Author Topic: Progress 2012 [PP]  (Read 33288 times)

0 Members and 1 Guest are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Progress 2012 [PP]
« Reply #45 on: September 30, 2012, 12:24:31 pm »
Psh, that won't be hard :P Remember, I used to program solely in hex, so I can definitely modify code without making life too difficult. I actually built a compiler on calc just for this kind of thing, so I will see what I can do :) I just have to read through the code to figure out where to insert the 14 bytes.

EDIT: Never mind, it seems you have what you need now. I still want to give it a try :D

Oh, and I made a mistake, it should be 15 bytes

EDIT2: It took a few minutes after I got off the phone with my mother >.> However, attached is a modified version that is in fact 13 bytes bigger than the original, as well as showing the program in action. Just include the " or " token in front of the string to use OR logic, otherwise it defaults to XOR.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Progress 2012 [PP]
« Reply #46 on: September 30, 2012, 12:51:37 pm »
wow, some necro-update, but's it's looking awesome! Keep the good work going! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Progress 2012 [PP]
« Reply #47 on: September 30, 2012, 01:48:25 pm »
I hadn't posted this one here yet:



Closing in on making it look like the pokemon may or may not get caught! :D

Edit:



This is with the 'cloud' that happens when the pokeball pops open to get at the pokemon. Thoughts?
« Last Edit: September 30, 2012, 05:20:21 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Progress 2012 [PP]
« Reply #48 on: September 30, 2012, 07:27:03 pm »
well,
* shmibs thinks that it looks good.
there isn't really any way it could be improved.
« Last Edit: September 30, 2012, 07:29:12 pm by shmibs »

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Progress 2012 [PP]
« Reply #49 on: September 30, 2012, 07:45:30 pm »
Thanks shmibs :) I think I'm going to stick with that animation myself.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Progress 2012 [PP]
« Reply #50 on: September 30, 2012, 08:53:32 pm »
It's looking awesome as always :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Progress 2012 [PP]
« Reply #51 on: October 01, 2012, 09:11:52 am »
Thanks! Going to try to add the pokeball wiggling later on, see how that looks.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Progress 2012 [PP]
« Reply #52 on: October 01, 2012, 06:18:24 pm »
I like it! Glad there will be animations in this game. :D

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Progress 2012 [PP]
« Reply #53 on: October 01, 2012, 10:05:12 pm »
I didn't think there would be before, but the editing of benryve's program is going to make that possible now. :)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Progress 2012 [PP]
« Reply #54 on: October 02, 2012, 10:26:56 am »
Hey, it looks really nice with the animations! :D

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Progress 2012 [PP]
« Reply #55 on: October 04, 2012, 07:38:38 am »
Thanks, wait until I get the next bit of animating done for the actual capture :D Hopefully it will look as good as this.



So, I've done 2 things here:

1) I made the pokeball bounce lose height as it bounces

2) Pokeball now wiggles :D

Thoughts?
« Last Edit: October 04, 2012, 05:06:46 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Progress 2012 [PP]
« Reply #56 on: October 04, 2012, 05:13:32 pm »
That looks very nice! If possible, try to make it wiggle right, then left, then right again and then it will look like how it does it in the game o.o

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Progress 2012 [PP]
« Reply #57 on: October 04, 2012, 05:28:11 pm »
Wow, this i very awesome, even more if you think about it being basic O.O

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Progress 2012 [PP]
« Reply #58 on: October 08, 2012, 09:14:00 pm »


This is the animation that I think I'm going to stick with. Now to make it actually catch pokemon based on the things needed.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Progress 2012 [PP]
« Reply #59 on: October 08, 2012, 09:27:19 pm »
I think you might win the award for most dedicated to a calculator project. I remember this being an ongoing project over at UTI back in 2008 when I first started. And I thought it was dead back then! But here you are 4 years later, (after my complete trip through high school), still working on it.

I congratulate you.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112