Author Topic: PortalX Screenshots  (Read 23004 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: PortalX Screenshots
« Reply #15 on: December 08, 2010, 12:47:56 am »
Hmmm maybe in a separate topic, i still have all the high framerate ones on disk.  I think i'll just post a notice saying to contact me if you wanted high framerates :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: PortalX Screenshots
« Reply #16 on: December 08, 2010, 12:54:27 am »
Ah, right. Make sure to put a backup somewhere, though, in case. :P

If I made a video, I would most likely include all the ones that ran at fast framerate and were captured from WabbitEmu.

EDIT: 20000TH POST!!!  :hyper: :hyper: :hyper: :hyper:
« Last Edit: December 08, 2010, 12:55:09 am by DJ Omnimaga »

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: PortalX Screenshots
« Reply #17 on: December 08, 2010, 12:55:29 am »
Yeah, the ones from CalcCapture are horrible Quality XD All the others have high framerate versions :)

Offline Masinini

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +0/-0
    • View Profile
Re: PortalX Screenshots
« Reply #18 on: December 09, 2010, 08:10:18 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: PortalX Screenshots
« Reply #19 on: December 09, 2010, 08:11:53 pm »
Great, they look a lot faster now ;D

Really glad you're still working on this. Portal was one of my favourite Flash games, and it'd be epic on a calc.
« Last Edit: December 09, 2010, 08:12:09 pm by Deep Thought »




Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: PortalX Screenshots
« Reply #20 on: December 09, 2010, 08:12:03 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

that portal game in basic was most likely builderboy's (:


Offline Masinini

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +0/-0
    • View Profile
Re: PortalX Screenshots
« Reply #21 on: December 09, 2010, 08:31:02 pm »
It was. Well, kudos then. But will this one have the same story, or will it be different?
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: PortalX Screenshots
« Reply #22 on: December 09, 2010, 08:33:55 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.
I thought his old BASIC POrtal was graphical too? ???

http://tibasicdev.wikidot.com/archives:portal

Or was it a different game?

Offline Masinini

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +0/-0
    • View Profile
Re: PortalX Screenshots
« Reply #23 on: December 09, 2010, 08:38:35 pm »
It's the same. The game play and mechanics were amazing, and something I can't hope to replicate.

But transitions were just text popping up on screen. There really wasn't any other choice I imagine, but when I say text, that is what I meant. i did like the scrolling his text did though.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: PortalX Screenshots
« Reply #24 on: December 09, 2010, 08:45:50 pm »
Oooh, I see now. I guess that was inevitable considering it was TI-BASIC.

Offline Masinini

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +0/-0
    • View Profile
Re: PortalX Screenshots
« Reply #25 on: December 09, 2010, 08:50:35 pm »
Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: PortalX Screenshots
« Reply #26 on: December 09, 2010, 08:52:34 pm »
Pretty Much. That's one of the reasons I want to learn Axe. I once made an rpg that had a town that you could wander, with multiple shops. But due to limitations and to many bugs, I had to scrap it. i figure Axe will help with that.

Nice, hope you didn't delete the project, though. You can always post it on the forums ;) But a warning: Axe has even more limitations on space (8811 bytes per program and 16384 bytes per app). You can store data in a much smaller format, though.
« Last Edit: December 09, 2010, 11:25:22 pm by Deep Thought »




Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: PortalX Screenshots
« Reply #27 on: December 09, 2010, 08:55:36 pm »
How do you make your high frame rate screenshots?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Builderboy

  • Physics Guru
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: PortalX Screenshots
« Reply #28 on: December 09, 2010, 09:43:23 pm »
Looks really good.

Will it have a story mode to match? I recently played a portal game done in basic that was good. the story was okay, but was lackluster due to it only being text.

This Portal will be similar to the first in that there will be a story to go along with the game.  Don't expect too involved of a plot though, as the base of the story is still you completing test chambers, and then comments between levels (which i hope to make a bit longer).

 
How do you make your high frame rate screenshots?

I use Wabbit with the settings upped to the max :) unfortunately chrome complains :(

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: PortalX Screenshots
« Reply #29 on: December 09, 2010, 11:19:08 pm »
@DT
Remember though, BuilderBoy built that sweet "paging" method that lets him load and unload code from RAM, putting it into archive while running ;)

I hope you release how you did that btw (unless you have and I missed it) :P