Author Topic: Pokemon Red  (Read 119567 times)

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Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #150 on: June 23, 2010, 04:19:00 pm »
Please do not double-post, though (You can upload multiple files in one post), unless there is enough time between your last post.

Offline yoman82

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Re: Pokemon Red
« Reply #151 on: June 23, 2010, 04:22:06 pm »
bookin', done for now.

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #152 on: June 23, 2010, 04:28:40 pm »
Quick everyone download
« Last Edit: June 23, 2010, 05:24:25 pm by BuckeyeDude »

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #153 on: June 23, 2010, 04:34:45 pm »
Nice to see this progressing ^^

Is it normal, tho, that NPCs horizontal movement is so choppy compared to vertical movement?

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #154 on: June 23, 2010, 04:36:01 pm »
Nice to see this progressing ^^

Is it normal, tho, that NPCs horizontal movement is so choppy compared to vertical movement?
Unfortunately yes. I'm too lazy to fix my aligned sprite routine. :|

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #155 on: June 23, 2010, 04:37:04 pm »
Aaah ok, I hope you can eventually get it fixed D:

Offline FinaleTI

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Re: Pokemon Red
« Reply #156 on: June 23, 2010, 04:41:48 pm »
Is this supposed to happen?

Note: I changed it to flickerless grey in the emu, cuz I felt like it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #157 on: June 23, 2010, 04:43:27 pm »
Is this supposed to happen?

Note: I changed it to flickerless grey in the emu, cuz I felt like it.
Yes, i was trying to get the opening sequence to work, but my NPC code just plain sucks.

Offline yoman82

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Re: Pokemon Red
« Reply #158 on: June 23, 2010, 04:44:08 pm »
Ha-what? I don't even start in pallet town...

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #159 on: June 23, 2010, 04:45:04 pm »
Is this supposed to happen?

Note: I changed it to flickerless grey in the emu, cuz I felt like it.
It also happens when you go completly at the bottom

Offline yoman82

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Re: Pokemon Red
« Reply #160 on: June 23, 2010, 04:45:49 pm »
Yeah, Oak runs into a sign in my version, and I get forced back into my house. Also, upon trying to talk to him when i leave the house, it's just a blank box.

Offline qazz42

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Re: Pokemon Red
« Reply #161 on: June 23, 2010, 04:49:12 pm »
Pokemon Red seems to chrash even more on the emulator, now that I got a ti-84 ROM, I can try again. But Later........

Offline Happybobjr

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Re: Pokemon Red
« Reply #162 on: June 23, 2010, 04:58:12 pm »
what os on my ti-84 do i need?
School: East Central High School
 
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #163 on: June 23, 2010, 04:59:18 pm »
what os on my ti-84 do i need?
Your favorite one. Preferably one made by TI
« Last Edit: June 23, 2010, 05:00:21 pm by BuckeyeDude »

Offline Happybobjr

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Re: Pokemon Red
« Reply #164 on: June 23, 2010, 05:00:05 pm »
ok.... i can't run it at all. immediate crashes.
does the letter on back affect playability?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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