Author Topic: Pokemon Red  (Read 56852 times)

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Offline Magic Banana

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Re: Pokemon Red
« Reply #285 on: August 05, 2010, 06:31:39 am »
Ok, here it is. I think I got them all, but then again, I'm not really thinking right now. It's 3:30am and I'm pretty tired. Feel free to correct me or make any additions if necessary.  :-\

Note: whenever the recipient of the attack is not yourself, "Enemy " is prefixed to the name. You should be able to figure out who is hitting who in the descriptions. Also, if I put the "_ used MOVE" somewhere in the description, then that means that it wasn't displayed at the start of the move as usual.

Multiple attack moves - Hit the enemy # times!
Stat down 2 stages - _'s STAT greatly fell!
Stat down 1 stage - _'s STAT fell!
Stat up 1 stage - _'s STAT rose!
Stat up 2 stages - _'s STAT greatly rose!
(If past stage 6) - Nothing happened!
Note: Evasion is called 'EVADE'

Paralyze - _'s paralyzed! It may not attack! (Success) Enemy _'s fully paralyzed!
Freeze - _ was frozen solid! (each turn) _ is frozen solid (fire) Fire defrosted _!
Burned - _ was burned! (each turn) _'s hurt by the burn!
Poisoned - _ was poisoned! (each turn) _'s hurt by poison!
Sleep - _ fell asleep! (each turn) _ is fast asleep! (awake) _ woke up!
Confused - _ became confused! (each turn) _ is confused! (success) It hurt itself in its confusion! (wear off) _'s confused no more!
OHKO moves - One-hit KO!
flinching attacks - _ flinched!
Recoil attacks - _'s hit with recoil!
Binding moves - _ can't move! (each turn) _'s attack continues!
Move cannot be used - But, it failed!
HP leeching - Sucked health from _!

Bide - (after enough turns) _ unleashed energy!
Conversion - Converted type to _'s!
Disable - _'s MOVE was disabled! (wear off) _'s disabled no more!
Dig - _ dug a hole! (next turn) _ used DIG!
Dream Eater - _'s dream was eaten!
Fly - _ flew up high! (next turn) _ used FLY!
Focus Energy - _'s getting pumped!
Haze - All STATUS changes are eliminated!
(Hi) Jump Kick - (if missed) _ kept going and crashed!
Hyper Beam - (next turn) _ must recharge!
Light Screen - _'s protected against special attacks!
Leech Seed - _ was seeded! (each sap) LEECH SEED saps _!
Mimic - WHICH TECHNIQUE? (after pick) _ learned MOVE!
Mist - _'s shrouded in mist!
Pay Day - Coins scattered everywhere! (After battle) TRAINER picked up $###!
Razor Wind - _ made a whirlwind! (next turn) _ used RAZOR WIND!
Recover - _ regained health!
Reflect - _ gained armor!
Rest - _ started sleeping! (goto recover message)
Roar - _ ran away scared!
Skull Bash - _lowered its head! (next turn) _ used SKULL BASH!
Sky Attack - _ is glowing! (next turn) _ used SKY ATTACK!
Softboiled - _ regained health!
Solarbeam - _ took in sunlight! (next turn) _ used SOLARBEAM!
Splash - No effect!
Substitute - It created a SUBSTITUTE! (if used again) _ has a SUBSTITUTE! (taking a hit) SUBSTITUTE took damage for _! (if broken) _'s SUBSTITUTE broke!
Teleport - _ ran from battle!
Thrash/Petal Dance - (each turn) _'s thrashing about!
Transformed - _ transformed into POKEMON!
Toxic - _'s badly poisoned! (goto poison message)
Whirlwind - _ was blown away!
« Last Edit: August 05, 2010, 06:32:39 am by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline TIfanx1999

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Re: Pokemon Red
« Reply #286 on: August 05, 2010, 08:29:45 am »
That list looks pretty comprehensive, good job! My vacation officially started today so I'll go over this later and see if there is anything else to add.

Offline squidgetx

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Re: Pokemon Red
« Reply #287 on: August 05, 2010, 11:52:55 am »
Rage - (if hit by enemy) _'s rage is building!

And idk if this is true for 1st gen but in the later games the defrost message is just "_ was defrosted!"

Offline TIfanx1999

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Re: Pokemon Red
« Reply #288 on: August 05, 2010, 02:51:38 pm »
Generation 1 had the defrost message too, If I remember right. I'm unsure of what the exact text was though.

Offline guy6020665

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Re: Pokemon Red
« Reply #289 on: August 05, 2010, 03:54:58 pm »
Rage - (if hit by enemy) _'s rage is building!

It also says
"_____________ Attack rose"

Offline squidgetx

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Re: Pokemon Red
« Reply #290 on: August 05, 2010, 04:49:23 pm »
As for a couple weeks...I don't know, my brother once beat Red within 24 hours :P

I once beat it in about 1:35
</hidden bragging>

I wonder if all the glitches in the original will be implemented...and i'm talking about not just missingno and mew

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #291 on: August 05, 2010, 04:51:38 pm »
Lol I assume it was like that tool-assisted run I saw on Youtube once? :P

Btw nice job so far on the game, guys :)

4 more references to go...
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Offline squidgetx

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Re: Pokemon Red
« Reply #292 on: August 05, 2010, 04:55:27 pm »
well sort of the only tas-ish thing i used was save states for some small luck manipulation (no slowdowns). i wonder how much i could cut it down with slowdowns for epic menu-processing speed...

btw the glitches that I'm talking about are:

extended mew glitch (catch any pokemon in the game including stuff like ".4" and "LM4")
glitch city
walkthroughwalls

depending on how the coding goes i guess they may be difficult to put in so i guess they don't really have to be :P
« Last Edit: August 05, 2010, 04:55:46 pm by squidgetx »

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #293 on: August 05, 2010, 05:02:56 pm »
Aaah ok I see. I think the one I saw on Youtube abused an item glitch or something. The item menu was totally messed up.

Does walking through walls involves pressing left+right at the same time?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Magic Banana

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Re: Pokemon Red
« Reply #294 on: August 05, 2010, 05:19:00 pm »
Thanks for filling in the holes guys. Anyways, that is the official message for defrosting in at least Red version. I do remember them changing the text for things in the later ones, like changing 'greatly rose' to 'sharply rose'.
If really needed though, I can check again.

EDIT:Checked anyway, that's the right message.
« Last Edit: August 05, 2010, 05:25:31 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline squidgetx

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Re: Pokemon Red
« Reply #295 on: August 05, 2010, 05:29:55 pm »
by 1:35 i meant 1 hr 35 mins. the record on tasvideos i think is around 1:08 (for red) the youtube vid i think was yellow that abused some save-interruption glitch

WtW is actually really annoying and complicated. This is how you do it:

1. go to the safari zone with only 1 pokemon that is alive
2. go in
3. go out again. the guy will ask you if you want to quit your safari game say no
4. go back into the safari zone. save.
5. turn off the gameboy
6. turn back on and leave safari zone. the guy will ask you if you want to play the safari game (as if you were coming in from the other direction.) say yes and pay him. you are now free to leave the safari zone building
7. count all the steps you take until you get close to 500. during this time, get your single pokemon poisoned
8. on the 500th step, have it so that you are jumping over a ledge. I would save the game around the mid to high 400's because it's really hard to count all 500 steps exaclty.
9. you will know if it is the 500th step when a dialogue box pops up and says "PA: Ding-dong! your safari game is over..etc." If your shadow (when you jump over the ledge) turns into numbers then you have done this right.
10. you will be teleported back to the safari zone building. you will notice that you can walk through walls in the building. do not leave the building. instead, walk around until the poison damage kills your last pokemon.
11. you will be teleported to the last pkmn center you healed at. now you can go anywhere you want inside the game boundaries. if you go too far the game will freeze. Going inside buildings will undo the glitch

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Re: Pokemon Red
« Reply #296 on: August 05, 2010, 05:37:53 pm »
Aaah ok I see, thanks for the info ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #297 on: August 05, 2010, 11:50:02 pm »
Magic Banana I love you. I'm working on implementing what you gave me right now. For skuller972, thanks for the new maps, heres Pewter City for ya

Offline Magic Banana

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Re: Pokemon Red
« Reply #298 on: August 06, 2010, 02:02:34 am »
The feeling is mutual.  ;)
Pewter looks pretty good, although I did find a glitch (two actually). When you jump off the ledges, Red does this sort of double jump. Also, when you are going towards Route 3, there is a graphical hiccup when it transitions. Great job and keep up this awesome progress!
« Last Edit: August 06, 2010, 02:04:21 am by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline skuller972

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Re: Pokemon Red
« Reply #299 on: August 06, 2010, 01:39:46 pm »
Is Viridian Forest complete yet? Also I didn't see any double jump thing, but I did see the graphical hiccup between Pewter City and Route 3. Otherwise, its great
Then again, maybe not...
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