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Messages - Mohammad

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1
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 05:21:52 pm »
Holy moly!!! move blocks :O :O :O it is truly terrifying it can move my house' walls...although i do live in the sky <.<

2
Minecraft Discussion / Re: Minecraft 1.8 pre release!!
« on: September 11, 2011, 05:19:54 pm »
wats an enderman?

3
Doodle Jump / Re: DoodleJump Discussion
« on: September 11, 2011, 05:03:50 pm »
Did you guys think I would just leave like that? lol! I've got one more surprise for you guys. I realized I never released version 1 even though when i released Beta 5, I had version one fully working. Hence, I've decided to release version 1, the final product. :w00t: Enjoy :w00t:

Featured power-ups  
Jetpack (Press 2nd to use. Used for reaching higher or preventing falling)
Spring Feet (Enables springed feet for 6 jumps)
+100 points (Gives 100 points)
SlowScroll (Makes doodler jump lower)
Arrow (Allows to jump higher)
Question Mark (provides random power-up)
Contrast Flip (Inverts colors on the screen)
Slow Motion (Slows the gameplay down for some time)


Download Here: http://ourl.ca/9046

PS: Thanks to Runner112 for the help with signing the application. And, i also attached the source code in a pdf file in case anyone is interested(on the first post)  ;D

4
Doodle Jump / Re: DoodleJump Discussion
« on: September 11, 2011, 04:28:40 am »
:D i appreciate all of you guys' feedback. I must inform you however that development on this has stopped a very long time ago. I used calculator language as a way to get me hooked on to programming and now I'm programming in OOP such as Java and C#. Currently im developing android apps. To me calculators seem very obsolete in terms of programming since the hardware of a ti-84 is garbage compared to a dual core smartphone. In fact smartphones these days could emulate a ti-84 100 times faster than a real one with no problem at all. Some one needs to make a calculator with some real specs. But anyway, i enjoyed very much making this doodlejump game and thanks to all the positive feedback...in fact it's still spreading like wildfire at my school without me even knowing so that's good :D hope its the same elsewhere as well lol. Programming it was too hard...way too hard considering variables had no names...that was the hardest part, and to this day idk how i pulled it off but i did and i probably wont have to think that hard again thanks to modern programming languages. Making this game was something ill never forget and a programming memory that i will certainly cherish. Good Bye ;)

5
Doodle Jump / Re: DoodleJump Discussion
« on: April 24, 2011, 08:48:31 pm »
i dont think you need to have axe to run the game? its an app right?
i dont know whats wrong...oh well
when i release v1 I'll make sure it's fine

6
Doodle Jump / Re: DoodleJump Discussion
« on: April 23, 2011, 11:18:20 am »
ok, so...ever since i got 2.55mp on my calc (ti-84+SE)...my calc turned to garbage...
because, i could no transfer apps to my comp...so...i transfer the src of doodle jump on to wabbitemu and used axe 5.1(aha there we go!) to create the app. Now i know what i did wrong. i'm going to put it in wabbit now and do it in axe 4.5. if it doesnt work i think someone could manually do it for me on a calculator and transfer it if i can give the src file...wierd problem.!

EDIT:
OK, i have put in a new file. look at download link in first post. try it now. This time compiled with 4.5. if it dsnt work now then it's wabbit...

7
Doodle Jump / Re: DoodleJump Discussion
« on: April 21, 2011, 12:09:17 am »
WOWOW!!! thaTS out of this world! i have never seen anything like that! i think it's an app signing problem...i signed it but everytime i fail somehow...DJ O or someone please put this on your calc and tell me if it does this error...if so, someone sign the app properly ty ;)

something is wierd about the way the pixels go up and down...wierd...try totally reseting your clac..RAM+ROM clear..if you want that is..1st try RAM clear but archive your items or ull lose them.. :) good luck sorry this is happening.. ;(

8
Doodle Jump / Re: DoodleJump Discussion
« on: April 20, 2011, 12:57:47 am »
Ok, no official release yet, even though i'm done with it. i thought i would release a teaser beta 5. Have fun. Refer to Download thread or first post on this thread for more info

I downloaded beta 5, but the display is completely messed up in the game, so I can't play it... I'm using an 84+SE with good display driver. The game seems to work fine in Wabbitemu.

First off, ty everyone for the replies,
JosJuice...try hitting 3 in the menu and play around with the contrast slider. That seemed to happen to my firend too.,.the contrast was too high for him...sometimes too low. The default contrast for doodlejump is good for my calc which is a 84+SE, but newer ones somehow have lower contrast by default...so adjust the contrast up by hitting 3 and then right arrow...then when you see it's good...press 2nd and u should be fine. it saves so u wont have to adjust again and again :)
Is the contrast adjustment the same as the one that can be done using 2nd and up/down arrows in the TI-OS? I'm not sure if that would help... The display isn't too bright or dark - the graphics are placed in completely nonsensical locations.
wat?!?!? get me a screenshot...u said it worked in wabbit?
sorry this is happening...i really dont know why....are the sprites in the wrong positions!? thats wierd...!!!

9
Doodle Jump / Re: DoodleJump Discussion
« on: April 18, 2011, 07:43:08 pm »
Ok, no official release yet, even though i'm done with it. i thought i would release a teaser beta 5. Have fun. Refer to Download thread or first post on this thread for more info

I downloaded beta 5, but the display is completely messed up in the game, so I can't play it... I'm using an 84+SE with good display driver. The game seems to work fine in Wabbitemu.

First off, ty everyone for the replies,
JosJuice...try hitting 3 in the menu and play around with the contrast slider. That seemed to happen to my firend too.,.the contrast was too high for him...sometimes too low. The default contrast for doodlejump is good for my calc which is a 84+SE, but newer ones somehow have lower contrast by default...so adjust the contrast up by hitting 3 and then right arrow...then when you see it's good...press 2nd and u should be fine. it saves so u wont have to adjust again and again :)

10
Doodle Jump / Re: DoodleJump Discussion
« on: April 16, 2011, 03:42:24 pm »
Ok, no official release yet, even though i'm done with it. i thought i would release a teaser beta 5. Have fun. Refer to Download thread or first post on this thread for more info

11
Doodle Jump / Re: DoodleJump Discussion
« on: April 06, 2011, 10:31:30 pm »
Well, its been 2 months since my last beta, so I would just like to let you guys know that i'm starting work on this game again. I've improved it a lot although the changes will go hardly noticed, and I added a few powerups...I want to release this soon ;)

12
holy smokes...that is awesome

13
Doodle Jump / Re: DoodleJump Discussion
« on: February 23, 2011, 11:32:25 am »
hmm...it will take me a while to release this. I am so busy right now with stuff..like robotics...

14
Doodle Jump / Re: DoodleJump Discussion
« on: February 20, 2011, 01:16:03 am »
Hey guys, it appears i accidentally lost the images (pic 1) and (pic 6) which are needed to run my app. i gave them to someone a while ago...he was goign to optimize it for me...he did and i forgot his name...im gonna need to make those images again darn it
Wabbitemu is not exporting right... :(

15
nDoom / Re: nDoom - BETA!
« on: February 17, 2011, 01:44:20 am »
Holy! goodness gracious how do you do that on a calculator with no visual 3d stuff!! ALL CODE!!!???? OMYGOD...WOW

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