Author Topic: Pokemon Red  (Read 106173 times)

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Offline Builderboy

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Re: Pokemon Red
« Reply #15 on: June 19, 2010, 03:21:26 am »
This is epic, its so awesome to actually have a full port of a pokemon game for the calculator.  Its really well made and i cant wait to see where you take this :)

Offline AaroneusTheGreat

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Re: Pokemon Red
« Reply #16 on: June 19, 2010, 03:32:08 am »
Very nicely done, I will probably break out my 84+se to check this out this week. I haven't even blown the dust off of it in months, so that's a compliment. :) Keep up the good work! I'm sure this will make a splash in the community when it's finished.

Offline meishe91

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Re: Pokemon Red
« Reply #17 on: June 19, 2010, 05:15:45 am »
@SirCmpwn
Why did you need to sign it? Buckeye's original post worked perfectly fine for me on WabbitEmu.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Magic Banana

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Re: Pokemon Red
« Reply #18 on: June 19, 2010, 05:28:35 am »
He signed it because my calc didn't read it as signed, but the problem turned out to be that my calc just doesn't like the app for some reason.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline nemo

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Re: Pokemon Red
« Reply #19 on: June 19, 2010, 10:05:41 am »
exactly how much memory do i need for this?


Offline qazz42

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Re: Pokemon Red
« Reply #20 on: June 19, 2010, 10:07:18 am »
Grrrr crashed my nspire.....

Offline Magic Banana

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Re: Pokemon Red
« Reply #21 on: June 19, 2010, 10:10:35 am »
exactly how much memory do i need for this?

The file is 306kb. Yeah, kilobytes.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline nemo

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Re: Pokemon Red
« Reply #22 on: June 19, 2010, 10:12:02 am »
lol looks like i'm going to delete some useless apps TI gave me (:


Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #23 on: June 19, 2010, 10:20:38 am »
Wow awesome. Looks like tifreak and JoeYoung are gonna have some fierce competition here in terms of full Pokémon ports. Still looking forward for all 3 games, though (as well as some of the smaller clones), but that one made my jaws drop the first time I tried the demo half a year ago (hidden on group.revsoft.org ;D). I was happy to see you resume this project, which Jim_e worked on years ago but abandonned.

I might dig up my defect 83+SE at one point and try it, since it doesn't work on 83+ and Qazz on Cemetech reports it's not working on the Nspire.

Offline yoman82

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Re: Pokemon Red
« Reply #24 on: June 19, 2010, 11:20:49 am »
WOW. How far are you into the game so far?
(IE, what features?)
Edit:
Itś not transfering, it fails during validation...
Edit 2:
I got it to transfer. Great work. How easy is it to add more features?
« Last Edit: June 19, 2010, 12:11:29 pm by yoman82 »

Offline Galandros

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Re: Pokemon Red
« Reply #25 on: June 19, 2010, 12:26:19 pm »
Odd to see so many reports of signing errors. Brandon Wilson released this month a signer for .8xk files. Maybe it will solve definitely problems with large APPS (like we saw with RealSound?).

This port is great. You see very few things on screen but is remedied with the fast walking, I think. The graphics are nostalgic. It only looks weird when the ratata look so much bigger than the trainer. o_O

Like DJ I still will enjoy to see all other Pokémon ports finished. They all have interesting twists to it. tifreak ASCII's and TI-BASIC pureness in Pokemon Purple, metagross (alias of Joe Young) excellent B/W Pokémon sprites, FinaleTI perfectly scalled down to 8x8 tiles, etc..
« Last Edit: June 19, 2010, 12:28:44 pm by Galandros »
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #26 on: June 19, 2010, 12:27:20 pm »
Odd to see so many reports of signing errors. Brandon Wilson released this month a signer for .8xk files. Maybe it will solve definitely problems with large APPS (like we saw with RealSound?).

I think smaller apps had issues too, like Celtic III. I don't remember what caused it, though.

Offline meishe91

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Re: Pokemon Red
« Reply #27 on: June 19, 2010, 12:35:49 pm »
He signed it because my calc didn't read it as signed, but the problem turned out to be that my calc just doesn't like the app for some reason.

Ah, ok.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Hot_Dog

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Re: Pokemon Red
« Reply #28 on: June 19, 2010, 12:45:40 pm »
Is there anything I need to get this to work on a fresh Ti-83+ SE?  When I run the program on TI-83+ Flash Debugger, I get a garbled screen and can't press any keys.

Offline nemo

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Re: Pokemon Red
« Reply #29 on: June 19, 2010, 12:51:22 pm »
i showed my pokemon-obsessed friend this and i think he just died from want.