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Messages - Joey H.
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« on: February 17, 2022, 10:20:09 pm »
G'day! I have regained my interest in programming with Axe again, and I began to wonder about this: Is there a way to play music while my game is running with a 4-channel tracker (similar to the Musictunes' way of running audio: https://www.cemetech.net/downloads/files/176/x176)? Although I have got the feeling that this is not possible to implement without lagging the game to a HUGE degree, I believe it was worth asking. Here is an example of something (from MobileTunes) that is like the sound I'm looking for (in the attachments). Please take a look at Mobiletunes to see what I mean about the "programming" of the tunes. I'm honestly very curious about this. I couldn't find anything when I looked it up.
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« on: June 04, 2021, 09:37:47 pm »
Whoa! You're good! Well, Thank you very much, that's all for now! Thanks!!!
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« on: June 04, 2021, 09:17:08 pm »
I'm certainly learning a lot here! Among all of this, how might I add a system which responds when there is a collision between this "block" (what you have to dodge) and the character doing the dodging? Will this slow it down a lot or is there a better way than how I'm approaching it?:
If B>44 If A>(X-8) and A<(X+8) Pt-Off(X,Y,Pic3) Goto D End End
B is the Y coord. of the block, X is the X of the character, A is the X of the block
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« on: June 04, 2021, 08:54:06 pm »
All right! That seems to work now! One last look:
.DODGEB2 Dodge Da Blocks!
[3C42A5A581BD423C]→Pic1 [FF81A5A581BD81FF]→Pic2
DiagnosticOff ClrHome
48→X 52→Y 0→B rand/745→A 1→C 0→D Fix 0 Fix 5
Repeat getKey(15) Pause 5 If getKey(2) and (X≠0 X-1→X End If getKey(3) and (X≠88 X+1→X End !If B≥64 B+C→B Else D+1→D 0→B rand/745→A End
ClrDraw Text(1,0,"DODGED:") Text(32,0,DDec) Pt-On(X,Y,Pic1) Pt-On(A,B,Pic2) DispGraph
Lbl B End
Fix 4 Thank you very much! But my apologies about the double (or triple) posting... I was a bit confused with myself; and also, I had a feeling already that it wasn't polite, but thank you for confirming it!
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« on: June 04, 2021, 08:38:13 pm »
The entirety of my code:
It is a tad shaky, but here it is!
When I add the Fixes it does the same thing, same issue...:
.DODGEB2 Dodge Da Blocks!
[3C42A5A581BD423C]→Pic1 [FF81A5A581BD81FF]→Pic2
DiagnosticOff ClrHome
48→X 52→Y 0→B rand/745→A 1→C 0→D Fix 0 Fix 5
Repeat getKey(15) Pause 5 If getKey(2) and (X≠0 X-1→X End If getKey(3) and (X≠88 X+1→X End !If B≥64 B+C→B Else D+1→D 0→B rand/745→A End
ClrDraw Text(1,0,"DODGED:") Text(32,0,DDec) Pt-On(X,Y,Pic1) Pt-On(A,B,Pic2) DispGraph
Lbl B Fix 4 End
Oh. Wait!!!! It works when I do it now! Where do I put the Fix 4 Recovery line of code now?
.DODGEB2 Dodge Da Blocks!
[3C42A5A581BD423C]→Pic1 [FF81A5A581BD81FF]→Pic2
DiagnosticOff ClrHome
48→X 52→Y 0→B rand/745→A 1→C 0→D Fix 0 Fix 5
Repeat getKey(15) Pause 5 If getKey(2) and (X≠0 X-1→X End If getKey(3) and (X≠88 X+1→X End !If B≥64 B+C→B Else D+1→D 0→B rand/745→A End
ClrDraw Text(1,0,"DODGED:") Text(32,0,DDec) Pt-On(X,Y,Pic1) Pt-On(A,B,Pic2) DispGraph
Lbl B End
EDIT: (Zeda) Merged double-posts.
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« on: June 04, 2021, 07:53:51 pm »
Hello! I am new here on this Forum and hope to learn a thing or two sooner or later about Axe Parser! Call me Joey. Since I'm new here, this may be a rather dumb question, because I cannot seem to find anyone else with the same problem here... Anyway, my very first question to ask is as follows: The Text in my game displaying the score to the player is flickering and really lagging up the game... This is what loops every frame:
ClrDraw .Text(1,0,"SCORE:") .Text(32,0,D►Dec) Pt-On(X,Y,Pic1) Pt-On(A,B,Pic2) DispGraph It's pretty clear that this would flicker the text, but I do not know how to fix it... How might I go about making this issue stop? (Thanks in advance)
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