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Messages - spud2451

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1
Axe / Re: How do I store a string to to a program in AXE?
« on: May 24, 2014, 04:12:59 pm »
The tokens might be what I'm doing wrong. I think its just a normal string not a string of tokens Thanks!


EDIT:


Thanks that worked!

2
Axe / Re: How do I store a string to to a program in AXE?
« on: May 24, 2014, 04:09:33 pm »
Why L1?

3
Axe / How do I store a string to to a program in AXE?
« on: May 24, 2014, 03:57:40 pm »
How do store a 0 terminated string to a program in AXE. I want to do this because I'm making the libraries for fiddle 3.0 and need to be able to run user inputted code. I'm currently thinking that all I have to do is store the code to a program then run the program. That's what I did for fiddle 2.0 and 2.5 so it should work in a similar setting.
I currently have this code:
Code: [Select]
INPUT() -> A #this is a self written input routine
GetCalc("prgmTEMP",{A-2}r) -> B
Copy(A,B,{A-2}r)
With this code it creates the program "TEMP" but then just write a whole bunch of question marks and jibberish.
Does anyone know what im doing wrong here?

4
Axe / Re: Stubborn Code!
« on: October 11, 2013, 05:49:56 pm »
It still didn't work. It still gives me the "invalid" error. Does anyone have any ideas?

5
Axe / Stubborn Code!
« on: October 11, 2013, 07:31:55 am »
I've been trying to debug some code for a while but cant seem to figure it out. I'm trying to have some one put the name of an ASM/AXE program in "Str1" and then have it execute it. I'm using the Run Program axiom and the Detokenize axiom. Can someone please tell me what I'm doing wrong? :mad: :banghead:

here's the code
Code: [Select]
.mouse
#Axiom(RUNPRGM)
#Axiom(DETOKENI)
GetCalc("Str1")->F
detokenize(F,L1,255)
RunPrgm(L1)

6
Axe / Re: Two questions about Axe Parser
« on: June 26, 2012, 01:12:01 pm »
can anyone tell me how to run a program from axe without downloading anything please?

7
Axe / Two questions about Axe Parser
« on: June 25, 2012, 11:40:14 am »
Hey everyone I have a few questions about axe parser. First how do you access the system's ANS variable in axe?. how would you run different programs from axe. If anyone has any answers please reply. thanks (:c)

8
TI-BASIC / Re: TI-BASIC 3D
« on: May 03, 2012, 01:43:50 pm »
can someone give a different link because the filters at my school are blocking the link. Also I can't put it on my calculator because I'm at school and I don't have a computer at where I'm living currently. So if someone can get me an older tutorial or just tell me what commands I can and cant use that would be great.

9
TI-BASIC / Re: TI-BASIC 3D
« on: May 01, 2012, 01:20:48 pm »
I've heard of grammer but never bothered to learn it. Do you know of any good tutorials for grammer. I have the original asm grammer program.

10
TI-BASIC / TI-BASIC 3D
« on: May 01, 2012, 12:58:37 pm »
Hi again. I was just wondering if anyone knew any ways to make a BASIC game look 3d but also be fast? I also don't want to have to get into trigonometry because that's hard and above my math skills. anyone know how?

(:c)

11
TI Z80 / Re: TinyCraft [Axe]
« on: April 25, 2012, 12:52:11 pm »
I was trying to tell you that you could use the code but I had to cut the post short because Im in school and the class was over.

12
TI Z80 / Re: TinyCraft [Axe]
« on: April 25, 2012, 11:54:58 am »
Hey guys I once made a Terraria clone in BASIC. You can find it in the cemetech archives. It's a work in progress so it's not complete.

13
News / Re: Dive into Critor's TI collection...
« on: April 09, 2012, 11:53:18 am »
Wow that's a lot I only have 2. A TI-84+se and a Casio Pizm

14
TI-BASIC / Re: ASMPrgm command hex codes?
« on: April 09, 2012, 11:40:36 am »
Thanks Xeda but I decided to use CelticIII for now while I learn ASM to make Fittle better.

15
TI-Nspire / Re: Minicraft / Terraria clone
« on: April 09, 2012, 11:36:38 am »
I made something like this for the  TI-83+/84+/SE. I did it using XLib. You can find it in the Cemetech archives

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