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Messages - ferbplatypult

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1
Axe / Re: Axe Q&A
« on: July 21, 2022, 03:45:04 pm »
So for my game I need to invert pixels on a sprite based on a what pixels are on. I tried pointe change but It didn’t seem too work.

2
Axe / Re: Axe Q&A
« on: July 10, 2022, 01:19:52 am »
So if I’m assigning I’m using degree, thank you!

3
Axe / Re: Axe Q&A
« on: July 09, 2022, 10:30:35 pm »
So the degree is like edit mode that unlocks the space?

4
Axe / Re: Axe Q&A
« on: July 09, 2022, 10:05:41 pm »
So is the degree or the without degree that you can change or is it both or none? (very confusing wording I just did)

5
Axe / Re: Axe Q&A
« on: July 09, 2022, 08:13:26 pm »
I didnt mean Latin but custom, like EMNX for enemy x rather than j, I see people share code with long named variables and degrees symbols and was wondering what that was.

6
Axe / Re: Axe Q&A
« on: July 09, 2022, 02:06:01 pm »
This is probably the last question for a while. How can I make and used Latin named variables? Also why does it seem like everyone knows all about this stuff but I’m just behind?

7
Axe / Re: Axe Q&A
« on: July 03, 2022, 08:32:11 pm »
Than you so much I think I got it figured out (kinda) D:

8
Axe / Re: Axe Q&A
« on: July 03, 2022, 08:28:00 pm »
Ok how many bits can I fit in l1

9
Axe / Re: Axe Q&A
« on: July 03, 2022, 08:16:38 pm »
I think I’m starting to understand instead of having variables I have data spaces that space out and hold data in binary just hypothetical  when should sombody want to use more dangerous storage like l3

10
Axe / Re: Axe Q&A
« on: July 03, 2022, 08:06:10 pm »
So I’d do{L1+(8*Y)+X}?

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Axe / Re: Axe Q&A
« on: July 03, 2022, 07:56:24 pm »
This is going to sound dumb but what are bits and how many do I need to store a 2 digit number?

12
Axe / Re: Axe Q&A
« on: July 03, 2022, 07:45:13 pm »
So if I wanted a 5*5array I should make 25 variables? What if I wanted to dynamically access array spots

13
Axe / Re: Axe Q&A
« on: July 03, 2022, 07:31:56 pm »
Hello again!
I am once again having problems figuring out how to do something, this time arrays. I’ve seen people ask about them but still can’t understand how to make/ use one. I could probably copy code but I’d like to understand what it does just in case I need to do it again.

14
Introduce Yourself! / Re: Hello!
« on: June 29, 2022, 03:06:55 pm »
Thanks for the warm welcome and the peanuts!

15
The Axe Parser Project / Re: Handling multiple inputs at once
« on: June 28, 2022, 06:39:07 pm »
That works amazingly, thank you so much  :)

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