Author Topic: Screenshots  (Read 36702 times)

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Offline tifreak

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« Reply #45 on: November 30, 2005, 06:37:00 am »
Added on me calc, looks fairly good, though I will need to set the contrast before displaying...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #46 on: November 30, 2005, 06:39:00 am »
if spellshaper sent u the gs pic you can adjust setting in rigview so if there is too many scanlines you can set it so there arent too much

Offline Spellshaper

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« Reply #47 on: November 30, 2005, 06:44:00 am »
but that

Offline tifreak

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« Reply #48 on: November 30, 2005, 07:23:00 am »
Well, I don't know anything about rigview...

It looks fairly good with a darker Contrast setting, so I might just do that...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #49 on: November 30, 2005, 10:20:00 am »
spellshaper, u have definitely got to be the best title screenmaker around here :bow:worship.gif Awesome work :thumb:google.gif

Offline Spellshaper

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« Reply #50 on: November 30, 2005, 10:31:00 am »
QuoteBegin-dragon__lance+30 November 2005, 22:2-->
QUOTE (dragon__lance @ 30 November 2005, 22:20)
spellshaper, u have definitely got to be the best title screenmaker around here :bow:worship.gif Awesome work :thumb:google.gif

QuoteBegin-tifreak8x+30 November 2005, 17:30
-->
QUOTE (tifreak8x @ 30 November 2005, 17:30)
O_Oshocked2.gif

Dude, you are awesome...

Are you at school? lol, I see you on here all the time...

Oh yeah, I guess I did turn them upside down...

Offline tifreak

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« Reply #51 on: November 30, 2005, 11:42:00 am »
Other than you are a member of the community that just has a talent for this sort of thing and likes to help people? lol :Pblah.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ranman

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« Reply #52 on: November 30, 2005, 04:53:00 pm »
QuoteBegin-Spellshaper+30 November 2005, 11:27-->
QUOTE (Spellshaper @ 30 November 2005, 11:27)
user posted image

O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif

Very nice :lmao:ptdr.gif


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Offline tifreak

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« Reply #53 on: December 01, 2005, 02:10:00 am »
I will try to provide a screenshot for the menu that you get after you press a key. :)smile.gif

Also, sometimes you have to hit enter several times before it takes it, is that a problem within the rigview program?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #54 on: December 01, 2005, 04:10:00 am »
QuoteBegin-tifreak8x+1 December 2005, 14:1-->
QUOTE (tifreak8x @ 1 December 2005, 14:10)
Also, sometimes you have to hit enter several times before it takes it, is that a problem within the rigview program?  

 No, that

Offline tifreak

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« Reply #55 on: December 01, 2005, 05:51:00 am »
It is a problem with exiting, not exiting fast enough... I start the program, it sets up some of the variables, then displays the screen within this loop:

Repeat getKey
Asm(thetaPOKE
End

And sometimes, not all the time, it is hard to exit with ENTER, but press any other key, and it exits perfectly, everytime...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #56 on: December 01, 2005, 06:32:00 am »
???why are u using it with a repeat function???
just do

:[whatever]
:Asm(prgmthetaPOKE
:[whatever else]


The logo already has an exit function on key press integrated...

Offline tifreak

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« Reply #57 on: December 01, 2005, 07:19:00 am »
If I don't put it in a repeat function, it will just display some stuff on the screen, and go immeadiately to the next function, it has to be in a loop for it to work correctly...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #58 on: December 01, 2005, 07:49:00 am »
I still don

Offline tifreak

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« Reply #59 on: December 01, 2005, 08:08:00 am »
I have the program set up some variables that are needed, like the window variables. then I have it go to the title screen, but I have to put it in a loop, because otherwise you will catch a brief glimpse of the title before it clears and goes to the main menu. I don't have the code available on comp yet, but that is basically all it does. If I loop it, it works, if I don't, it doesn't work. It really isn't that big of a deal...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%