Omnimaga

Calculator Community => Major Community Projects => Pokémon Purple => Topic started by: tifreak on November 27, 2005, 04:18:00 am

Title: Screenshots
Post by: tifreak on November 27, 2005, 04:18:00 am
I finally got a titlescreen made up, tell me what you think. :)smile.gif

user posted image

The line under the Continue is the selector...
Title: Screenshots
Post by: dragon__lance on November 27, 2005, 04:42:00 am
nice,looks good :thumb:google.gif but maybe make the word purple bigger or emphasize it
Title: Screenshots
Post by: tifreak on November 27, 2005, 05:08:00 am
Thanks, I haven't figured out what I want to do with the word Purple, yet...

I might change it later, I just want to get the options and walking engine working...
Title: Screenshots
Post by: Spellshaper on November 27, 2005, 05:12:00 am
make the title screen GS  %)rolleyes2.gif
Title: Screenshots
Post by: tifreak on November 27, 2005, 05:25:00 am
I don't really feel like fighting with that...  <_<dry.gif

Now to work on all the options on the screen...
Title: Screenshots
Post by: dragon__lance on November 27, 2005, 06:33:00 am
hmm...i think that u could make the menu like the origional pokemon games, where theres a title screen, then when u press a button, goes to the menu
Title: Screenshots
Post by: DJ Omnimaga on November 27, 2005, 10:39:00 am
wow sound nice, but I think you should use the old Pok
Title: Screenshots
Post by: tifreak on November 27, 2005, 11:04:00 am
QUOTE
hmm...i think that u could make the menu like the origional pokemon games, where theres a title screen, then when u press a button, goes to the menu


QuoteBegin
-->
QUOTE
wow sound nice, but I think you should use the old Pok
Title: Screenshots
Post by: Spellshaper on November 27, 2005, 12:08:00 pm
basic pokemon logo:

user posted image
Title: Screenshots
Post by: DJ Omnimaga on November 27, 2005, 12:40:00 pm
omg it look better than the one i saw once :)smile.gif

@tifreak8x I like the pokeballs :)smile.gif
Title: Screenshots
Post by: tenniskid493 on November 27, 2005, 05:41:00 pm
Here's a black and white of the original..you could change it however you wanted:

user posted image
Title: Screenshots
Post by: tifreak on November 28, 2005, 01:53:00 am
@Spellshaper: Do you have that as a .8xi??? That is amazing!

@Tenniskid: That would look alright on the 89, where you have smaller pixels, but it would be terribly distorted on the 83 series...
Title: Screenshots
Post by: Spellshaper on November 28, 2005, 02:06:00 am
http://www.ihud.com/file.php?file=1133183149/POKEMON.8XI it is...
Title: Screenshots
Post by: DJ Omnimaga on November 28, 2005, 02:10:00 am
sound nice but yeah I figured out that resising pics in b/w gives odd results :(sad.gif
Title: Screenshots
Post by: Spellshaper on November 28, 2005, 02:14:00 am
that
Title: Screenshots
Post by: DJ Omnimaga on November 28, 2005, 02:16:00 am
yeah works better like that
Title: Screenshots
Post by: tifreak on November 28, 2005, 02:26:00 am
Yay for awesome people!! lol
Title: Screenshots
Post by: DJ Omnimaga on November 28, 2005, 02:44:00 am
uh what wa s that about? :???:confus.gif
Title: Screenshots
Post by: tifreak on November 28, 2005, 05:29:00 am
Cause Spellshaper is a cool person for providing a .8xi file, instead of just an image. :Dbiggrin.gif
Title: Screenshots
Post by: Spellshaper on November 28, 2005, 05:33:00 am
QuoteBegin-tifreak8x+28 November 2005, 17:29-->
QUOTE (tifreak8x @ 28 November 2005, 17:29)
Cause Spellshaper is a cool person for providing a .8xi file, instead of just an image. :Dbiggrin.gif

 1. *bow*
2. I just loaded the image into TI ScreenCapture and saved it as .8xi
Title: Screenshots
Post by: tifreak on November 28, 2005, 05:39:00 am
I haven't reloaded that application since my comp crashed the last time... :(sad.gif

I need to get around to reading through all the asm tutorials, so I can learn asm...
Title: Screenshots
Post by: DJ Omnimaga on November 28, 2005, 11:33:00 am
I assume you want to make AODR or ages of empire in assembly, right? :)smile.gif
Title: Screenshots
Post by: tifreak on November 28, 2005, 11:41:00 am
Maybe some helper progs... You realize how long it would take to code the game, since I only have an hour or to a night to work on it... Somedays, not even that.
Title: Screenshots
Post by: DJ Omnimaga on November 28, 2005, 11:51:00 am
yeah RPG in asm is kinda long to code, from what I've seen. That might be why all z80 RPGs over here (besides Blue WOrld Quest) are in BASIC
Title: Screenshots
Post by: tifreak on November 28, 2005, 01:57:00 pm
Well, don't get me wrong, I would like to take a shot at it, but once I am caught up with my projects...
Title: Screenshots
Post by: Ranman on November 28, 2005, 03:05:00 pm
This is a great example of why Omnimaga is such a great forum.

It is always good to see people helping others. Keep up the good work Tifreak and thanks for helping out Spellshaper. :)smile.gif
Title: Screenshots
Post by: tifreak on November 29, 2005, 03:28:00 am
Well, I got most of the title screen done, the way I want it, I just want to add something to the background, though I haven't figured out what yet...

Anyways, I did not get a screenie made, but I added the pokeballs, 3 to each side of the Purple box, add my url to the bottome, and added Press Enter between the url and the purple box...
Title: Screenshots
Post by: DJ Omnimaga on November 29, 2005, 04:01:00 am
cool ^^
Title: Screenshots
Post by: tifreak on November 29, 2005, 06:26:00 am
user posted image

Better? :Dbiggrin.gif
Title: Screenshots
Post by: Spellshaper on November 29, 2005, 06:34:00 am
That rockz! :ru13z:king2.gif

Cause that screen isn
Title: Screenshots
Post by: tifreak on November 29, 2005, 06:50:00 am
:o That would be uber sweet!!!!!!!!!!

What would it take to run on the calc, though?? :???:confus.gif

I also have started in on the readme, you are definitely in the creds. ;)wink.gif
Title: Screenshots
Post by: Spellshaper on November 29, 2005, 07:00:00 am
It wouldn
Title: Screenshots
Post by: DJ Omnimaga on November 29, 2005, 07:54:00 am
very cool, rigview can make good gs pic indeed :)smile.gif
Title: Screenshots
Post by: tifreak on November 29, 2005, 10:03:00 am
QuoteBegin-Spellshaper+29 November 2005, 13:0-->
QUOTE (Spellshaper @ 29 November 2005, 13:00)
It wouldn
Title: Screenshots
Post by: DJ Omnimaga on November 29, 2005, 10:05:00 am
QuoteBegin-Spellshaper+29 November 2005, 13:0-->
QUOTE (Spellshaper @ 29 November 2005, 13:00)
It wouldn
Title: Screenshots
Post by: dragon__lance on November 29, 2005, 10:30:00 am
awesome title screen :ru13z:king2.gif have u ever considered switching the game to xlib? or just wanted to keep it old school ascii graphics, which are still awesome :)smile.gif
Title: Screenshots
Post by: Ranman on November 29, 2005, 03:15:00 pm
This is looking very sweet Tifreak! B)cool.gif
Title: Screenshots
Post by: tifreak on November 30, 2005, 02:15:00 am
Thanks. :)smile.gif

I think for now, I just want to keep it old school. The maps and graphics won't be much of a problem, the data storage will be...
Title: Screenshots
Post by: Spellshaper on November 30, 2005, 05:27:00 am
http://www.ihud.com/file.php?file=1133367496/POKE.8XP it is!

Oncalc:
1181 bytes

looks like that:
user posted image

btw: you "turned" the pokeballs upside down, normally the
Title: Screenshots
Post by: tifreak on November 30, 2005, 05:30:00 am
O_Oshocked2.gif

Dude, you are awesome...

Are you at school? lol, I see you on here all the time...

Oh yeah, I guess I did turn them upside down...  :oops:embarassed.gif
Title: Screenshots
Post by: Spellshaper on November 30, 2005, 05:37:00 am
QuoteBegin-tifreak8x+30 November 2005, 17:3-->
QUOTE (tifreak8x @ 30 November 2005, 17:30)
O_Oshocked2.gif

Dude, you are awesome...

Are you at school? lol, I see you on here all the time...

Oh yeah, I guess I did turn them upside down...  :oops:embarassed.gif

     Yeah, I still got to go to school <_<dry.gif  (2 years left)
    Well, I managed to cut my lessons down to 30 lessons a 45min.
    by choosing the right courses... AND we
Title: Screenshots
Post by: DJ Omnimaga on November 30, 2005, 05:40:00 am
O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif Holy shit now you almost gave me an heart attack O_Oshocked2.gif cool job on the pic :Dbiggrin.gif

@tifreak8x I think school is finished at that time of the  day in Germany :)smile.gif (must be evening right now)
Title: Screenshots
Post by: Spellshaper on November 30, 2005, 05:45:00 am
aaah, you meant the daytime %)rolleyes2.gif
it
Title: Screenshots
Post by: tifreak on November 30, 2005, 05:54:00 am
You are from Germany? I didn't know. I was born in Germany, in Crailshiem (I think that is spelled right...)

And no, I don't speak German, that skill still eludes me... :lol:bounce2.gif
Title: Screenshots
Post by: Spellshaper on November 30, 2005, 06:19:00 am
*lol*
I can speak English and German...
besides that, I had Latin but I chose to let that fall and I understand a bit of Ptagalog (dunno if that
Title: Screenshots
Post by: tifreak on November 30, 2005, 06:37:00 am
Added on me calc, looks fairly good, though I will need to set the contrast before displaying...
Title: Screenshots
Post by: DJ Omnimaga on November 30, 2005, 06:39:00 am
if spellshaper sent u the gs pic you can adjust setting in rigview so if there is too many scanlines you can set it so there arent too much
Title: Screenshots
Post by: Spellshaper on November 30, 2005, 06:44:00 am
but that
Title: Screenshots
Post by: tifreak on November 30, 2005, 07:23:00 am
Well, I don't know anything about rigview...

It looks fairly good with a darker Contrast setting, so I might just do that...
Title: Screenshots
Post by: dragon__lance on November 30, 2005, 10:20:00 am
spellshaper, u have definitely got to be the best title screenmaker around here :bow:worship.gif Awesome work :thumb:google.gif
Title: Screenshots
Post by: Spellshaper on November 30, 2005, 10:31:00 am
QuoteBegin-dragon__lance+30 November 2005, 22:2-->
QUOTE (dragon__lance @ 30 November 2005, 22:20)
spellshaper, u have definitely got to be the best title screenmaker around here :bow:worship.gif Awesome work :thumb:google.gif

QuoteBegin-tifreak8x+30 November 2005, 17:30
-->
QUOTE (tifreak8x @ 30 November 2005, 17:30)
O_Oshocked2.gif

Dude, you are awesome...

Are you at school? lol, I see you on here all the time...

Oh yeah, I guess I did turn them upside down...
Title: Screenshots
Post by: tifreak on November 30, 2005, 11:42:00 am
Other than you are a member of the community that just has a talent for this sort of thing and likes to help people? lol :Pblah.gif
Title: Screenshots
Post by: Ranman on November 30, 2005, 04:53:00 pm
QuoteBegin-Spellshaper+30 November 2005, 11:27-->
QUOTE (Spellshaper @ 30 November 2005, 11:27)
user posted image

O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif

Very nice :lmao:ptdr.gif


I can hear it saying, "Play me, play me."
Title: Screenshots
Post by: tifreak on December 01, 2005, 02:10:00 am
I will try to provide a screenshot for the menu that you get after you press a key. :)smile.gif

Also, sometimes you have to hit enter several times before it takes it, is that a problem within the rigview program?
Title: Screenshots
Post by: Spellshaper on December 01, 2005, 04:10:00 am
QuoteBegin-tifreak8x+1 December 2005, 14:1-->
QUOTE (tifreak8x @ 1 December 2005, 14:10)
Also, sometimes you have to hit enter several times before it takes it, is that a problem within the rigview program?  

 No, that
Title: Screenshots
Post by: tifreak on December 01, 2005, 05:51:00 am
It is a problem with exiting, not exiting fast enough... I start the program, it sets up some of the variables, then displays the screen within this loop:

Repeat getKey
Asm(thetaPOKE
End

And sometimes, not all the time, it is hard to exit with ENTER, but press any other key, and it exits perfectly, everytime...
Title: Screenshots
Post by: Spellshaper on December 01, 2005, 06:32:00 am
???why are u using it with a repeat function???
just do

:[whatever]
:Asm(prgmthetaPOKE
:[whatever else]


The logo already has an exit function on key press integrated...
Title: Screenshots
Post by: tifreak on December 01, 2005, 07:19:00 am
If I don't put it in a repeat function, it will just display some stuff on the screen, and go immeadiately to the next function, it has to be in a loop for it to work correctly...
Title: Screenshots
Post by: Spellshaper on December 01, 2005, 07:49:00 am
I still don
Title: Screenshots
Post by: tifreak on December 01, 2005, 08:08:00 am
I have the program set up some variables that are needed, like the window variables. then I have it go to the title screen, but I have to put it in a loop, because otherwise you will catch a brief glimpse of the title before it clears and goes to the main menu. I don't have the code available on comp yet, but that is basically all it does. If I loop it, it works, if I don't, it doesn't work. It really isn't that big of a deal...
Title: Screenshots
Post by: Spellshaper on December 01, 2005, 08:26:00 am
dunno... can
Title: Screenshots
Post by: tifreak on December 01, 2005, 08:32:00 am
Nope, still does not work. I can live with what is there. :)smile.gif

I will just have to make sure to note it in the readme...
Title: Screenshots
Post by: Spellshaper on December 01, 2005, 08:34:00 am
If u say so...
but it still puzzles me... I just can
Title: Screenshots
Post by: tifreak on December 01, 2005, 08:47:00 am
lol

This is what I live by:

If it ain't broke, don't fix it! >Dgni.gif

So as long as it works, I ain't messin with it. :)smile.gif
Title: Screenshots
Post by: dysfunction on December 04, 2005, 07:51:00 am
QuoteBegin-tifreak8x+1 December 2005, 13:19-->
QUOTE (tifreak8x @ 1 December 2005, 13:19)
If I don't put it in a repeat function, it will just display some stuff on the screen, and go immeadiately to the next function, it has to be in a loop for it to work correctly...  

 To fix this with Rigview, you need to do this:

:ClrDraw
:DispGraph
:Asm(prgmthetaPOKE

That way it will stay on screen until you press a key.
Title: Screenshots
Post by: tifreak on December 04, 2005, 08:24:00 am
Ok, I might try that. Thanks. :)smile.gif
Title: Screenshots
Post by: Spellshaper on December 04, 2005, 08:26:00 am
alas, the missing piece in this riddle is found :Dbiggrin.gif
Title: Screenshots
Post by: tifreak on December 04, 2005, 08:33:00 am
Yup. now you will not have to worry about it anymore. lol
Title: Screenshots
Post by: DJ Omnimaga on December 04, 2005, 03:05:00 pm
what you can do (altough it flickers when you hold down a key) is to do this:

0getkey
Repeat Z=21 or Z=105
Asm(prgmPICNAME
Getkey->Z
End
that way it will be displayed until you press 2nd or Enter, it will not exit with any key anymore
Title: Screenshots
Post by: tifreak on December 05, 2005, 06:46:00 am
I don't mind it with any key, besides, with this game, I will need to make sure that everything stays as small as possible...
Title: Screenshots
Post by: CDI on December 05, 2005, 10:45:00 am
:Asm(prgm--name--
:Asm(prgm--name--

always works for me