Author Topic: Screenshots  (Read 13845 times)

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Offline Spellshaper

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« Reply #60 on: December 01, 2005, 08:26:00 am »
dunno... can

Offline tifreak

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« Reply #61 on: December 01, 2005, 08:32:00 am »
Nope, still does not work. I can live with what is there. :)smile.gif

I will just have to make sure to note it in the readme...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #62 on: December 01, 2005, 08:34:00 am »
If u say so...
but it still puzzles me... I just can

Offline tifreak

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« Reply #63 on: December 01, 2005, 08:47:00 am »
lol

This is what I live by:

If it ain't broke, don't fix it! >Dgni.gif

So as long as it works, I ain't messin with it. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #64 on: December 04, 2005, 07:51:00 am »
QuoteBegin-tifreak8x+1 December 2005, 13:19-->
QUOTE (tifreak8x @ 1 December 2005, 13:19)
If I don't put it in a repeat function, it will just display some stuff on the screen, and go immeadiately to the next function, it has to be in a loop for it to work correctly...  

 To fix this with Rigview, you need to do this:

:ClrDraw
:DispGraph
:Asm(prgmthetaPOKE

That way it will stay on screen until you press a key.

Offline tifreak

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« Reply #65 on: December 04, 2005, 08:24:00 am »
Ok, I might try that. Thanks. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #66 on: December 04, 2005, 08:26:00 am »
alas, the missing piece in this riddle is found :Dbiggrin.gif

Offline tifreak

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« Reply #67 on: December 04, 2005, 08:33:00 am »
Yup. now you will not have to worry about it anymore. lol
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #68 on: December 04, 2005, 03:05:00 pm »
what you can do (altough it flickers when you hold down a key) is to do this:

0getkey
Repeat Z=21 or Z=105
Asm(prgmPICNAME
Getkey->Z
End
that way it will be displayed until you press 2nd or Enter, it will not exit with any key anymore
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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« Reply #69 on: December 05, 2005, 06:46:00 am »
I don't mind it with any key, besides, with this game, I will need to make sure that everything stays as small as possible...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #70 on: December 05, 2005, 10:45:00 am »
:Asm(prgm--name--
:Asm(prgm--name--

always works for me