Omnimaga
Calculator Community => Completed => Major Community Projects => Portal X => Topic started by: Builderboy on November 17, 2012, 08:38:40 pm
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So I am going to be releasing the Portal Prelude level editor in anticipation of the upcoming Portal Prelude release. This is both to give you guys some time to create levels, and also because I need some more levels for my game! There are about 6 slots open, but I'm eager to see what kind of levels you guys can whip up! There are 4 files in the zip, the level editor which is prgmPEDIT, the appvarPortal2 which is necessary to launch the engine, the engine app itself Portal, and the README which details the quirks of the level editor.
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It seems that you didn't sign your app, so I can't send it to my calc.
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Whoops, I always forget that >.< Should be all fixed now!
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Nice stuff. Should this be moved to news by the way? (although that would require adding a link to the attachment directly in the post) Or should we wait until the game release?
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Probably wait for the game release
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Great work, Builderboy! I tried to make a level editor for one of my games -- the editing part is easy, saving and expanding isn't :D
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ooh, this is really well done. i like how straightforward everything is.
also, here's to one more step towards a release!
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@Hot_Dog for TI-BASIC it isn't too hard to make a map editor and saving only requires pasting data in the PRGM editor, but in Axe I got stuck at external vars stuff and never managed to get further. >.<
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TiLP is broken for me right now, and it won't send Portal2.8xv. <_< I'll try it tomorrow at school.
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@Hot_Dog for TI-BASIC it isn't too hard to make a map editor and saving only requires pasting data in the PRGM editor, but in Axe I got stuck at external vars stuff and never managed to get further. >.<
Yeah, you're right, for TI-Basic it isn't too hard. But I nearly banged my head in frustration when it came to saving compressed levels to appvars
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Yeah the secret that makes it a lot easier to work with level packing is that when I first unpack the levels, each level gets put into it's own appvar. When you go to edit a level, the level data is decompressed and put into memory, where the editing can take place. The appvar is deleted during this time, and when you save the level, it is recreated with the right size. When you switch the order of levels, it's as simple as switching the pointers to the appvars. Once you save the pack, each level appvar is copied back into the level pack appvar, which has also been recreated with the right size :D
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I thought I would point out that in the newest version, you need to place crates (the . button) on the roof, as they now represent cube droppers. Whenever cubes pass through fields, they disintegrate and re-spawn from these droppers. Additionally, I am still in need of levels, so we shall say there is some sort of contest, out of all the levels that get submitted, I will chose the best ones to be put into the final game!
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Hm, Builder, how many more levels do you need?
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It will depend on if I think of any good ideas, but right now there are 4 slots that still need to be filled.
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I sent you some designs a while back via PM, could you also take them in consideration (Since I can't send stuffs to 84 D:)
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Unfortunately the way the emancipation grid works changed, as it can now fizzle cubes, which breaks some of your harder levels D:
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Here are 2 levels I made a while ago, they are my first so Im not sure if they are good or bad
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And here is another level (bad me for double posting)
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I am going to stop posting new levels now, (for double post reasons)
so here is the last level tonight
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Can't you upload multiple files at once in one post? ???
Builder will you keep some of the demo levels from a few years ago, along with the transition between levels?
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Yeah DJ some of the demo levels have been included, although some were not put in since they were built for the purpose of demo-ing and actually weren't that puzzling :P And yeah the transition between levels has remained the same as well, although I have touched up several elements
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Hey, these levels suck. But if you want to try them, go ahead ! ;)
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Streetwalker the last one is pretty good! Watch out though, because you only need 1 cube to finish it. Once you get a single cube, place it on the button on the bottom. You can then go into the next chamber, place a portal on the roof, go back out the door, grab the cube, and hop into a second portal to get back inside the room!
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Yeah DJ some of the demo levels have been included, although some were not put in since they were built for the purpose of demo-ing and actually weren't that puzzling :P And yeah the transition between levels has remained the same as well, although I have touched up several elements
You should include the one that you TAS'ed, though. If it's impossible to beat without TAS'ing it would be a nice bonus level. :P
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Yeah that one is included :]
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Hang on I made another level today here it is
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Streetwalker the last one is pretty good! Watch out though, because you only need 1 cube to finish it. Once you get a single cube, place it on the button on the bottom. You can then go into the next chamber, place a portal on the roof, go back out the door, grab the cube, and hop into a second portal to get back inside the room!
Woops. I should add a fizzler then. :D
Edit : Nope, that doesn't work either (it will destroy the cube). BTW I should mention that you can shoot portals while in a fizzler tile and they wont get reset once you get out. I will use non-portalable tiles instead of the fizzler, then.
Edit 2 : Here goes the fixed version.