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Pokemon Red

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BuckeyeDude:
As you guys may know I've been working on a Pokemon Red clone for some while now, but I'm really looking for some feedback to make sure as I progress I stay as true to the original as possible.
You might ask what makes this clone different from all the million or so other projects. Not much actually, but my one claim to fame is I'm writing it in pure assembly. This has two advantages, one speed. Its fast. Fast enough to make it look like the original on 800% speed (for asm programmers I do the equivalent of 5 halts to get it close to the original). Second advantage is importing data. I can just go find the stuff online, format it into macros and boom I have all the Pokemon and item data.

At this point I am working on two things. One finishing up the main engine. The goal is to make most everything done through macros so that anybody can pick it up and add some data. Two, the battle engine. Its a beast :|

tl;dr download some pokemans and give feedback.
Warning: requires a 83+SE or greater. Very large program. Possibility of crashes.
Pokemon.8xk

Magic Banana:
I believe you need to sign an application to distribute it to other calculators. This app isn't signed.

meishe91:
Just tried it on WabbitEmu...AWESOME!

I really like it. It is actually quite faster from the original Red Version (if I remember correctly) which I like since that game's walking was so slow...thank god they put running in the later games :P

This is really nice though. What all do you have done exactly? I just briefly messed with it.

SirCmpwn:
YOU ARE GOD.
I also signed the app and attached it.

Magic Banana:
Tried opening both versions and Wabbit Emu keeps giving me an ERR:VALIDATION.  :'(

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