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Messages - jmaster797

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1
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 19, 2011, 10:35:50 pm »
Lol you really think so? I feel the speed benefit is what I would really want. A Monopoly like this with great constant speed would be phenomenal.

2
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 10, 2011, 12:03:39 pm »
At this point it's just an idea. My primary focus is to finish this game in BASIC first. The only real benefit I would get from assembly would be speed and possibly size too.

3
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: March 07, 2011, 11:01:51 am »
This game looks incredible! Keep up the great work.

4
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 07, 2011, 11:00:08 am »
Thank you for the concerns DJ. I was programming on and off while I was gone, but nothing significant as well. Looking at Axe Parser makes me want to try and make some games for it myself. I don't know if I can make large games like Monopoly or not. I'm working on getting a new screenshot up for the progress I have made so far.

5
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 01, 2011, 03:56:55 pm »
Darn. Well I figure you will start programming again... hopefully sooner than later. Did you make any new games since last year? Things IRL are going well, thank you for your concern.

6
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 01, 2011, 02:27:18 pm »
The last time someone posted on this thread was around March 2010... it hasn't really been talked about since.

7
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 01, 2011, 12:20:16 pm »
So I thought everyone should know this project is not dead... I've picked up on it quite recently and will continue working on it until completion. I should have a new screenshot up soon to show a few changes and a new feature screenshot as well.

8
TI-Nspire / Re: Monopoly - The Original Game for nspire
« on: March 01, 2011, 11:29:02 am »
This version of Monopoly looks great! I've worked with the nSpires before and I always wanted to do something like this. Nicely done.

9
TI Z80 / Re: Zelda News
« on: March 01, 2011, 11:16:15 am »
The project sounds wonderful. I'm a huge Zelda fan and I can't wait to see how this turns out. The title screen looks awesome.

10
TI Z80 / Re: Monopoly v3.0 BETA
« on: April 07, 2010, 12:11:10 am »
Hey guys. I'm posting this because things are not looking so good. Tonight, my dad decided to tell me he thinks I'm no good, I don't have anything accomplished in life, and that I'm a failure. I guess when you are 19 and you don't have anything accomplished then you have failed in life and are considered good for nothing. I'm not gonna say more on that matter but it's safe to say that Monopoly is now suspended from work. I don't know how long this will last but you won't see me around for a bit. I wanted to post this because last time something like this happened, I didn't.

11
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 29, 2010, 12:42:48 am »
actually.... u bring up a good idea... what if i made a physics related program that completed certain functions that most students use.

12
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 28, 2010, 11:57:41 pm »
well i have to come up with a topic first and it has to be approved so ill be working on the game for now but the progress will be slow.

13
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 28, 2010, 03:43:42 pm »
Thanks dude. Property Managing is nearly complete. Just a couple minor touch ups here and there. One thing I would like to say is that my physics teacher wouldn't give me the extension for the test, but he will allow me to come up with an extra credit project to make up for the loss. That means that I might be a little less active so I can make a good project to make up for the test. I will be completing Property Managing and uploading a screenshot soon.

14
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 27, 2010, 05:40:48 pm »
Could I make a couple of suggestions regarding rules? Monopoly is actually one of my favorite board games, so I'm familiar with a lot of the computerized / console versions, and how they approach the official game rules, plus house rules.

Perhaps the main game could, of course, follow the official box rules. Optionally, the player could have the option of selecting options from a list of common house rules. These, most commonly, might consist of:

Free Parking rule - Player earns $250, $500, or all assets acquired by the bank up until that point. (a "jackpot" that accumulates as players are taxed against the bank itself) In my games, I usually opt for the $250 rule. Anything more just extends gameplay far too much for my taste.

Landing directly on Go, as opposed to passing it - Player earns double the amount they would for passing Go.

No forced auction rule - If a player lands on a property they do not wish to buy, they do not have to auction it. The official rule is that the property should be forced into an auction if the player can't afford it, or doesn't wish to buy it.

Quick-play - When the game comes down to two players, or the players can agree to end the game at a certain point, (since some games tend to go on for a while) the winner is determined by who holds the most assets at that time. This is calcuated by the value of all (non-mortaged) properties, houses, hotels, and current funds.

Turn-based play - Game ends after X number of turns, (30 would be a solid number) and the winner is determined by who holds the most assets.

Collect no taxes while in jail - If a player is jailed, all their properties are essentially considered to be mortaged.

Zera I think that is a good suggestion. I was planning on implementing some sort of house rules in the next version since I really just want to get the main game down. Once I finish trading and property managing I am going to release the game for you guys to enjoy. After I finish Texas Holdem I will come back to Monopoly and put in the house rules. I did look up some optional rules (most of which you already mentioned). One comment is that the official rules do state that when in jail, you cannot buy houses, trade, collect rent, or anything else for that matter. While with some friends I came up with some house rules I wanted to implement, some were taken from Zera and others were my idea or suggested. Here is what I came up with and lemme know if these are good or bad. I will state "standard" near the normal rules.

House Rules:

1. Player Starting Amounts can range from $1000, $1500 (standard), or $2000

2. Houses and Hotels Limit On (standard) or off. Normally there are 32 houses and 12 hotels that can be bought.

3. Property Auctions On (standard) or off.

4. Free Parking Lottery can range from nothing (standard), $250 or $500 at all times, or all assets paid to the bank.

5. GO Salary (whether passing or landing on) can be nothing, $200 (standard), or $400

6. Land on GO Bonus can be nothing (standard) or double the salary.

15
Introduce Yourself! / Re: Ello (:
« on: March 24, 2010, 06:33:25 pm »
My vote is for the fail... because of the previous post of mine :P

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