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Messages - Fast Crash

Pages: [1] 2 3 ... 13
1
Axe / Re: How do I store multiple pics into single appvar?
« on: September 19, 2011, 01:14:59 pm »
Your pictures take up 768 bytes, right? Why not store all your pics consecutively, so having a 768 byte appvar for one pic, a 1536 for two pics, etc. If you have, say, 35 pics to store, you'd need an appvar that's 26,880 bytes, and obviously it'd need to be in the user archive. If you have it loaded in Y1, you could load the first pic into a RAM location (say, GDB1) like so: Copy(Y1,GDB1,768) . You could then load, say the twenty-seventh picture like so: Copy(26*768+Y1,GDB1,768) . The pseudo code for this would be something like:
Copy(number_of_pic_to_load_counting_from_zero * 768 + Y1, RAM_location_to_load_to, 768)
OK thnkx XD
It'll be helpful for making a second one.
EDIT: OK. So how do I store it?

Just like you read it. You'll have to draw your pictures (on the buffer, aka L6) and copy them step by step in an appvar created for this (with the correct size) with 768 bytes steps. Like Copy(L6,APPVAR+1536,768).

2
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:12:59 pm »
Code: [Select]
!While C=0+getKey(*key*)So in the beginning C=0 returns 0 and getkey(key) returns 0 and !While continues if the condition is false right ?

EDIT : Er I see what you mean didn't see the C-1->C in the loop.

3
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:10:23 pm »
It will stay in the loop all the time if he doesn't press the key right ?

4
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:01:55 pm »
lol indeed, it should be !If C in the test under the While loop.

5
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 11:59:37 am »
If C=0, the loop will exit (if the key is still pressed).

6
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 11:49:46 am »
Should work

Code: [Select]
0->A
...
If getkey(key)
A+1->A
Else
0->A
End
If A=(your_timer)
commands...
Else
other commands...
End

7
Minecraft Discussion / Re: Omnimaga minecraft server
« on: July 07, 2011, 04:29:11 pm »
right now i'm not on my pc and that one is linked with wifi so I don't get more than25 mb/s

And it's cheap compared to what it gives.

8
Minecraft Discussion / Re: Omnimaga minecraft server
« on: July 07, 2011, 04:21:59 pm »
So yeah ISP gives me 100mb/s, my link can support 1Gb/s :P

9
Minecraft Discussion / Re: Omnimaga minecraft server
« on: July 07, 2011, 04:17:00 pm »
What is ISP ?

10
Minecraft Discussion / Re: Omnimaga minecraft server
« on: July 07, 2011, 02:47:41 pm »
I can host it, got a quad core + 4go ram+ 100mb/s, but it would be better to buy a dedicated server :P

11
I think I'll apply too :D . I've been really busy this month because of exams but now I should have a lot of free time :)

12
Axe / Re: Detector colision probleme
« on: June 18, 2011, 04:36:26 pm »
Code: [Select]
O=X-1 ???
I think, if it's really what you wrote, the mistake :D
Code: [Select]
X-1->O

13
Axe / Re: Routines
« on: June 18, 2011, 07:38:50 am »
He is a routine that Mighty Moose and me made, it allows you to copy data from flash to ram (it uses flashtoram):

Code: [Select]
Getcalc(<your var in flash>,Yx)
{°Yx}r->H
{°Yx+2}->A
<Number of bytes to copy>->B
<Your pointer in RAM>->D
Asm(2AC489ED5BBC893AB689ED4BB889EF1750)

14
[FR] Programmation Axe Parser / Re: Sous-programme en Axe
« on: June 15, 2011, 05:07:43 pm »
Oui.

15
[FR] Programmation Axe Parser / Re: Sous-programme en Axe
« on: June 15, 2011, 05:03:25 pm »
Code: [Select]
E7EF7C4E

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