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Messages - 123outerme

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466
22. Love calculators. That is all.


22. Your definition of cleaning is removing obsolete programs or stuff you no longer care about on your calc.23. You know all the instructions in TI-BASIC and z80 ASM by heart but your English (or French or German or Japanese or whatever language you speak) vocabulary is lacking.

Uhh, I though my post was #22.

Edit: Never mind.

467
Art / Re: Post your random sprites!
« on: May 11, 2014, 06:19:44 pm »
Does this count?

It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.

468
Miscellaneous / Re: 123outerme's Second Signature
« on: May 11, 2014, 05:58:56 pm »
Ah ok I thought it was more to showcase your sig lol. My bad.
No worries, it's all good :)


Yeah, you can lock a topic, but if moderators see no reason to lock it (even for solved topics where someone can always add something to the solution), they unlock it back. We don't really use the lock feature much, moved topic notices are locked by default and if something goes wrong we lock a topic to prevent further drama, and I guess that's all. We see even less reasons to delete a topic either.And yeah, I don't see why we would merge it either, 123outerme wanted to use this topic for stuff that can make his actual signature really big otherwise, which is a kinda nice idea. The What is your signature is just for showing off what's in your actual signature.

Seeing as my signature really doesn't need anything else and is already compacted, I don't really need this. Maybe, for putting some images in the future, it would be useful, but not now. That's why I suggested it be moved or deleted.
I actually made this up on another forum (one that you might see me referencing with emoticons), but the idea never really caught on.

469
Miscellaneous / Re: 123outerme's Second Signature
« on: May 11, 2014, 05:08:21 pm »
Users can lock their own topics, but moderators usually unlock them back if there was no reason to lock it in the first place (some boards lock solved issues but Omnimaga). That said, there is already an existing topic about signatures, so maybe a moderator could merge this topic with the other one? http://www.omnimaga.org/general-discussion/what-is-your-signature/


This topic was meant to be more of an extended, out-of-the-way signature than a description. I wouldn't mind if a moderator deleted this or moved it, since I've compacted my signature (thanks, Hayleia!).

470
22. Love calculators. That is all.

471
Miscellaneous / Re: 123outerme's Second Signature
« on: May 11, 2014, 04:42:01 pm »
I thought I locked this...?
Or can users not lock their own posts?
Edit: I can lock this, but I just realized I have no important reason to do so.

472
Miscellaneous / Re: What is your avatar?
« on: May 11, 2014, 02:03:14 pm »
Pixel art of an astronaut. Dunno why I made it, but I did using PAINT.NET.
I made it for another forum. Took me a few tries to get the size right so I could even see the avatar, though.

473
Miscellaneous / Re: 123outerme's Second Signature
« on: May 11, 2014, 01:55:54 pm »
Well you can fit them using table. Use the "quote" button to know how I did this.

In dev projects
* Terrors {IIIIIIIII.} 90% Complete
* Source Seekers {III.......} 30% Completed
* Complex Artificial Intelligence {IIII......} 40% Complete
* Computer Sim {IIIIIII...} 70% Complete
Planned projects
* Utility program of some sorts
Images

I will try that, thanks! I appreciate the help a lot.

474
Miscellaneous / 123outerme's Second Signature
« on: May 11, 2014, 12:38:12 pm »
This is basically where I put all the things that I would have in my signature, but can't fit in my regular signature without making it a mile long.








Spoiler For In-Dev Projects:
* Terrors {IIIIIIIII.} 90% Complete
* Source Seekers {III.......} 30% Completed
* Complex Artificial Intelligence {IIII......} 40% Complete
* Computer Sim {IIIIIII...} 70% Complete


Spoiler For Planned Projects:
* Utility program of some sorts

Spoiler For Images:


475
TI Z80 / Re: My first game
« on: May 11, 2014, 12:10:29 pm »
I chose the first option in the poll because armor is heavy and warriors only use melee weapons.
That makes that class sort of unusable. I chose slow speed and decent range, due to the fact that they might have a knife on-hand to throw.

476
Gaming Discussion / Re: Your best video game pickups.
« on: May 10, 2014, 08:00:27 pm »
My uncle gave my family a Gamecube and Super Mario Sunshine for Christmas. Somehow, we lost it when we had our downstairs room (where the Gamecube was stored) remodeled.

477
Is anyone else experiencing this? I'm either inserting an image, quoting, or using the "code" block, and it randomly sets the text font to "Verdana" and the size to 78%. Does anyone know what's causing this, or am I just accidentally tripping those things off as I click away?

478
^ That. O.O
Make sure not to use any CSE specific tokens though.
Don't worry, I'm checking it . Probably the single most advanced command I'm using is Line(.
(The emoticons I'm using are from another forum)


I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.

Or you can set 0 to Xmin and 1 to DeltaX (triangle X). If the Xmax value is now 94, you are on an 84+. Else, you are on the +C. You're welcome. ;)



Wow, thanks! That's a great idea. I'm going to get right to work on the maps, now on the homescreen!


Edit: Done setting up some of the map stuff, put it into a .zip file, and attached it to the OP (original post) as version 0.4! See the OP for details.
Edit: 0.5! First map (which is all there is) fixed! Now, the "Load Game" option actually works as well! Tell me if I used any code incompatible with your calculator version.

479
I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.

480
Is there any way to make it so color could be done on the CSE, but gracefully degrades to B/W on the normal 84? (General question, not just for 123outerme)
I'm not too sure, the closest thing would probably be to create seperate programs for each calculator model. I don't know everything, so don't take it as a "no".

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