Str,your_position,1)=grass.
Get all that? :)smile.gif

On a semi-related note, the new D/P have an official American release date: April 22 2007.
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Offline DJ Omnimaga

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PokePurple, progress
« Reply #152 on: December 21, 2006, 02:26:00 am »
that would be a good idea, I did that with Illusiat series from I6 to I12 (except I8). You had to walk at least 10 steps to get a battle, and you couldnt walk more than 50 to get a battle either
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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