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Compression Challenge

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Builderboy:
So i have started working on the title screen, and it is quite detailed and i want to refrain from just posting all 768 bytes into the program, as i feel that would be a bit large.  And so, i have decided to make a compression challenge!  Whoever can compress this screen into the least number of bytes will get their name in the credits and my eternal respect and gratitude :D Note that the final size should include everything that is needed to put the screen into L6, through whatever means necessary.

Note: I decided to release the real title screen :P

Runer112:
* Runer112 accepts your challenge >:D
EDIT: I should ask: what drawing routines will already exist in the program? I don't want to use the rectangle routine, for instance, if it doesn't already exist and adding it would inflate the code larger than using some other method.

nemo:
Do you use Rect()/RectI() in portal's code already? because then the routines are only like 15 bytes to call instead of having to include a 200 byte subroutine.
by the way, the image is 192 x 134... is that intentional?

Builderboy:
Yes rect and rectI() are both used, including line() and all the pixel/sprite commands.  As for the size, D: i'll upload a new version really quick

nemo:

--- Quote from: Builderboy on December 08, 2010, 07:27:53 pm ---Yes rect and rectI() are both used, including line() and all the pixel/sprite commands.  As for the size, D: i'll upload a new version really quick

--- End quote ---

unless you plan on having a title screen that can scroll an amazing..... three pixels!

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