Author Topic: Pokemon Red  (Read 119571 times)

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SirCmpwn

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Re: Pokemon Red
« Reply #120 on: June 21, 2010, 09:59:10 am »
It sounds like he plans to support music on 15MHz calculators, although I don't know for sure.

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Re: Pokemon Red
« Reply #121 on: June 21, 2010, 11:37:54 am »
This is really cool.  It's amazing that I've been gone for less than a week and this is already to page 9. Nice job! ;D

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Re: Pokemon Red
« Reply #122 on: June 21, 2010, 12:25:58 pm »
Music would be nice, it would make it the perfect Pokemon TI port ;D

I wonder if it would hinder the grayscale quality a lot, though?

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Re: Pokemon Red
« Reply #123 on: June 21, 2010, 12:27:26 pm »
You could play sound while waiting during the LCD delay. :D

SirCmpwn

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Re: Pokemon Red
« Reply #124 on: June 21, 2010, 01:12:34 pm »
Oh yeah, play music during 10 microseconds of delay :P

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Re: Pokemon Red
« Reply #125 on: June 21, 2010, 01:13:10 pm »
lol, yup. ;D

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Re: Pokemon Red
« Reply #126 on: June 21, 2010, 01:20:25 pm »
wouldn't it sound crunchy?

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #127 on: June 21, 2010, 08:06:28 pm »
Right now there is plenty of room for sound. Pokemon is not very processor intensive. I could probably run it at 6 MHz no problem. Its set to a steady 60 fps anyway, it wouldnt make much of a difference.

Bad news though, I need to redo NPCs. I was trying to redo the opening scene with Oak and its just not happening. So it could be a couple days before this is back up and working.

SirCmpwn

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Re: Pokemon Red
« Reply #128 on: June 21, 2010, 08:39:06 pm »
Awww...
Could you maybe post a version with the new maps so we can giggle in delight as we explore?

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Re: Pokemon Red
« Reply #129 on: June 21, 2010, 11:34:37 pm »
What do you need to redo in particular with NPCs?

Btw I noticed something: when moving up, I noticed NPC sprites won't completly appear until their head is also inside the calculator screen. Nothing too bad for now but it seemed a bit glitchy once noticed. Were you planning to fix that?

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Re: Pokemon Red
« Reply #130 on: June 22, 2010, 12:12:45 am »
Awww...
Could you maybe post a version with the new maps so we can giggle in delight as we explore?
Yes but you wont be able to access the new maps until you finish everything in between them :P
What do you need to redo in particular with NPCs?

Btw I noticed something: when moving up, I noticed NPC sprites won't completly appear until their head is also inside the calculator screen. Nothing too bad for now but it seemed a bit glitchy once noticed. Were you planning to fix that?
I need to make it so that they don't suck from the programming side of things. The code for them is horrible. As for NPCs not scrolling in with the map, that is actually the same thing that happens in the original. I could fix but it would be a lot of extra work I don't want to do :P

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Re: Pokemon Red
« Reply #131 on: June 22, 2010, 12:26:51 am »
Really? Aah I didn't know. I guess no commercial game can be perfect either then ;D

it should be fine, then. While you could fix it, even if you don't you are still close to the original :)

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Re: Pokemon Red
« Reply #132 on: June 22, 2010, 01:00:49 am »
For sircmpwn

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Re: Pokemon Red
« Reply #133 on: June 22, 2010, 01:10:34 am »
My curiosity made me unable to resist the temptation to run those in WabbitEmu ;D

Watch out Sir, though (see screenie :P)

SirCmpwn

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Re: Pokemon Red
« Reply #134 on: June 22, 2010, 02:12:55 am »
Thanks for uploading these!

Yes but you wont be able to access the new maps until you finish everything in between them :P
One building stands in between me and the Pokemon League, which took me HOURS.  I /will/ make that building if it means I can explore the fruits of my labors.