Author Topic: Pokemon Red  (Read 119586 times)

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_player1537

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Re: Pokemon Red
« Reply #300 on: August 06, 2010, 01:43:07 pm »
The double jump happens anywhere there is a ledge.  Sometimes it happens, sometimes not... *shrug*

Offline skuller972

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Re: Pokemon Red
« Reply #301 on: August 06, 2010, 02:18:10 pm »
I noticed that Route 4 isnt attached to the newest update, but theres a map of it uploaded in the 'Finished Maps Thread'
Then again, maybe not...
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #302 on: August 06, 2010, 03:30:00 pm »
Not sure what you mean by the double jump thing. The jump animation sucks because i have to move a certain number of pixels in a time period, and your eye doesn't like how it looks when i skip that many pixels moving your character.
As for the glitch between pewter and route 3 and why route 4 isn't attached, its because I assume that maps are directly centered over each other. For most  maps this works fine and saves me some space, but it isn't always the case. I'm not sure exactly how I want to handle this yet so for now it will just be like this.
Viridian forest is not done, if somebody wants to make all the new tiles and map them out go for it. Fyi if you add a new tile that is collidable, I need you to give me the tile number, otherwise it won't be collidable in game

Offline Magic Banana

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Re: Pokemon Red
« Reply #303 on: August 06, 2010, 05:36:14 pm »
Here's what I mean by the double jump thing. On the gameboy, Red does one big jump, while on yours, he sort of hops on the ledge and then hops again. Maybe these gifs will help.
« Last Edit: August 06, 2010, 05:41:30 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #304 on: August 13, 2010, 12:28:25 am »
Yeah ok so thats what I thought you meant. Interestingly its not exactly what I thought (although thats part of it). The main problem was the shadow and the way your eye was perceiving the ground relative to it. This should be better

Offline Magic Banana

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Re: Pokemon Red
« Reply #305 on: August 13, 2010, 12:39:02 am »
Yep, looks much better now. btw, how's the game progressing?
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Silver Shadow

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Re: Pokemon Red
« Reply #306 on: August 13, 2010, 11:56:12 am »
Yeah ok so thats what I thought you meant. Interestingly its not exactly what I thought (although thats part of it). The main problem was the shadow and the way your eye was perceiving the ground relative to it. This should be better
He still seems to wriggle when he's just over the ledge.
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SirCmpwn

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Re: Pokemon Red
« Reply #307 on: August 13, 2010, 11:56:55 am »
Yeah, I noticed that, too.

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #308 on: August 16, 2010, 08:08:11 pm »
Same here. You may want to try running the game in WabbitEmu with 1% speed setup or something and with faster LCD motion blur to notice it easier.

Offline chrisf1337

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Re: Pokemon Red
« Reply #309 on: August 16, 2010, 08:26:29 pm »
It looks like he's jumping twice, once in midair.

(Darn you!)
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #310 on: August 17, 2010, 06:41:21 am »
The "wriggle" you guys see in the air is the movement of the char 5 pixels down, so he can reach his destination fast enough. Not sure how much I can do about this. Also another update, I've begun reworking part of the core engine, because unfortunately I wrote it broken (mainly cuz I didnt know any better :/). Its working better now, but they're are still a lot of bugs to find and fix so don't expect a release anytime soon

Offline tr1p1ea

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Re: Pokemon Red
« Reply #311 on: August 17, 2010, 08:33:44 am »
The sprite moves up, then down, then up then down to the ground.

Are you using the walking animation while jumping?
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Offline JustCause

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Re: Pokemon Red
« Reply #312 on: August 24, 2010, 11:37:32 am »
I've always preferred Blue over Red.  I'm one of the few.
We should start a club. I'm in favor of releasing both versions: the differences are minor, correct? It wouldn't be that hard.
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Re: Pokemon Red
« Reply #313 on: August 24, 2010, 02:04:40 pm »
It would be nice once Red is complete if a Blue version came out.

Also is Yellow any good? I heard some stuff before about how it was like both merged together, but grinding took way longer.

_player1537

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Re: Pokemon Red
« Reply #314 on: August 24, 2010, 02:07:45 pm »
<3 yellow.

I always found it harder to start off, seeing as you start with a pikachu, who isn't very good against rock type pokemon (the first gym leader).  But I think that it becomes way easier after you beat the first gym leader.  The only thing I didn't like about yellow, they fixed the missingno. glitch :(