Author Topic: Pokemon Red  (Read 120593 times)

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Offline Ancient Power

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Re: Pokemon Red
« Reply #210 on: June 29, 2010, 01:29:55 pm »
gust was a first-gen normal move.
I know that it is flying now, but since this is a port of Red, it would be neat to have it remain as is

Offline Magic Banana

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Re: Pokemon Red
« Reply #211 on: June 29, 2010, 01:35:37 pm »
Oh, I was talking to nemo, you just posted before i did. :P
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline squidgetx

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Re: Pokemon Red
« Reply #212 on: June 29, 2010, 02:31:52 pm »
I hated how gust was normal type; it made viridian forest so much harder if you didn't pick charmander (and even then you have to level it to 9 first)
« Last Edit: June 29, 2010, 02:32:23 pm by squidgetx »

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #213 on: June 29, 2010, 02:35:16 pm »
Goddammit thank you guys. I could not figure out why pidgey was raping bulbasaur with gust in my version and not in the the real game. I must have checked the type effectiveness a couple hundred times. Fixed. I also need to check the other normal moves that migrated in gen 2.
« Last Edit: June 29, 2010, 02:39:56 pm by BuckeyeDude »

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #214 on: June 29, 2010, 02:36:47 pm »
glad you could fix it ^^
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Offline squidgetx

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Re: Pokemon Red
« Reply #215 on: June 29, 2010, 02:38:20 pm »
Fly...as in the HM02 takes-2-turns Fly? Because that is def flying type

I can only assume you meant to say gust :P

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #216 on: June 29, 2010, 02:44:33 pm »
That is indeed what I meant. I'm slightly pissed that this is the problem. This is the only one of the 4 changed moves that were wrong.

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Re: Pokemon Red
« Reply #217 on: June 29, 2010, 05:46:58 pm »
I hated how gust was normal type; it made viridian forest so much harder if you didn't pick charmander (and even then you have to level it to 9 first)
I always liked Viridian Forest for training because you could just pit a weak Pokemon against a Metapod and gain >9000 exp.  I got a Nidoran to jump three levels in one battle there.

Offline squidgetx

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Re: Pokemon Red
« Reply #218 on: June 29, 2010, 06:19:47 pm »
The grass near the Cerulean cave is my fav; I once got a pokemon to jump 99 levels in one battle there XD

Buckeyedude, will you have that glitch implemented in this?
« Last Edit: June 29, 2010, 06:20:20 pm by squidgetx »

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #219 on: June 29, 2010, 06:20:38 pm »
Wow o.O

I was worried grinding took a long while in Pokémon series, given there are 150 Pokémons (or close) to level up
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Offline mapar007

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Re: Pokemon Red
« Reply #220 on: July 01, 2010, 07:15:06 am »
I always went into cerulean cave with weakies+lucky egg in the Fire Red/Leaf Green versions.

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Re: Pokemon Red
« Reply #221 on: July 01, 2010, 10:17:11 am »
I hated how gust was normal type; it made viridian forest so much harder if you didn't pick charmander (and even then you have to level it to 9 first)
I always liked Viridian Forest for training because you could just pit a weak Pokemon against a Metapod and gain >9000 exp.  I got a Nidoran to jump three levels in one battle there.
Same here. ;D

I'm glad this glitch has been found. :)
I'm still blown away with how great this looks.  Thanks Buckeyedude! ;D

Offline Runer112

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Re: Pokemon Red
« Reply #222 on: July 15, 2010, 03:32:17 pm »
*Drops a pin*

Oops, my bad

Offline Magic Banana

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Re: Pokemon Red
« Reply #223 on: July 15, 2010, 04:02:25 pm »
I heard that!  >:(
Keep it down you kids with your pokemon and your gadgets.

jk, though it has been a while since any progress (or discussion at all) has been posted. Hope it's still going strong.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #224 on: July 15, 2010, 04:04:29 pm »
Heh yeah sorry guys. I got distracted by a new project, and doing some maintenance to wabbit. No worries though the project isn't going anywhere. I guess i'll do a little work on this now, quick someone tell me what i should implement