Author Topic: PP is back!  (Read 12618 times)

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Offline tifreak

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PP is back!
« on: June 22, 2006, 08:30:00 am »
I have resumed working on Pokemon Purple again. :)smile.gif

I plan on getting all the Pokedex stuff done first, and get that out of the way, and then get back to the map. I think my only slowdown will be the conversions of the pics to b&w, and then to hex. After that, things should move right along.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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PP is back!
« Reply #1 on: June 22, 2006, 08:35:00 am »
yay!!! put your hands together yo!!

Glad it isn't dead.  

Offline tifreak

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« Reply #2 on: June 22, 2006, 10:41:00 am »
Oh, it is far from it! :D

Thanks to Mathstuf, I now have them all easily set at 32x32 bitmaps, so all I have to do is open them up in PAINT, set the zoom to 800%, and turn on the grid, and I can see each "pixel" that makesup the pokemon. Since I am shooting for black and white, I will be porting over the first pokemon, bulbasaur, and posting the before and after image.

I hope to have this completed sometime tonight. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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PP is back!
« Reply #3 on: June 22, 2006, 10:48:00 am »
Yay! Glad to see some progress.

Btw: When you choose the zoom in paint, you can click on an area just below 8x, one pixel above the bottom line of the box.

That will get you a 10x zoom ^^

Offline tifreak

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« Reply #4 on: June 22, 2006, 11:19:00 am »
:D Thanks :D

I have the first converted to hex!! I am plugging the data into the calc now, see what happens... I *should* be posting screenshots very soon...

0wn3d:

Before:

user posted image

After:

user posted image

I was already told about the one pixel missing, but please take into account that this was done from paint, and ported to hex, by eye. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #5 on: June 22, 2006, 12:53:00 pm »
O_O wow MathStuf really knows his scripting

Offline tifreak

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« Reply #6 on: June 22, 2006, 01:45:00 pm »
I had the greatest idea for the item system, and I can't believe I didnt see it before. >.<

I will have a For( loop to go through the list and deteriming if list element is >0. My only problem that I see thus far is exiting the For loop... I might have to do a While loop... Anyways, in this manner, it will retain some of its dynamic abilities, on not displaying what isn't there, and displaying what is. :)smile.gif

Anyways, I have to determine the longest item name, and then see how well that displays on the screen within the item menu screen, and will have a sub("string" system to display the item names.

I will try to make a screenshot of that once it is implemented. I hope the above made some sense...  
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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PP is back!
« Reply #7 on: June 23, 2006, 01:09:00 am »
lwow nice to see this back I cant wait to try it
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Radical Pi

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« Reply #8 on: June 23, 2006, 01:27:00 am »
Nice bulb sprite! Which version is it from? I can't recognize it; unless its the small icon used in the menu in Advanced generation of games. The angle used is right for that.

Glad to see PP back in action. ^^ I hope you have a good idea on how to store all the text for dex entries.
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Offline tifreak

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« Reply #9 on: June 23, 2006, 02:30:00 am »
It is the icon for FireRed/Leaf Green. :)smile.gif

And no, not yet... I am workin on it though. ;)wink.gif I figured if I could port 2 images a day, I would have all images converted to hex in 2 months, while I work on the other aspects of Pokemon.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TsiJiang

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PP is back!
« Reply #10 on: June 23, 2006, 07:38:00 am »
Awesome...

Offline tifreak

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« Reply #11 on: June 23, 2006, 08:54:00 am »
Horrifying discovery...

The sprite data just for the Pokemon (all 151) will be around 42000 bytes in size. Gonna require some mad skillz programmin that all in...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #12 on: June 23, 2006, 09:50:00 am »
youchy... good luck on it, though...

how about making a lil prgm that takes a pic and translates the sprites to hex?

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« Reply #13 on: June 23, 2006, 12:26:00 pm »
wow thats alot o.oblink.gif I'm sure you can get it to fit on calc tho, dont forget about resource and flash gordon
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Spellshaper

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« Reply #14 on: June 23, 2006, 12:30:00 pm »
QuoteBegin-xlibman+Jun 24 2006, 01:26 AM-->
QUOTE (xlibman @ Jun 24 2006, 01:26 AM)
wow thats alot o.oblink.gif I'm sure you can get it to fit on calc tho, dont forget about resource and flash gordon  

 I'd recommend resource over flashy gosh :ninja:ninja.gif
Way more flexible.