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Messages - LDStudios

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1
In my opinion, the problem isn't that we need more exciting projects; there are lots of exciting projects going on already (just look at how long the list of cemetech programs of the month has been lately), the problem is that no one really cares. No one is going to bother posting on a forum where no one will reply (other than maybe 1-2 comments from Sorunome/AoC essentially just written to boost forum activity). This isn't an easy problem to fix, I'm not saying people should comment on posts just for the sake of commenting.

2
News / Re: TICalc POTY Starts!
« on: December 04, 2015, 04:06:27 pm »
I sense some intense competition in the TI-Nspire category.

3
TI-Nspire / Re: Pac-Attack!
« on: November 30, 2015, 03:58:12 pm »
@LDStudios : Very nice! I had a Pacman collection that included this game, and I had quite a lot of fun with it. :) *Edit* For redundancy sake you could just attach the file here in your post as well instead of linking. Can't hurt to have multiple copies IMHO.
That makes more work though if I want to update it- right now I only need to update it in two places rather than 4.

4
TI-Nspire / Pac-Attack!
« on: November 22, 2015, 10:33:41 am »
Pac - Attack combines elements of Pacman and Tetris!


(click screenshot for animated gif)

Controls:
Left / 4: Move block left
Right / 6: Move block right
Up / 8: Rotate block
Down / 5 / 2: Speed up time
Enter / Escape: Pause

You will unlock new ghosts/backdrops by getting higher scores.
Score 500 in Normal to unlock Hard.

Compatible with OS 3.1+, Tested on OS 3.6, 4.0

DOWNLOAD

5
Art / Re: Mockups "please say this is going to be a game"
« on: October 28, 2015, 09:26:25 pm »

6
Miscellaneous / Re: J.R.R. Tolkien stuff
« on: August 26, 2015, 07:35:09 am »
I've read the Hobbit, Fellowship of the Ring, Two Towers, Return of the King, Silmarilllion and Children of Hurin. I gave up on the movies after the second installment to the Hobbit (Peter Jackson- you let me down)

7
Introduce Yourself! / Re: 'sup?
« on: August 25, 2015, 06:40:20 pm »
Hey there, and welcome!
Best of luck with your nspire lua endeavors, the project looks great so far

8
Community Contests / Codegolf - The Reboot #7
« on: July 13, 2015, 12:55:55 pm »
Sorry this is a bit late but...

Stranded on a strange alien planet, you are picking up morse code signals from Earth. Unfortunately, you aren't very practiced with morse code, so you create a program to interpret and translate it. Unfortunately, the alien computer you are using doesn't have any number keys, and you have no way of using any numbers in your code.

Challenge
-Create a program that can convert a string made up of "_" and "." into letters.
-You may not use any numbers.
-The input can be in any form you want, and letters should be separated by spaces; paces between words are separated by multiple spaces.
-Any number of consecutive spaces greater than one in the input, should be represented by a single space in the output
-Outputs should be in all upper case
-Any combination of "_" and "." that doesn't make sense returns a "!"

Example
Input:
Code: [Select]
".... ..        _ .... . . ....."
Output:
Code: [Select]
"HI THERE!"

Use this key to convert morse code to letters:


SCORES:
Ranking:         User:                   Language:                    Score:   
1.                    Juju                     Ruby                             175         

9
Hello, I am here. I won't be posting for a few hours because of work, but it will happen today.
EDIT: 28 second response time ^.^

10
Community Contests / Re: Code Golf - The Reboot #2
« on: June 11, 2015, 04:14:36 pm »
Yeah, BTNP still returns true every 4 frames, which is not what we want.

EDIT: 153 bytes! Which is the same score you got, but with the 1 pixel of movement per press thing xD

EDIT: 149! I forgot to remove one useless declaration. That's pretty crazy.
dam.. now that i fixed key presses, I'm at 202

11
Community Contests / Re: Code Golf - The Reboot #2
« on: June 11, 2015, 06:31:04 am »
153 bytes in PICO-8 (sorry Juju ^.^)
Wait, did you do the "If a key is held, it doesn't matter. 1 pixel of movement per press." rule? Otherwise, I'm down to 162 bytes now :P
I just used btnp, that was the closest thing to doing that I could figure, I applaud you if you had found a better way of doing that ^.^
EDIT: Nevermind, thought of a good way to do that, I guess my old entry is invalid then, but I think I can implement this without throwing on too many extra characters :P

12
Community Contests / Re: Code Golf - The Reboot #2
« on: June 09, 2015, 05:46:22 pm »
153 bytes in PICO-8 (sorry Juju ^.^)

13
I would like to be added to the rotation

14
What is the platform restriction? Is NSpire Basic allowed?

15
Introduce Yourself! / Re: Hi Omnimagas!
« on: March 26, 2015, 04:23:42 pm »
Oh, that's a kindly welcome. Thanks for this and some hints and links. Up to now I have not the impression that it is easy to find the Lua tutorials/manuals that I just need. Some infos here, some there, some examples that work, some doesn't (a beginner tut, made on ti software emu and using steadily the print command. Needed some time to understand, why this does nothing on nspire...). Maybe it's better to buy the programming book from iesus... jessas... one of the brazilian Lua founders, but v. 3 is rather expensive. So I am still trying, searching here and otherwhere.

The old light problem of the displays...  my working version is not bad, but I will present it when I can say that it's easy to make for everyone, cheap and as solid as it has to be for daily usage (at this time the main con to my construction). Am just going on from thick cables to plastic as led holder.
The "Print" command prints information to the console, so it's useless on calc unless you're in an on calc script editor, and is mainly useful for debugging. The tutorials I sent you are pretty complete, feel free to make a post if you have any questions. Good luck ^.^

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