Author Topic: Pokemon Red  (Read 119590 times)

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SirCmpwn

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Re: Pokemon Red
« Reply #30 on: June 19, 2010, 12:54:24 pm »
Is there anything I need to get this to work on a fresh Ti-83+ SE?  When I run the program on TI-83+ Flash Debugger, I get a garbled screen and can't press any keys.
Hold on.
TI Flash Debugger?  Are you serious?

Offline Hot_Dog

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Re: Pokemon Red
« Reply #31 on: June 19, 2010, 12:56:57 pm »
Is there anything I need to get this to work on a fresh Ti-83+ SE?  When I run the program on TI-83+ Flash Debugger, I get a garbled screen and can't press any keys.
Hold on.
TI Flash Debugger?  Are you serious?

So, is there another option?  I can't think of a way to emulate a Ti-83+ SE on WabbitEmu

SirCmpwn

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Re: Pokemon Red
« Reply #32 on: June 19, 2010, 12:58:27 pm »
With a TI-83+ SE Rom.  Do you need one?  (Not that I would email you a copyrighted ROM ;))
« Last Edit: June 19, 2010, 12:59:14 pm by SirCmpwn »

Offline Hot_Dog

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Re: Pokemon Red
« Reply #33 on: June 19, 2010, 12:59:17 pm »
Nah, that's fine.  I didn't know that the emulator could do that.  Thx 8)

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Re: Pokemon Red
« Reply #34 on: June 19, 2010, 12:59:29 pm »
TI provides the rom for the TI-83+SE for free as part of their developer's kit, so you can just download it.  All you have to do is rename the extension to .rom  No need to romdump or get one "illegally".
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SirCmpwn

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Re: Pokemon Red
« Reply #35 on: June 19, 2010, 01:00:10 pm »
Thx
*cough* not that I offered anything *cough* ;)

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #36 on: June 19, 2010, 01:19:39 pm »
TI provides the rom for the TI-83+SE for free as part of their developer's kit, so you can just download it.  All you have to do is rename the extension to .rom  No need to romdump or get one "illegally".
Shhh don't tell them, though :O  if they read this post they will make the SDK require your calc ID

j/k I bet they would have figured by now but again this is TI we are talking about. I hope they won't ever do anything to prevent this x.x

Thx
*cough* not that I offered anything *cough* ;)

<.<
« Last Edit: June 19, 2010, 01:20:06 pm by DJ Omnimaga »

SirCmpwn

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Re: Pokemon Red
« Reply #37 on: June 19, 2010, 01:22:19 pm »
Shhh don't tell them, though :O  if they read this post they will make the SDK require your calc ID
That would suck very bad.  We would have to start distrubuting the SDK the same way we* distrubute ROMs XD
*don't

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Offline yoman82

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Re: Pokemon Red
« Reply #38 on: June 19, 2010, 02:01:51 pm »
I keep running into a bug where I die when the enemy uses gust when I have 80%+ percent health.

Offline nemo

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Re: Pokemon Red
« Reply #39 on: June 19, 2010, 02:04:07 pm »
happens to me too, yoman82. i mean when a level 2 rattat uses sand attack (which JUST lowers defense) on a level 10 Mew with near perfect health and the mew dies, you know things just took a turn for the worse. i'm assuming this was implemented just for testing purposes, though? seeing how a lvl 5 pidgeon's Gust only does 2 damage to a lvl 5 mew...


Offline yoman82

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Re: Pokemon Red
« Reply #40 on: June 19, 2010, 02:07:17 pm »
Yeah, Iḿ hoping. Is there anything we can do in terms of porting data?

SirCmpwn

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Re: Pokemon Red
« Reply #41 on: June 19, 2010, 02:27:39 pm »
Woah, I just did a side by side of this with the real Pokemon Red in an emulator:

Offline yoman82

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Re: Pokemon Red
« Reply #42 on: June 19, 2010, 02:30:44 pm »
I've noticed that there's an astoundingly high rate of critical hits...

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Re: Pokemon Red
« Reply #43 on: June 19, 2010, 02:40:07 pm »
Woah, I just did a side by side of this with the real Pokemon Red in an emulator:

HOLY... :O

Aside from the resolution, everything seems exact :O (even the text fonts/box)

Darn awesome job Buckeye and please I hope you keep motivated to finish this
* DJ Omnimaga wonders what will be the size difference compared to TI-Boy SE


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« Last Edit: June 19, 2010, 02:40:39 pm by DJ Omnimaga »

SirCmpwn

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Re: Pokemon Red
« Reply #44 on: June 19, 2010, 02:41:56 pm »
HOLY... :O
Yeah, he mentioned something about importing the original map data from the real Pokemon Red.

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