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Messages - boltmanguy

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The Axe Parser Project / Re: AXECUBE Example
« on: June 17, 2015, 01:07:37 pm »
Heyyy, thanks for all the info, while not exactly what i was looking for it was still really nice. I've never been able to find a simplleee explanation or demonstration of how to take 3d points and flatten them to a 2d screen and there you showed it in just a few computations.

I kinda trailed off at the bit on rotation because the explantion there wasnt great and no code to follow but a after a little searching online i found a solution to x,y,z axis rotation thats quite simple. After i got all the working i even did a little bit of research into backface culling and implemented it into my silly script.

Not sure why but i decided itd be pretty silly to write this in C# for unity3d, which is already a 3d engine anyway, so i obviously called my script meta 3d.
Heres short video of what i did with my experiments, and some backface culling at the end.
https://www.youtube.com/watch?v=ONHY9_PaGxI

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The Axe Parser Project / AXECUBE Example
« on: June 10, 2015, 12:52:52 pm »
I've been removed from calculator programming for a while now, back in highschool I used to make a bunch of crazy stuff, but I was never able to understand how the 3D AXECUBE example program actually worked and the documentation never really explained much of what was going on there so now, years later, I'm still curious.
So if anyone knows how it works and would be kind enough to explain it in some pretty good detail it'd be much appreciated. :3

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