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Messages - xXepicxXXxfailXx

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TI Z80 / Re: Clash of Dimensions
« on: September 04, 2010, 12:28:31 pm »
wait, I'm sorry I'm a bit confused-
did you mean you finished the puzzles or the entire game?
The ENTIRE game!

Very Late Edit: Well, the game has been out for quite some time, I kinda forgot I posted about it at omni... It got 2nd in the contest.
Download it here

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TI Z80 / Re: Clash of Dimensions
« on: September 04, 2010, 10:26:53 am »
*bump

Finished and sent in to Kerm. Now I'm just waiting for results.

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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 06:25:37 pm »
That would be cool. Puzzles spice up that kind of game a lot sometimes (as long as they aren't as hard to solve as the ones in Donut Quest)
As far as I know, most puzzles are easy enough so that you might not need the walkthrough, however there is one puzzle that was so hard, I had to dumb it down twice.  :P

In Clash II, I plan for there to be a difficulty level for puzzles.


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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 06:15:21 pm »
Nice. Do you use some sort of compression? I used some in ROL3 and Illusiat 13 for file saving. Illusiat 13 save file was so incredibly large before compression, because your inventory can hold 100 items.
I plan to, if time permits.

And qazz42's brilliant idea: A puzzle.
It would consists of rocks or large boulders that you must move to progress, but there would be so many and so heavy that there is a certain order they must be done in. Quite clever. I'm still thinking of a way to put this in qazz42. Thanks again.

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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 06:05:14 pm »
My guess is lists? But I don't know. Probably wrong.
I do use lists for items and save/load, which I am proud to say is now complete in only 200 bytes.

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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 04:20:07 pm »
@xXepicxXXxfailXx
how do you store the rooms in memory?
I have a program that draws the rooms with code, and then saves to pic1 for fast recall. With this method, many rooms can be made with 1 picture and saves 1000's of bytes.
Wow 75% already. Nice. One thing, though, are you allowed to get graphical help from other people for the contest or is the only help disallowed just for programming and the like?
Help with code in any way is forbidden, unless you are on a team. Me and this person are developing this game as a group, therefore we are allowed to help each other. I am _NOT_ allowed to ask for programming help from anybody not making the game. I can ask ideas and such, but that's all. The only exception is for DCS code help, like if you run into a bug.

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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 02:23:58 pm »
Here is the cross-post from cemetech showing more details:
The game is around 75% finished, and I said I would update around that time.

The opening, the middle, and the end are completed, fully drawn and scripted.

Another major puzzle was added, it involves paintings.   

The only things left to implement are a few rooms right after the opening cutscene, one more simple item puzzle, and the closing cutscene.

Since my friend and I split the graphics work to save time, I'm just waiting for his half to finish, then I can get to working on save/load and bug testing.


Post some comments, questions, etc....


Not mentioned in cemetech is size.... Approaching 13000 bytes D:

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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 02:10:34 pm »
If you know what to do or have a walkthrough it takes around 3-5 minutes, give or take.
If you are clever (and this game sure demands it) it could take anywhere from 10-20 minutes.
And finally if you don't know what to do, and are too stubborn to read a walkthrough, it would take around 30-40 minutes.

Update: around 75% finished!
Found major programming facepalm that saved me 500 bytes when I got rid of it.

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TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 09:20:39 am »
Thank you to everyone who commented, I know most of you are big-time programmers so it means a lot when you say it looks good.

as i said over on cemetech(i think) this looks amaze and i shall definitely have to try it out when you're done.
do you think there will be a sequel?
Actually I have big plans for a sequel, more on that when this is done.

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TI Z80 / Clash of Dimensions
« on: August 27, 2010, 10:20:20 pm »
Clash of Dimensions is a BASIC hybrid entry to the DCS7 contest. It is a point-and-click style game that resembles the early Sierra games from the 90's. It uses DCS libs to make it as small as possible in size.

Screenshots:



Planned rooms:


As of now the game has around 13-14 rooms drawn with interactions, and 2 major puzzles to solve.
This game really will make you think, just like the oldies. However, it will come with a walkthrough.
Total progress is around 58% done right now, waiting for some more art.

Tell me what you think, suggestions, comments, questions, whatever and I'll answer.

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