Author Topic: PokePurple, progress  (Read 34575 times)

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Online DJ Omnimaga

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PokePurple, progress
« Reply #75 on: August 30, 2006, 03:38:00 am »
lol this reminds me the quote war topic

Offline tifreak

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« Reply #76 on: August 30, 2006, 03:54:00 am »
QUOTE
QUOTE
QUOTE
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #77 on: August 30, 2006, 03:58:00 am »
QUOTE
I plan on getting a decent link protocol for it. That way, you can trade with other players. We just have to see how things work out.

O_Oshocked2.gif:gah:fou.gif:psychedelic:happy0075.gif%)rolleyes2.gif:w00t:woot.gif
you just pwnd the world.
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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« Reply #78 on: August 30, 2006, 04:06:00 am »
ROFL. Well, I do plan on this pwning all BASIC RPGs out there... :)smile.gif We shall just have to see though. I hope to be able to make the rest of this game without any more asm programs, or at the very least, the link program will have to be asm, but otherwise...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Dragon__lance

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« Reply #79 on: August 31, 2006, 01:23:00 pm »
sweetness Tifreak8x! This is really pushing the limits of BASIC! Keep up the great work! :thumbup:google.gif

Offline Spellshaper

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« Reply #80 on: August 31, 2006, 01:24:00 pm »
QuoteBegin-tifreak8x+30 Aug, 2006, 17:06-->
QUOTE (tifreak8x @ 30 Aug, 2006, 17:06)
Well, I do plan on this pwning all BASIC RPGs out there...

O_Oshocked2.gif eeeevil tifreak8x :Dbiggrin.gif

I look forward to it. :thumbup:google.gif


/mental note to self: play less SilkRoad... need to program... 28h in 3 days is toomuch ._.

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PokePurple, progress
« Reply #81 on: August 31, 2006, 01:34:00 pm »
QuoteBegin-tifreak8x+30 Aug, 2006, 10:06-->
QUOTE (tifreak8x @ 30 Aug, 2006, 10:06)
ROFL. Well, I do plan on this pwning all BASIC RPGs out there... :)smile.gif We shall just have to see though. I hope to be able to make the rest of this game without any more asm programs, or at the very least, the link program will have to be asm, but otherwise...  

 if you plan on doing an Asm linking program, is it gonna have to be one that can connect with the 68k's for pokemodr?

Offline tifreak

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« Reply #82 on: September 01, 2006, 04:09:00 am »
We are hoping so, yes. :)smile.gif Mathstuf has said once I get all that set in stone, it would be a matter of creating a program to convert the data from the 83+ to the 89 and vice versa.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

elfprince13

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« Reply #83 on: September 01, 2006, 06:21:00 am »
QuoteBegin-tifreak8x+1 Sep, 2006, 10:09-->
QUOTE (tifreak8x @ 1 Sep, 2006, 10:09)
We are hoping so, yes. :)smile.gif Mathstuf has said once I get all that set in stone, it would be a matter of creating a program to convert the data from the 83+ to the 89 and vice versa.  

 and communicating between them. perhaps a basic lib that can hook into XLink.

Offline tifreak

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« Reply #84 on: October 03, 2006, 05:52:00 am »
Well, I have taken this back up, I am currently working on making the signs actually contain data.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #85 on: October 03, 2006, 09:00:00 am »
That doesn't sound too hard. (compared to everything else you'll be doing in this)
One of these days I'll get a sig I'm really proud of.

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« Reply #86 on: October 03, 2006, 12:15:00 pm »
Sweet, can't wait to hear more :thumbup:google.gif

Online DJ Omnimaga

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« Reply #87 on: October 04, 2006, 01:44:00 am »
^.^

Offline tifreak

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« Reply #88 on: October 04, 2006, 04:40:00 am »
Well, thought you might like to know what is on the to-do list...
    Battle system
    Equations for the stats of the pokemon to be put in
    Interior rooms of at least the first three towns
    World map up to Mt Moon (Cave)
    Sign text needs added
    NPC text needs added
    Events need to be added
    PC system to store items and pokemon need to be created
    Need to convert the 8 badges to black and white, and add them to the game
    Finish the Item system
    Create "Party Pokemon" screen and incorporate the interactions/menus

I think that is it... There may be  more for the next demo though that I am forgetting... :Swacko.gif:evil:evillaugh.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #89 on: October 04, 2006, 07:55:00 am »
Text storing will be easy, even I can do that. The battle system... a major chore, but its documented to death and should be no problem. The only thing there I see that would be a programming challenge is the event system, but that can be simplified to a huge If Then End list.

And with your last sentence in mind, you are planning all that for the next demo??!?wtf!!1lol??

I wish I imported DP while I wait for this (came out on 28th)...
One of these days I'll get a sig I'm really proud of.