Author Topic: Pokemon Red  (Read 119545 times)

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Offline BuckeyeDude

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Pokemon Red
« on: June 19, 2010, 01:42:58 am »
As you guys may know I've been working on a Pokemon Red clone for some while now, but I'm really looking for some feedback to make sure as I progress I stay as true to the original as possible.
You might ask what makes this clone different from all the million or so other projects. Not much actually, but my one claim to fame is I'm writing it in pure assembly. This has two advantages, one speed. Its fast. Fast enough to make it look like the original on 800% speed (for asm programmers I do the equivalent of 5 halts to get it close to the original). Second advantage is importing data. I can just go find the stuff online, format it into macros and boom I have all the Pokemon and item data.

At this point I am working on two things. One finishing up the main engine. The goal is to make most everything done through macros so that anybody can pick it up and add some data. Two, the battle engine. Its a beast :|

tl;dr download some pokemans and give feedback.
Warning: requires a 83+SE or greater. Very large program. Possibility of crashes.
Pokemon.8xk

Offline Magic Banana

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Re: Pokemon Red
« Reply #1 on: June 19, 2010, 01:50:42 am »
I believe you need to sign an application to distribute it to other calculators. This app isn't signed.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline meishe91

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Re: Pokemon Red
« Reply #2 on: June 19, 2010, 01:58:37 am »
Just tried it on WabbitEmu...AWESOME!

I really like it. It is actually quite faster from the original Red Version (if I remember correctly) which I like since that game's walking was so slow...thank god they put running in the later games :P

This is really nice though. What all do you have done exactly? I just briefly messed with it.
Spoiler For Spoiler:



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SirCmpwn

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Re: Pokemon Red
« Reply #3 on: June 19, 2010, 02:12:35 am »
YOU ARE GOD.
I also signed the app and attached it.

Offline Magic Banana

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Re: Pokemon Red
« Reply #4 on: June 19, 2010, 02:18:26 am »
Tried opening both versions and Wabbit Emu keeps giving me an ERR:VALIDATION.  :'(
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

SirCmpwn

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Re: Pokemon Red
« Reply #5 on: June 19, 2010, 02:20:06 am »
That's odd, WabbitEmu doesn't do that for me...
tifreak8x is going to have some serious competition.
If you want to be true to the game, use this article.  Also:
« Last Edit: June 19, 2010, 02:28:43 am by SirCmpwn »

Offline Magic Banana

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Re: Pokemon Red
« Reply #6 on: June 19, 2010, 02:27:55 am »
I'm using my TI-83+ SE rom v1.19. Is it only for the 84+?
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

SirCmpwn

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Re: Pokemon Red
« Reply #7 on: June 19, 2010, 02:29:19 am »
I'm using 84+ SE 2.40
Try it on hardware

Offline Quigibo

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Re: Pokemon Red
« Reply #8 on: June 19, 2010, 02:34:48 am »
I tried it and I agree that it is very epic.  You did a really nice job, it looks almost like the original!  I'm sure it helped to have the z80 disassembly from the actual game, that's awesome!  Love how you start off with mew ;)

The only downside I can see is that is seems somewhat claustrophobic.  I really felt like I was getting lost after walking around for a long time since the view is very narrow.  I know there is nothing you can do about that becasue of the screen size of the calculator though.

But despite that, this seems extremely promising and quite frankly, I am very impressed with the project and it seems like it has a lot of potential.  Do you have any time-line as far as development?  I assume this is going to evolve into much more than just a demo.

Also, SirCmpwn, what program are you using to sign applications without the binary?  Does wabbitsign do that?  I will need one very soon.
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SirCmpwn

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Re: Pokemon Red
« Reply #9 on: June 19, 2010, 02:36:13 am »
Rabbitsign can re-sign applications.

Offline Magic Banana

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Re: Pokemon Red
« Reply #10 on: June 19, 2010, 02:44:08 am »
Ok, now I've got a problem.  :'(

I transferred it to my calculator. I go to check Apps, it's not on the list. Went to Memory Management, not only is it not showing up on any list, but the calculator doesn't even know it exists! it says 1414k for Archive, which is what it was before the transfer.

EDIT: I tried resigning it with rabbitsign and it still gives the ERR:VALIDATION.
« Last Edit: June 19, 2010, 02:44:17 am by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

SirCmpwn

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Re: Pokemon Red
« Reply #11 on: June 19, 2010, 02:45:33 am »
Hmm, this is weird.  What OS version are you running on-calc?

Offline Magic Banana

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Re: Pokemon Red
« Reply #12 on: June 19, 2010, 02:48:26 am »
Same as on WabbitEmu: 83+SE 1.19.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

SirCmpwn

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Re: Pokemon Red
« Reply #13 on: June 19, 2010, 02:49:50 am »
:\
I don't have hardware atm, else I'd test it...

**Edit**
Attached a .gif of it in action.
« Last Edit: June 19, 2010, 02:57:41 am by SirCmpwn »

Offline Magic Banana

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Re: Pokemon Red
« Reply #14 on: June 19, 2010, 03:02:06 am »
That's ridiculously amazing Buckeye!

So, it's not a corrupted Archive. I put Calcsys on it easily and it works fine. I don't know why my calculator doesn't want me to play this.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13