• Portal Prelude 5 1
Currently:  

Author Topic: Portal Prelude  (Read 129124 times)

0 Members and 2 Guests are viewing this topic.

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X
« Reply #810 on: October 18, 2011, 05:38:09 pm »
And to answer your question, I released it here: http://ourl.ca/12763

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Portal X
« Reply #811 on: October 18, 2011, 05:38:32 pm »
Builderboy released the source code, so sometime, when someone gets around to it, this game will be picked up and finished.

Also, welcome to Omnimaga, sqrt(Time). You may want to go introduce yourself here:http://www.omnimaga.org/index.php?board=10.0

Where did he release it? Ive looked all over for it.
It's released in a section of this forum that is restricted based on post count, as that's the way Builderboy wanted it done.
On a side note, welcome to Omnimaga! :D

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Portal X
« Reply #812 on: October 18, 2011, 05:52:04 pm »
Gotcha. Time to up my post count (to how many posts?) by making an intro. Thanks!

Edit: Just realized that intros dont count towards post count, so time to look for more places to post.
« Last Edit: October 18, 2011, 06:12:54 pm by C0deH4cker »

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Portal X
« Reply #813 on: October 18, 2011, 06:52:16 pm »
Just realized that intros dont count towards post count, so time to look for more places to post.
that you are right. posting is good. :)
ticalc.org | Cemetech | TI-Freakware | casiocalc.org

Spoiler For inactive:
Serving an LDS (Mormon) mission from Dec 2014 - Dec 2016

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Portal X
« Reply #814 on: October 18, 2011, 10:59:37 pm »
I played the app version today and found a bug that wasnt found yet (although wont matter anymore): once you open the door, if you keep jumping and trying to move to the right, youll float on the air. Then, keep running and jumping off the map to the right, pixels by the entrance will start to spaz out. Then, your character will appear on the left and will be floating through the wall. You can shoot a portal inside of the wall. And youre floating. But it wont matter because the level transitions take over.

Offline turiqwalrus

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 840
  • Rating: +51/-2
  • Wheeeeeee~!
    • View Profile
Re: Portal X
« Reply #815 on: October 19, 2011, 07:54:10 am »
Just realized that intros dont count towards post count, so time to look for more places to post.
that you are right. posting is good. :)
[off-topic]geez, I'm a slow poster: parser has been here 9 months less than me, and he nearly has as many posts O.O[/off-topic]
anyways, nice job finding the bug, C0deH4cker ;)

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Portal X
« Reply #816 on: October 19, 2011, 11:15:57 am »
found another: you can make portals under doors. then, if you fall in another, you get trapped. i will try to make a screenshot later.

Offline elliotg

  • LV0 Newcomer (Next: 5)
  • Posts: 1
  • Rating: +0/-0
    • View Profile
Re: Portal X
« Reply #817 on: October 19, 2011, 12:33:01 pm »
The link doesn't work

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Portal X
« Reply #818 on: October 19, 2011, 01:50:54 pm »
The link doesn't work
Could you please specify which one?
Also if you plan on staying here you should Introduce yourself :)


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Portal X
« Reply #819 on: October 19, 2011, 01:51:17 pm »
The link is only for members with 100 or more posts

Offline Broseph Radson

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 295
  • Rating: +20/-1
  • Its 0x1A4 somewhere
    • View Profile
Re: Portal X
« Reply #820 on: October 19, 2011, 01:51:25 pm »
The link doesn't work

see

It's released in a section of this forum that is restricted based on post count, as that's the way Builderboy wanted it done.

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Portal X
« Reply #821 on: October 19, 2011, 01:55:16 pm »
Oh, he meant that link.  XD
Well I guess the reason Builderboy did so was because he didn't want another nDoom invasion :P


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55845
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Portal X
« Reply #822 on: October 19, 2011, 03:16:35 pm »
I still hope someone will continue this. Now that Graviter is pretty much Portal (with extra stuff), maybe Leafiness0 could include your Portal level designs in his game?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Portal X
« Reply #823 on: October 19, 2011, 04:04:00 pm »
id love to help, but i first need to get to 100 posts so i can view the link. right now, im trying to get wabbitemu set up by dumping my 84+SE's rom... slow...

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Portal X
« Reply #824 on: October 19, 2011, 04:49:03 pm »
I still hope someone will continue this. Now that Graviter is pretty much Portal (with extra stuff), maybe Leafiness0 could include your Portal level designs in his game?

Eh, I wouldn't say that. Graviter has lots of stuff Portal X doesn't have, and Portal X has lots of stuff Graviter doesn't have. I really think they should just be two separate games, so we can all have two fantastic games instead of just one. BuilderBoy's put quite a lot of work into making the Portal X levels unique and very oriented towards the specific elements the Portal X engine supports, so I don't think leafiness0 should try and copy it into Graviter. I'm sure leafiness0 will be able to come up with lots of great levels that are completely different from the Portal X levels.

Also, if you read the last like page-ish, I said:

Also, I've mentioned this a bit here and there to a few people but may as well say here that I'm finishing this project

So I'll get around to it. There's really not a whole lot left to do.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)