Calculator Community > Pokemon Red

Pokemon Stats Generator

(1/3) > >>

BuckeyeDude:
I thought you guys might be interested in a little program I whipped up a while back. I used it to check my math in assembly, when working out some of the stats generation (and still use it because I think some stuff is wrong). Its not fully complete, but still pretty useful. Anyway check it out, just a simple C# app.

DJ Omnimaga:
Mhmm interesting. I assume this is useful mostly to know in advance what will be the stats of one of your Pokémon depending of certain parameters, right?

BuckeyeDude:
Correct. For example I just used it to check the maximum amount of damage a level 5 pidgey can do to a level 5 charmander. Which is 4 fyi

DJ Omnimaga:
Nice :D

Magic Banana:
That's pretty nice. I was bored so I decided to do some error checking.

-In the attack list you have a couple attacks that have a different name such as:
9 gun = water gun
3 powder = poisonpowder
5 throw = rock throw

-For the attack calculator tab, I noticed that the IV/EV numberbox goes to 100 instead of 15/65535.
-If you crank the EV numberbox to anything over 32750, it will crash the program, but that's probably just because it's set to 16bit signed.
-For calculating the stats, If they go over 255, they will overflow and reset back to 0.
-Also, it doesn't look like the IVs get calculated into the stats, but they do for the damage.

It looks like this was made in Visual Studio 2010, seeing as how it's 'unknown version' in 2008. Did you use any 2010 specific tools to make this? if not I could probably find a way to open it in 2008 and make a couple fixes.

EDIT:Fixed it up. I also built it in Release as well as Debug.

EDIT2:Just wondering, how come you commented out the entire 'Moves Learned' code? It looks like you cover all of the pokemon and their moves.

Navigation

[0] Message Index

[#] Next page

Go to full version