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Messages - yrinfish

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1
TI Z80 / Re: TinyCraft [Axe]
« on: January 08, 2012, 07:57:09 am »
I'll make the level generator, don't worry about that. I think we should stick with 32x32 maps, and with 8x8 tiles (size), because then we can have 12x8 tiles (amount) on-screen, just like the original game, and that crafting menu is awesome :D

Tinycraft is the name now, so @moderator, please remove the poll.

2
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 05:26:21 pm »
My idea: all maps in archive, and one of them is in RAM, let me do the maps. NOT predefined, I'll check the source on how to generate them.

3
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 05:06:55 am »
Great that you want to do that!!
(I' m working on the map question)

4
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 04:42:53 am »
What is your idea for levels ? Maybe you could add it in your first post.   
Double post :P
And added.

5
TI Z80 / Re: MiniTale 83+ Port
« on: January 06, 2012, 04:35:27 am »
Here guys, I compiled all the recipes for you. This is pulled from the source code so it should all be right.
[...]
Great! Added.

About the platform, in the old poll you (plural) clearly voted for Axe, so it is 83+

Since noone has said anythingdifferent, and we' re already talking about implementation details, I'll assume that everyone agrees with my level size. (or do you have a better idea?)

6
TI Z80 / Re: MiniTale 83+ Port
« on: January 05, 2012, 05:16:02 pm »
Doing that

7
TI Z80 / Re: MiniTale 83+ Port
« on: January 05, 2012, 05:15:18 pm »
Saint, please make a sprite for MiniTailCalcOptimatisation :P

(I honestly don't like any of the names starting with TI, but that's my opinion)

8
Gaming Discussion / Re: new game by Notch
« on: January 05, 2012, 05:11:43 pm »
I' ll do the new thread, and the name, there is a poll now. vote please http://omniurl.tk/12151/222188

9
TI Z80 / TinyCraft [Axe]
« on: January 05, 2012, 05:09:49 pm »
Vote for it ^ or post a suggestion here.

I' ve made a temporary project home page, but there's not really a lot to see there yet.
No mini competition please, teamwork is better :D

Details
Language: Axe
Platform: TI 83+

Things we'll need to do/make
Draw the sprites. saintrunner
A save file format. yrinfish
A level generator.
A Tilemapper.
Some sort of AI.
Crafting system.

People on it (AFAIK)
annoyingcalc
saintrunner
Hayleia (your avatar is really cool btw)
epic7
Blue Raven
yrinfish
leafiness0

Useful info
For those who are going to work on this
General Program Structure
Spoiler For Spoiler:

:.Sprite Data
:.Other Data
:
:.Main menu
:.Option Start Game->init
:.Option How To Play->help
:.Option About->crdt
:
:.BEGIN init
:.Save file is present?
:.yes->strt
:.no->lgen
:.END init
:
:.BEGIN lgen
:.Make appvar appvMCSAVE
:.create 7 levels
:.edit for sky, mines, deep mines, nether
:.END lgen
:
:.BEGIN strt

~~~~ working on this ~~~~

Save file/Maps
Spoiler For Spoiler:
I was thinking about making them 32x32 (x2 for the depth) = 2KiB per map. If I'm right there are 5 seperate height maps, so that would be 10KiB in total.
We could also make it fit within the 16KiB boundary, and then we have space for another 2 maps (and some space (2 KiB should be enough) for inventory, entity etc data), so that we can have 1 Nether, 2 Deep Mines, 2 Mines, 1 Surface, 1 Sky.
Tiles
Spoiler For Spoiler:
Wheat
Water
Tree
Stone
Stairs
Sapling
Sand
Rock
Ore
Lava
InfiniteFall
Hole
HardRock
Grass
Flower
Farm
Dirt
Cloud
CloudCactus
Cactus

Biomes
Spoiler For Spoiler:
--Sky
Cloud
--Surface
Forest
Meadow
Plains
Cliffs
Mountain
Desert
Ocean
--Underground
Mines
Deep Mines
Nether

Items
Spoiler For Spoiler:
--Tools
Pick
Axe
Hoe
Shovel
--Weapon
Sword
--Utilities
Pow Glove
Workbench
Furnace
Lantern
Anvil
Oven
Chest
--Resources
Apple
Bread
Cloth
Slime
Wood
Seeds
Wheat
Acorn
Cactus
Flower
Cloud
Dirt
Stone
Sand
Coal
Iron Ore
Gold Ore
Gem
Glass
Iron
Gold

Recipes
Spoiler For Spoiler:
Lantern: 5 wood, 10 slime, 4 glass
Oven: 15 stone
Furnace: 20 stone
Workbench: 20 wood
Chest: 20 wood
Anvil: 5 iron ingots
Iron ingot: 4 iron ore, 1 coal
Gold ingot: 4 gold ore, 1 coal
Glass: 4 sand, 1 coal
Bread: 4 wheat

Wooden:
Sword: 5 wood
Axe: 5 wood
Hoe: 5 wood
Pickaxe: 5 wood
Shovel: 5 wood

Stone:
Sword: 5 wood, 5 stone
Axe: 5 wood, 5 stone
Hoe: 5 wood, 5 stone
Pickaxe: 5 wood, 5 stone
Shovel: 5 wood, 5 stone

Iron:
Sword: 5 wood, 5 iron ingot
Axe: 5 wood, 5 iron ingot
Hoe: 5 wood, 5 iron ingot
Pickaxe: 5 wood, 5 iron ingot
Shovel: 5 wood, 5 iron ingot

Gold:
Sword: 5 wood, 5 gold ingots
Axe: 5 wood, 5 gold ingots
Hoe: 5 wood, 5 gold ingots
Pickaxe: 5 wood, 5 gold ingots
Shovel: 5 wood, 5 gold ingots

Diamond:
Sword: 5 wood, 50 gem
Axe: 5 wood, 50 gem
Hoe: 5 wood, 50 gem
Pickaxe: 5 wood, 50 gem
Shovel: 5 wood, 50 gem

10
Gaming Discussion / Re: new game by Notch
« on: January 05, 2012, 05:00:49 pm »
lemmeguess, it will get even more amazing?

11
Gaming Discussion / Re: new game by Notch
« on: January 05, 2012, 04:59:20 pm »
@saint, it's amazing

I'll make a poll about the name

12
Gaming Discussion / Re: new game by Notch
« on: January 05, 2012, 05:31:03 am »
[...]what do you mean with procedurally? do you mean randomly? it looks random to me :)[...]
The map is generated based on a random number generator, but as you can see, it is not really per-tile, it does use a bit of logic to ensure that it doesn't look too random.

[...]and it looks like a really massive undertaking.[...]
It is.

[...]You'll also have to figure out all the possible item combinations.[...]
No, those are listed on the right side of the crafting menu.

I can do that, but I don't really feel good about using someone elses sprites....these are really good sprites O.O [...]
He has even made the game open-source, I think he would like to see a calc-port of this. Don't worry about that. (And if he doesn't, then we'll ask you to make new ones :P)

About the size of the maps, I was thinking about making them 32x32 (x2 for the depth) = 2KiB per map. If I'm right there are 5 seperate height maps, so that would be 10KiB in total.
We could also make it fit within the 16KiB boundary, and then we have space for another 2 maps (and some space for inventory, entity etc data), so that we can have 1 Nether, 2 Deep Mines, 2 Mines, 1 Surface, 1 Sky.
Who agrees?

13
Gaming Discussion / Re: new game by Notch
« on: January 04, 2012, 05:49:14 pm »
I'll put you two in the list

14
Gaming Discussion / Re: new game by Notch
« on: January 04, 2012, 05:33:31 pm »
I code in axe :)
I think it would be better if this wasn't scrolling but seperate areas, and I code in axe if you need anything :)
Double-post :P
I think it would be better if it was scrolling, maybe somewhat smaller maps, but still scrolling.
And yes, we need Axe coders
I.e. Three iron ingots and two sticks arranged in a certain way yields a pickaxe.
Only in this version there is no crafting grid, you just have to choose an outcome, and the ingredients are taken from your inventory.

15
Gaming Discussion / Re: new game by Notch
« on: January 04, 2012, 05:05:02 pm »
We need people to code in the Axe language, and if you want to help would be great.

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