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Offline LincolnB

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Re: Portal X
« Reply #840 on: October 20, 2011, 07:53:36 pm »
What I'm thinking is that since so many people are interested in beta testing, I might just release the beta in the Private Matters section for people with 100 or more posts...idk if that's a good idea tho.
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Offline Deep Toaster

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Re: Portal X
« Reply #841 on: October 20, 2011, 11:55:13 pm »
Methinks we'd all agree with that ^^




Offline C0deH4cker

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Re: Portal X
« Reply #842 on: October 21, 2011, 10:45:13 pm »
NO!!! I cant access that yet! and ive been posting like crazy! maybe you could release it there and pm me a copy? PLEASE?

Offline Yeong

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Re: Portal X
« Reply #843 on: October 21, 2011, 11:00:06 pm »
NO!!! I cant access that yet! and ive been posting like crazy! maybe you could release it there and pm me a copy? PLEASE?
You only have 43 posts left ;) Keep going!
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Offline LincolnB

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Re: Portal X
« Reply #844 on: October 21, 2011, 11:12:17 pm »
Yeah, I would say it's going to be another about two weeks before a beta release is out.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline C0deH4cker

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Re: Portal X
« Reply #845 on: October 22, 2011, 02:02:34 pm »
Oh, i will definitely have enough posts by then. Alright, i will wait. Maybe once i can see the source, i can compile it for myself just to play with.

Offline LincolnB

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Re: Portal X
« Reply #846 on: October 22, 2011, 07:44:57 pm »
Okay, Builderboy and I have reached a couple decisions. The beta build will be released two weeks from Saturday, and sent to six beta testers. You will know who you are a little while beforehand. Two weeks from the beta release (so four weeks from this Saturday) the preliminary release will be released in the Private Matters section. Some undefined length of time afterwards, the secondary release will be released, with a few extra features the preliminary release will not have.

Some points of interest:
  • Both releases (beta and preliminary) will be programs using Fullrene, not apps
  • Beta testers will have access to all 28 planned levels
  • The preliminary release will support external levels and a level editor
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: Portal X
« Reply #847 on: October 22, 2011, 08:01:10 pm »
I still hope someone will continue this. Now that Graviter is pretty much Portal (with extra stuff), maybe Leafiness0 could include your Portal level designs in his game?

Eh, I wouldn't say that. Graviter has lots of stuff Portal X doesn't have, and Portal X has lots of stuff Graviter doesn't have. I really think they should just be two separate games, so we can all have two fantastic games instead of just one. BuilderBoy's put quite a lot of work into making the Portal X levels unique and very oriented towards the specific elements the Portal X engine supports, so I don't think leafiness0 should try and copy it into Graviter. I'm sure leafiness0 will be able to come up with lots of great levels that are completely different from the Portal X levels.

Also, if you read the last like page-ish, I said:

Also, I've mentioned this a bit here and there to a few people but may as well say here that I'm finishing this project

So I'll get around to it. There's really not a whole lot left to do.
Wow totally missed that. I hope you can finish it! O.O Good luck reading his code, though :crazy:
« Last Edit: October 22, 2011, 08:01:22 pm by DJ_O »

Offline LincolnB

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Re: Portal X
« Reply #848 on: October 22, 2011, 08:37:01 pm »
Yeah, thanks. We're actually working together on it now, he's doing the engine related stuff (cause he understands that) and I'm doing stuff with the menu and external level support and whatnot.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

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Re: Portal X
« Reply #849 on: October 22, 2011, 08:39:35 pm »
Good luck reading his code, though :crazy:
yeah, isn't he like a code ninja?

Offline LincolnB

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Re: Portal X
« Reply #850 on: October 22, 2011, 08:44:58 pm »
Pretty much. That, and Runer112 went through and helped him optimize it, basically destroying any readability that might have once been there. ;)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: Portal X
« Reply #851 on: October 22, 2011, 08:49:15 pm »
Ah that's cool to hear. This will definitively be a huge POTY contender when it comes out.

Offline parserp

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Re: Portal X
« Reply #852 on: October 22, 2011, 08:53:13 pm »
Ah that's cool to hear. This will definitively be a huge POTY contender when it comes out.
what's POTY?

Offline Yeong

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Re: Portal X
« Reply #853 on: October 22, 2011, 08:59:35 pm »
Program of the Year.
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Offline DJ Omnimaga

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Re: Portal X
« Reply #854 on: October 22, 2011, 09:01:32 pm »
Program of the year. It's an annual award Ticalc.org website holds. All programs there that made front page news between the date of the previous year POTY start and the next (usually November or Early December) are selected for polls at the end of the year, then each winner gets a special screenshot and are flagged as winner in the POTY pages. This year has less programs, though, because from Late 2010 to Early 2011 ticalc lost their news editor staff for a while and nothing would get featured despite the many releases. However they still appear to have a good selection for 2011 so far (at least 83+ and Nspire stuff).

There was the possibility that Omni has a similar award too, as it covers a wider range of games and programming tools (ie they do not need to be in Omnimaga nor ticalc.org archives to be eligible) and large categories would be split in half (games and utilies), but I was afraid that managing some of the polls would be a mess. X.x