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Messages - 3_bit

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TI-Nspire / Re: CleverCalc v1.0
« on: January 27, 2014, 01:16:29 pm »
As long as it's over Holly's IQ of 9000 I'll be very happy. I hope it's OK with helping me out on tests.

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So I've written a few basic games in TI-Basic and have moved to the far more efficient Axe Parser. I understand the general structure of most commands and want to begin work on a more advanced game. With my older projects I used characters as sprites and simple X-Y check against maps for collision detection. But this was slow and tedious to program, and would need to be entirely rewritten for each map.

What I'm looking for is a way to easily recall sprites from a picture (seeing as how it is efficient as I could hypothetically store 96 8x8 sprites in an image). These will be simple monochrome sprites, with 2 additional images to support them: one with a pixel to denote the center of each sprite (and thus the origin of it's rendering) and another for a collision mesh. I'm completely new to working with images, but I understand how hexadecimal works, and am willing to learn. What I guess I really need is some example code with reasoning as to why and how it works, and some help in the future with optimizing my own code. Are there any Axioms that might help with this kind of thing?

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TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: December 21, 2013, 12:17:54 pm »
This is pretty cool... I can't wait to play around with it.

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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 16, 2013, 07:21:33 pm »
6278: You've read every single post in the "9001 signs you're addicted to calcs and Omni" thread on omnimaga

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Introduce Yourself! / Hi all
« on: December 16, 2013, 07:08:40 pm »
Well, I really don't consider myself much of a coder.

I can do a bit of Javascript (nothing useful though, I'm somewhere near 33% done with Codecademy's courses), I've written a few programs in TI-Basic, specifically being:

-A converter to go between mega, kilo, centi, milli.... prefixes in the metric system
-A converter to go between Moles, atoms, grams, and liters.
-A 2-D game with a psuedo-sprite system, didn't get very far as I erased it twice due to it being inoptimal code-wise.

I plan on learning Axe, and hope to do some fun stuff with my 83+. I think devices like it are the future as just about ever high school student has one, or a better device.

I also own an Nspire CX CAS, which I haven't done anything except play Doom on. I would actually downgrade to an 84+SE if I could, so that I could ensure any games I write on the TI 83+ will work well on it. I'd probably just have the program execute at half the speed it would on my 83+.

I plan on becoming a software engineer (or something similar) or possibly doing technical work in the military.


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TI-Nspire / Re: Calling all Linux Kernel developers!
« on: December 04, 2013, 12:01:12 am »
Hey, I hate to be a nuisance...

I'm trying to get this all running. I've been looking around a bit and have zImage and linuxloader ready... Not sure where to go from here to get a working build. I have the ndless SDK, I'm really not familiar with linux much, but I am something of a Windows power user. I am able to use any OS I need to to get it all working. Links to a finalized download of a filesystem would be fine. I went to the link OP provided, http://tiplanet.org/nspire-linux-builds/ , and got all the files there, but the root filesystem is in a .tar. Should I just change the extension to .tns? It would be nice if we could just get a big .zip with all the stuff we need in it.

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