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Messages - ghest1138

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I looked into the keypad problem and it appears that there was a significant amount of reprogramming between the '95 and '98 releases. I wasn't even aware that there was more than one way to scan a GameBoy keypad :P . Would this be a common enough problem to change TI-Boy's keypad code, or is this just too specialized a situation?

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@runer: Okay, I guess i'll just have to play GameBoy Color games on a real-life GameBoy Color :P

On the subject of bugs and TI-Connect being inadequate:
Quote from: calc84maniac
By the way, the error I'm getting with TI-Connect is "The I/O operation has aborted because of either a thread exit or an application request. (800703E3)"
Also, I heard the USB reconnection sound, which was kind of odd. I'll give it a try with silverlink.

I had this same problem when sending Pokemon Yellow (Japanese and North American versions). It gets about 3/4 of the way through, then makes that noise and shows that error. I don't own a Silverlink, only direct USB. I know for a fact that the calc has enough Flash ROM left for the app. I tried with TiLP, but it wouldn't recognize the calc.

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I have a bug to report. I'm not sure if it happens with all Japanese ROMs, but I tried emulating Pocket Monsters (All 3 of them), and every time, when I got to the name select screen, the up arrow didn't do anything. Then, when you start in your house, the character is constantly moving upwards, even when you don't press anything, and the L+R arrows don't work. The strange thing is, North American Pokemon works fine, and I tried a different Japanese game  (Ultraman Ball), and it worked as well. Is there something about the Japanese games that causes them to glitch out? It isn't the ROMs themselves, because they work perfect in VBA and other emulators on the PC.


On an unrelated note, do you ever plan on adding GBC support, or would the performance cost be too high? I would love to play something like that Resident Evil port.

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Miscellaneous / Re: Awesome pictures thread
« on: March 06, 2013, 05:39:57 pm »
Any Leviathan fan will know what this is:
Birdy! Yay!
I couldn't get it as an image :(

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Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: February 25, 2013, 04:52:55 pm »
Just out of curiosity, what's the newest version of Grammer available for download? (I have 2.01.05.12) Also, I found a bug for that version: when you are in the screen where you choose the program, if you press [ON], after you say quit to the error, the homescreen is filled with some junk. Probably not an important bug, but I thought you might want to know regardless.

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Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: February 25, 2013, 10:47:05 am »
Oh... I guess I've been doing BASIC coords wrong the whole time >.< But a header file is pretty much just like an inc file in asm, or a .h file in C and C++, they define lots of routines and constants and whatnot that you can use with nothing but a simple #include or import statement. Floating point math might be helpful, but it also might muddle the number system up a bit. Maybe you could have a special "float" datatype, like in C and C++. The editor sounds really cool, though, I hate having to jump around between DCS7 edit mode and Grammer app :P

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Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: February 24, 2013, 06:07:40 pm »
I think you should give Grammer a different syntax(keep backwards compatibility, though) Some of it is just so confusing(Y before X?! WTF!?) Another idea is to add "header files" like in higher level languages so that you can have whole bunches of routines for complex stuff already set out for you(like collision checking, for example). Some of these might be dumb because i'm kind of a noob at grammer :P

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General Calculator Help / Re: Need TI-83+ repair help
« on: February 14, 2013, 05:59:00 pm »
UPDATE!! I borrowed a ti calc-to-calc cable and plugged it into a class calc. I took out a battery from mine and put it back in while holding delete. The install screen came up (jumbled), and on the class calc I selected send OS. After about 5 minutes of a jumbled "Receiving..." screen, the working calc said "Done" and mine turned off. When I turned it back on, it still didn't work!!! I heard there is a reset button near the backup battery, is that true?

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Other / Re: How do you make 2.5 mm to 2.5 mm link cable?
« on: January 30, 2013, 05:41:42 pm »
I'll try to file down my 3.5 mm headphones.

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Other / Re: How do you make 2.5 mm to 2.5 mm link cable?
« on: January 30, 2013, 05:22:40 pm »
Can you mod 3.5 to be 2.5?

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Other / Re: How do you make 2.5 mm to 2.5 mm link cable?
« on: January 30, 2013, 05:22:02 pm »
Dangit, I only have 3.5 mm :(

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Other / Re: How do you make 2.5 mm to 2.5 mm link cable?
« on: January 30, 2013, 04:53:12 pm »
I have absolutely no money. I heard that you can just file down the plugs on a pair of headphones and splice 2 of them together.

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General Calculator Help / Re: Need TI-83+ repair help
« on: January 30, 2013, 04:47:11 pm »
Is it possible to build/scavenge your own unit-to-unit link cable? If so, what do you need to do so? I would rather have my own than have to borrow one every time I need a cool program(Mimas IDE!)

(sorry for the double post)

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Other / How do you make 2.5 mm to 2.5 mm link cable?
« on: January 30, 2013, 11:01:54 am »
I want to know how to make a unit to unit link cable for my TI-83+. Please reply if you know how!

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General Calculator Help / Re: Need TI-83+ repair help
« on: January 26, 2013, 03:30:05 pm »
I am getting 50 bucks soon, so i will buy a silverlink (and ti-82!) off of ebay soon

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