Author Topic: Portal X (Prelude) Bugs  (Read 35918 times)

0 Members and 1 Guest are viewing this topic.

Offline dinosteven

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 194
  • Rating: +10/-1
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #45 on: January 30, 2013, 11:23:03 pm »
idk why and how, but lvl 26 - I dropped the cube through a portal to the button. Then my calc went blank. I pressed on and everything seemed normal again, but when I finished the level, weird things happened. The first line of text was random stuff. Then it behaved as if I had completed the last level, with all that jazz, and I went back to the main menu.
No after effects noticed so far, and everything seems normal, but I'd like that to be reported. zStart and Omnicalc and DoorsCS installed (yes, I know DCS screws zStart up).

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #46 on: February 01, 2013, 05:43:02 pm »
FINALLY, someone recreated this!!!!!! My friend found this, but couldn't replicate it
This used to contain a signature.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #47 on: November 09, 2013, 08:49:01 pm »
Found a bug, if you create a level pack with 38 (or any number, I have not tried >38 yet) levels, then complete it every level in the regular game up to that level will be accessable, even if you have not beat the game yet.
This used to contain a signature.

Offline Aaron Roth

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #48 on: April 11, 2014, 12:06:32 pm »
Bump:

Not sure how many of these bugs have been reported, but here are the ones I have found.
There are a few that involve multiple key presses:
     up + right + 6 = jump, right, portal in the 9 direction
     up + right + 4 = jump, right, portal in the 7 direction
     up + left + 7 or 1 = jump, left, portal in the 4 direction
     up + left + 9 or 3 = jump, left, portal in the 6 direction
     up + left + 8 or 2 = jump, left, no portal shot
     you can't change the fast/slow portal while any other key is pressed


Simple glitches:
     When portal shot through top of screen, it appears as a solid line to the right, It also crashes it on exit
     If you drop a box on where the lift is on the right, it is eaten by the lift...
     If you drop a box in the left where the elevator is, you can't pick it up again.
     If you jump to jump on a block, to the right or to the left, with a block not right above your head, but one above that, you can't make it onto the block you want to get on.
     You can't place a portal on blocks above a box dropper.
     I you are walking through a portal with a box, and before it draws the box on the other side while your holding it, and you drop it, that box is gone...

Level editing glitches:
     Fortunately, none in the editor itself.

     For each individual level:
          >6 blocks doesn't work *
          >10 buttons cause crash on exit *
          >29 buttons cause ingame crash *

     You can get stuck in any one block wide column.
     If you put a portal on the floor in a one block tall area, you can't get out of it there.
     If you put an energy ball emitter on the right hand wall, the energy ball travels diagonally.
     If you shoot a portal up or down on the blocks above and below you when you first start the level, it will sometimes glitch, placing the portal facing out of the calc screen on the left hand wall.
 
Couple other things you might want to add, that are minor annoyances:
     In your own pack, text between levels     Make it so you can go to specific levels in the pack, like on the main one. 
 
Edit: Also, because of a few crashes because of bugs, I created this program. It also has a small help section for editing levels.  (Requires DCS7) Just make sure there is something stored in str1 before executing.
https://www.cemetech.net/programs/index.php?mode=file&id=1019
« Last Edit: April 11, 2014, 12:27:35 pm by Aaron Roth »

Offline Aaron Roth

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #49 on: April 15, 2014, 11:53:18 am »
One other bug, you can get your head stuck in the ceiling... Screen captures coming later.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal X (Prelude) Bugs
« Reply #50 on: April 15, 2014, 12:10:10 pm »
Wow... That is a lot of bugs, I don't think I noticed any of those when I played.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Aaron Roth

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #51 on: April 15, 2014, 12:26:22 pm »
Wow... That is a lot of bugs, I don't think I noticed any of those when I played.

Well, You haven't played as much as I have. I can beat the entire game (all 38 levels) without flying in almost under 10 minutes. (its like 11 min something... can't remember now).
You probably haven't made as many levels as I have either...

I have seen pretty much all the bugs possible...
 
A lot of the less hazardous "bugs" (I argue they aren't "bugs" because they don't affect the calculator in a way other than normal, my friend calls them "unintended game mechanics") I have used in levels... You'll have to see my packs to see what I'm talking about. I still haven't figured out a good use of the head stuck bug :P
 
« Last Edit: April 15, 2014, 12:31:26 pm by Aaron Roth »

Offline Aaron Roth

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #52 on: April 15, 2014, 09:33:18 pm »
One other bug, you can get your head stuck in the ceiling... Screen captures coming later.
Screencaps here :P Kinda humorous.



As far as I can tell, It dosen't matter what blocks it is, you can get your head stuck in anything solid that doesn't kill you.
« Last Edit: April 15, 2014, 09:35:25 pm by Aaron Roth »

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #53 on: April 16, 2014, 05:57:28 am »
LOL is it just temporary or do you get stuck indefinitely ?

Offline Aaron Roth

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #54 on: April 16, 2014, 04:21:06 pm »
LOL is it just temporary or do you get stuck indefinitely ?
Just untell you stop holding [alpha]...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Portal X (Prelude) Bugs
« Reply #55 on: April 17, 2014, 03:31:52 am »
If those are not fixed, someone could almost make a set of levels that requires abusing the game glitches in every way possible like those Kaizoo Mario World level. :P
Dream of Omnimaga

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #56 on: April 17, 2014, 03:58:03 am »
That would be quite awesome actually. :P

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal X (Prelude) Bugs
« Reply #57 on: April 17, 2014, 09:48:37 am »
Haha XD that would be so cool.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Aaron Roth

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #58 on: April 17, 2014, 11:16:23 am »
If those are not fixed, someone could almost make a set of levels that requires abusing the game glitches in every way possible like those Kaizoo Mario World level. :P

I have use some of the smaller bugs, ones that don't crash the calculator in some of my packs...
There is a glitch where if you shoot a portal through the ceiling in the left 1/3 of the room, or something like that, you can teleport through anything to the elevator...
I would also use the glitch where placing a portal emitter on the right hand side of the screen making the pellet travel in a diagonal path...
The problem is that there aren't many bugs that don't crash the calculator in-game or on exit.

Offline Princetonlion.tibd

  • Members
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 790
  • Rating: +3/-4
    • View Profile
Re: Portal X (Prelude) Bugs
« Reply #59 on: June 10, 2014, 04:31:30 pm »
Spam alpha to fly (in a possibly old version).
My friend got a version 1 week before me on a TI-84+SE and the glitch didn't work on my 83+.
I'm not sure if this is fixed