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Messages - ikemike

Pages: [1] 2 3 ... 5
1
Other Calculators / Re: Paint15
« on: September 10, 2012, 08:48:03 pm »
It's still not working for me...

2
News / Re: TI-84 Plus emulator released for the TI-84 Plus
« on: June 08, 2012, 02:24:37 pm »
This confused me for a good 10 seconds.

3
The Axe Parser Project / Re: Axe Parser
« on: December 01, 2011, 07:12:27 pm »
EDIT: Answered in chat.

4
TI Z80 / Re: Kirby's Crackity Hack
« on: June 06, 2011, 10:37:18 pm »
Heh... Those "shocking graphics" took a very significant amount of effort, that's why they're so awesome. I also try and use optical tricks to minimize the amount of animation and art I have to do. Notice there's not actually any animation in the game so far. ^_^

Anyways, great idea. I've thought of making a suite of kirby games, but I never considered a Mario Party style game! It sounds fun. I think I'll try it— maybe I'll be able to apply some of the game design concepts I've dreamt up over these long years of arcade gaming. ...And maybe ask some people for source code that I can stuff Kirby sprites into. xD

5
TI Z80 / Re: Kirby's Crackity Hack
« on: June 06, 2011, 09:19:18 pm »
Wow! Recognition from DJ_O himself! xD

After playing the game for a fair bit, and having friends play it, I was wondering how fun the game actually is, and whether it would be worth continuing in that respect. Do you have any suggestions to make the game more "fun"? I haven't been able to think of anything.

6
TI Z80 / Re: Light - Progress
« on: May 29, 2011, 12:48:53 am »
I wonder if this engine could be used for a pseudo-3D game... When I look at the screenshots I think GTA.

7
News / Re: TI-Boy SE Beta pre-release
« on: May 23, 2011, 08:47:10 pm »
Hooray! I'm glad I could help with the beta testing, calc84maniac. =D

8
News / Re: AxeSynth
« on: May 21, 2011, 09:03:12 pm »
Hahaha, thanks everyone :)
Is there any way to get rid of the discord when you press keys? The sound is perfectly good once you let go of the key, but it sounds a little off while you press the key. Is it a limitation of the language?
I'm assuming you're talking about continuous mode here. I've tried a lot of different things but I can't seem to fix this issue unfortunately...


Aww... Oh well, it's still awesome. xD

Could you possibly get rid of it in fixed mode? And maybe have an option to map the top keys to note length? That way you could use a combination of the F keys and the note buttons to play something without the distortion, and only use continuous mode to test out stuff. As it is, it's pretty hard to use the Y= and Window keys to consistently get certain note lengths... Actually, if you fix these two issues, I could play some pretty awesome GB tunes and post them here! I've already got Goldenrod City and Ieven Polkka's notes down. xD

Of course, I don't know how Axe sound works, so this may just all be BS... D=

9
News / Re: AxeSynth
« on: May 21, 2011, 08:52:50 pm »
Completely amazing! I have many passions, two of which are calculators and music. I can't wait to see my friends facepalm when they see this. xD

Is there any way to get rid of the discord when you press keys? The sound is perfectly good once you let go of the key, but it sounds a little off while you press the key. Is it a limitation of the language?

10
News / Re: Crabcake for Axe
« on: May 19, 2011, 10:07:49 pm »
I'm not sure exactly how relavent this is, but when I compile a game for a shell (which Crabcake requires, so this is somewhat relavent) it replaces the letters in the text with random garbage.

11
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 05:20:15 pm »
That looks amazing! I love how it looks like an old-school arcade game.

12
TI Z80 / Kirby's Crackity Hack
« on: May 19, 2011, 04:39:14 pm »
Hey all. This is ikemike, with my first contribution to the Omnimaga developer community— Kirby's Crackity Hack, from "Kirby & the Amazing Mirror", made in Axe! The game was made in 3 days, ~10 hours of work. A video of GBA gameplay is here: http://www.youtube.com/watch?v=7zFwJSF7LpI

KBYCRACK 0.8.8xp is the executable, AXEKIRBY 0.8.8xp is the engine. You won't be able to compile AXEKIRBY, since it needs the sprite data... I'm only giving that to people who help optimize this.

Features I plan on adding:
Difficulty Levels
Title Screen
Optimizations so I can fit this into a regular program, not application

AXE PROGRAMMERS: If you would take the time, can you look through my code and help me with optimization? I'm still new to Axe and don't know many tricks yet.

INSTRUCTIONS: Press 2nd when the bar in the top-left corner fills up. The more full the bar is, the more points you get. The bar will fill 4 times. After this, press 2nd once the two targets align. Max score is 999! See if you can get it.

13
UPDATE: Mods, please delete this thread. The problem was solved by updating Axe to 0.5.2, which solved the Pt-Mask bug that was glitching my program.

14
The Axe Parser Project / Re: Axe Parser
« on: May 18, 2011, 08:13:54 pm »
Can somebody take a look at this code and see why everything up to "rand ^999→Q" repeats itself?
Code: [Select]
.KBYCRACK Crackity Hack!

prgmDEFINE
DiagnosticOff
sub(RCL)
sub(SSP,3,35,Pic1)
sub(SSP,25,30,Pic2)
sub(SSP,47,30,Pic3)
sub(SSP,69,35,Pic4)
sub(SSP,3,48,Pic5)
sub(SSP,25,43,Pic5)
sub(SSP,47,43,Pic8)
sub(SSP,69,48,Pic8)
sub(SET)
Repeat getKey(54)
DispGraph
End
sub(W)
0→T→P
Repeat T=4
40→X
1→A
Repeat getKey(54) or (X=40 and (A=2))
If A=1
Line(2,X/2+2,4,X/2+2)
ElseIf A=2
ref(2,X/2+2,3,1)
rref(2,X/2+2,3,1)
End
DispGraph
If X=0:2→A:End
If A=1:X-1→X:End
If A=2:X+1→X:End
End
If getKey(54)
sub(W)
40-X→X
X*X*X/371+P→P
Else
sub(W)
End
T+1→T
sub(SET)
End
20→X
Repeat getKey(54) or (X=100)
sub(RCL)
sub(FSP,5,30,Pic63)
sub(FSP,5,X/2,Pic6)
X+1→X
DispGraph
End
20-abs(60-X)→X
If X<0:0→X:End
X*X*31/40+P→P
sub(W)
conj(Pic01,L₃,768)
conj(Pic02,L₆,768)
sub(Q)
ClrDraw
sub(Q)
ClrDraw
sub(W)
rand ^999→Q
rand ^999→R
rand ^999→S
If P>999:999→P:End
P→Z
If Q>Z
Q→Z
ElseIf R>Z
R→Z
ElseIf S>Z
S→Z
End
0→X→Y
Fix 5
Repeat Z=X
If P≥X:sub(TSP,4,40,Pic7+Y):End
If Q≥X:sub(TSP,26,40,Pic7+Y):End
If R≥X:sub(TSP,48,40,Pic7+Y):End
If S≥X:sub(TSP,70,40,Pic7+Y):End
If Y=0
32→Y
Else
0→Y
End
Vertical -
Vertical -
Vertical -
ref(0,48,96,10)
rref(0,48,96,10)
If X≤P:Text(4,55,XDec):End
If X≤Q:Text(26,55,XDec):End
If X≤R:Text(48,55,XDec):End
If X≤S:Text(70,55,XDec):End
If X>P:Text(4,55,PDec):End
If X>Q:Text(26,55,QDec):End
If X>R:Text(48,55,RDec):End
If X>S:Text(70,55,SDec):End
If X<(Z-25)
X+10→X
ElseIf X<(Z-10)
X+1→X
Pause 100
Else
X+1→X
Pause 200
End
DispGraph
End
DispGraph
Return


Lbl Q
0→A
Repeat A=8
DispGraph
Horizontal +
Horizontal +
Horizontal +
Horizontal +
Vertical +
Vertical +
Vertical +
Vertical +
DispGraph
Horizontal -
Horizontal -
Horizontal -
Horizontal -
Vertical -
Vertical -
Vertical -
Vertical -
A+1→A
End
Return

Lbl SET
ref(1,1,5,22)
ref(1,1,5,22)
rref(2,2,3,20)
rref(2,2,3,20)
Return

Lbl W
0→A
Repeat A=40
DispGraph
A+1→A
End
Return

Lbl TSP
Plot1(r₁,r₂,r₃)
Plot1(r₁+8,r₂,r₃+16)
Return

Lbl FSP
Plot1(r₁,r₂,r₃)
Plot1(r₁+8,r₂,r₃+16)
Plot1(r₁,r₂+8,r₃+32)
Plot1(r₁+8,r₂+8,r₃+48)
Return

Lbl SSP
Plot1(r₁,r₂,r₃)
Plot1(r₁+8,r₂,r₃+16)
Plot1(r₁+16,r₂,r₃+32)
Plot1(r₁,r₂+8,r₃+48)
Plot1(r₁+8,r₂+8,r₃+64)
Plot1(r₁+16,r₂+8,r₃+80)
Return

Lbl RCL
conj(Pic0,L₃,768)
conj(Pic00,L₆,768)
Return

15
News / Re: TI-Boy SE Beta pre-release
« on: May 16, 2011, 07:59:12 pm »
Is there any way to rename them? I'm not familiar on how to rename programs.

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