Author Topic: Portal Prelude  (Read 226869 times)

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Offline DJ Omnimaga

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Re: Portal X
« Reply #780 on: May 11, 2011, 12:27:29 am »
But... but I was sure it would look like that :'(











J/k This is absolutely amazing! Also is it me or does it run faster? No matter what, it's gonna be a great classic.

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Offline leafy

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Re: Portal X
« Reply #781 on: May 11, 2011, 12:28:59 am »
haha how do you convert a vid to a ti-looking screenie?
Also it can't get much faster than 60 FPS ^^
« Last Edit: May 11, 2011, 12:29:39 am by leafiness0 »
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Offline DJ Omnimaga

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Re: Portal X
« Reply #782 on: May 11, 2011, 12:32:19 am »
Record a video from the actual computer game  using fraps, create a green-ish bitmap in paint that is about the size of a calc screen, open the vid in virtual dub, the apply some filters (resize to 96x64, HSV adjust to get rid of colors, logo (using the green bitmap at 50% opacity), two motion blurs, resize back to 192x128, interpolate (27 fps), export as animated GIF, re-open GIF in another virtual dub window, reduce framerate to 9 then save again.
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Offline leafy

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Re: Portal X
« Reply #783 on: May 11, 2011, 12:32:42 am »
Ah I see. I was trying to use color remapping in after effects ^^
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Offline Builderboy

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Re: Portal X
« Reply #784 on: May 11, 2011, 12:34:46 am »
Lol thats what comes after the story patch Dj :P  It probably looks faster because of all the optimizing me and runer (read: runer) did to the code, and because the character never stops moving :P

Offline leafy

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Re: Portal X
« Reply #785 on: May 11, 2011, 12:35:36 am »
(read: It's always runer ^^)
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Offline DJ Omnimaga

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Re: Portal X
« Reply #786 on: May 11, 2011, 12:35:43 am »
Cool, yeah I figured it might be the optimizing. I'm glad to see improvements. By the way do you still have any issues due to size and stuff?
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Offline Builderboy

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Re: Portal X
« Reply #787 on: May 11, 2011, 12:36:49 am »
Nope everything is definitely going to fit nicely into a single App page :D I have to give major props to Runer for all the optimizing he did, without it this project would be very different right now

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Re: Portal X
« Reply #788 on: May 11, 2011, 12:39:31 am »
Nice, I'M glad to hear and yeah he's a great optimizer too, although you are too ^^
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Re: Portal X
« Reply #789 on: May 11, 2011, 02:57:48 am »


//Offtopic
Can any1 convert this to an 8xp/8xa? Would absolutely LOVE to show off with this to come ppl :P (Wanna see their faces)

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Re: Portal X
« Reply #790 on: May 11, 2011, 03:18:08 am »
you could use thepenguin's video maker to make one of your own, ikkerens.

builder, i am impressed. did you run those levels on partial speed in wabbit, or have you just practised that much?

Offline z80man

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Re: Portal X
« Reply #791 on: May 11, 2011, 03:34:38 am »
you could use thepenguin's video maker to make one of your own, ikkerens.

builder, i am impressed. did you run those levels on partial speed in wabbit, or have you just practised that much?
Now I thought will thepenguin77's video player you could not upload your own videos yet. He said the process was something like 10 steps and as too complex for most people, but you could ask him to do so.

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Re: Portal X
« Reply #792 on: May 11, 2011, 05:21:25 pm »
Wow, very nice!  Would you consider changing the sprite on the ball receptacle after a ball has been received?

Offline leafy

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Re: Portal X
« Reply #793 on: May 11, 2011, 08:14:17 pm »
Wow, very nice!  Would you consider changing the sprite on the ball receptacle after a ball has been received?
Yeah I think this would be a nice touch too ^^
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Re: Portal X
« Reply #794 on: May 11, 2011, 08:21:37 pm »
Wow.  I had to watch that a few times to catch all of the epicness.  Great job. ;D
Also, superb optimizing, Runer (and Builderboy). :)