Author Topic: Pokemon Red  (Read 119543 times)

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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #75 on: June 19, 2010, 09:06:58 pm »
Quote
Is there one with caves, too?
Also, how is space going to work? Are all of the sprites included in the 130k this takes already, or is it going to go up a lot more?
Unfortunately not. But its nice to see the whole layout. Here's the current output:
Code: [Select]
-------------------------------------------------
Beginning APP "Pokemon", courtesy of SPASM macros
-------------------------------------------------
Ram Used: 14049
Page 0 free space: 2878
Main Page
Page 1 free space: 8221
Maps Page
Page 2 free space: 1600
Battle Page
Page 3 free space: 1107
Tiles Page
Page 4 free space: 23
Page 5 free space: 23
Page 6 free space: 15031
Back Sprites Pages
Page 7 free space: 5103
Success: Page sizes validated and "Pokemon" is ready for signing.
           In 8 page(s), 33986 bytes are available.
Front Sprites Pages
Done
Front sprites will take up another page minimum, but the rest can be stuck on page 6. Maps will also probably need to be compressed. There is also a lot of text that needs to be added, but again that can probably be compressed too.

Offline yoman82

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Re: Pokemon Red
« Reply #76 on: June 19, 2010, 09:09:25 pm »
That's good. Any idea when we'll see another demo?

Offline meishe91

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Re: Pokemon Red
« Reply #77 on: June 19, 2010, 09:15:55 pm »
WIll you also emulate glitches such as MissingNo? Some people asked that to JoeYoung and tifreak, I believe

Aww, I was going to ask that :P

Oh well, I'll ask another. Since you said you will try to duplicate to the best of your ability does this mean crashing the game too? (Since the MissingNo glitch could :P)

Also, just a little side request if anyone can. Could we have a like a list of the area's then have who has claimed which and which are completed? If there already is an area for this I would like to see it because I would like to help once I get back from my trip and would just like an easy way of seeing which are taken and which aren't without going through and reading every single post to find out.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline yoman82

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Re: Pokemon Red
« Reply #78 on: June 19, 2010, 09:19:47 pm »
BTW, how does the community help port maps?

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #79 on: June 19, 2010, 09:21:50 pm »
That's good. Any idea when we'll see another demo?
No clue. Whenever I've put enough stuff in the game to consider it significant progress I'll make another release. The one thing you'll notice about me is that when I get going on coding features fly in, but then I'll get distracted and take a break :/
Quote from: meishe91
Oh well, I'll ask another. Since you said you will try to duplicate to the best of your ability does this mean crashing the game too? (Since the MissingNo glitch could :P)
I'll try not to. But you have to remember the missingno. is caused by a lot of different things. Most of this stuff will be recreated afterwards, unless its an integral part of the engine

Offline {AP}

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Re: Pokemon Red
« Reply #80 on: June 19, 2010, 09:30:31 pm »
Looking amazing. Don't forget the most important feature of Pokemon Red though.
;P

Even if you don't get the above in, this will be pretty amazing to finally see done. I think this is the farthest I've seen a Pokemon clone get to completion. =D
« Last Edit: June 19, 2010, 09:31:15 pm by {AP} »

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #81 on: June 19, 2010, 09:35:35 pm »
lol AP, I doubt it would remain on ticalc.org due to TOS violation X.x

Offline {AP}

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Re: Pokemon Red
« Reply #82 on: June 19, 2010, 09:40:37 pm »
I know~ I just want to see it done SOOO badly. =P

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #83 on: June 19, 2010, 09:56:38 pm »
Maybe someone could make a RPG/adventure game based on this at one point. It would most likely be only in Omni archives, though (with a NSFW tag on it) :P

Offline nemo

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Route Four
« Reply #84 on: June 19, 2010, 10:14:15 pm »
Route four is in your topic. but it's missing 4 tiles for the hedges. download it:

http://www.mediafire.com/?kh2xnmk0zjm


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Re: Pokemon Red
« Reply #85 on: June 19, 2010, 11:17:10 pm »
I made a few new tiles, and attached it.  Make sure that you don't overwrite your exsiting tiles.  You will probably have to merge tiles, and maybe update your maps.  I have a lot of maps done, so its easier for you guys to change it than for me to.  Plus, the boulder was *hard* to make.

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #86 on: June 19, 2010, 11:19:21 pm »
Anybody looking to create maps check my other topic here:
http://ourl.ca/6145/97053

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #87 on: June 19, 2010, 11:37:34 pm »
And you got a sub-forum :D

(I believe this is a first. First, about 90 posts in a project topic on its first day, and then a sub-forum. :P)

Offline Hot_Dog

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Re: Pokemon Red
« Reply #88 on: June 20, 2010, 11:43:43 am »
I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #89 on: June 20, 2010, 11:47:45 am »
I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?
Yes indeed, but only through one of the many Mew glitches in the games