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Messages - alexvire

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1
News / Re: TI-Boy SE Beta pre-release
« on: May 23, 2011, 11:20:15 am »
Now I can send games on my TI-84+ with TI-Connect, thank you calc84maniac !

2
News / Re: TI-Boy SE Beta pre-release
« on: April 22, 2011, 11:05:04 am »
I just send you the application.

When I edit the game with a Hex Editor I have this:

The name seems to be just no ? Maybe it's my TI-Connect which have a problem.

3
News / Re: TI-Boy SE Beta pre-release
« on: April 22, 2011, 10:54:03 am »
I had the same problem with some flash like Splut or The Psyche that I can't send to my TI-84+... I tried to install TiLP but it didn't work on my computer.

4
News / Re: TI-Boy SE Beta pre-release
« on: April 22, 2011, 10:42:21 am »
Thanks, and how to put games on my TI-84+ with TI-Connect ?
If you're having problems, the TI Calculator Programming And Support section is the place to go. Generally speaking, you install TI-Connect first, then plug in your calculator and it'll install the drivers. After that, it should be a simple matter of right-clicking the file, selecting "Send To TI Device...," and clicking the Send To Device button on the window that pops up. Best of luck!

I can send others programs but not games making by TI-Boy SE, I have this error:

5
News / Re: TI-Boy SE Beta pre-release
« on: April 21, 2011, 01:24:31 pm »
Very good job !
Now I can play it on my TI-84+.

But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:

(Super Mario Land)
How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)

The WabbitEmu's version is: 0.9.1.0
Yeah... the current version of wabbitemu is at least 1.5.2.24 (that's my newest copy I think). You can get the absolutely newest version at http://wabbit.codeplex.com/

Thanks, and how to put games on my TI-84+ with TI-Connect ?

6
News / Re: TI-Boy SE Beta pre-release
« on: April 20, 2011, 09:04:16 am »
Very good job !
Now I can play it on my TI-84+.

But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:

(Super Mario Land)
How old is your version of WabbitEmu? I know TI-Boy uses a hardware feature that wasn't in Wabbit at some point (which I got Spencer to add for the older version of TI-Boy, I think)

The WabbitEmu's version is: 0.9.1.0

7
News / Re: TI-Boy SE Beta pre-release
« on: April 19, 2011, 01:10:44 pm »
Very good job !
Now I can play it on my TI-84+.

But I have a problem to send the 8xk file into my calculator with TI-Connect and when I try with WabbitEmu I have this:

(Super Mario Land)

8
TI Z80 / Re: Sprite & Tile Maker
« on: March 14, 2011, 03:35:34 pm »
I think it can be include into a futur version 2.0. Thanks for ideas.

9
TI Z80 / Re: Sprite & Tile Maker
« on: March 14, 2011, 02:37:06 pm »
UUUh this looks cool! I made, special for you, an animated screenshot of it.

I can't seem to exit the program after saving it in Str1 though.



Press [enter] again to exit.

Thanks for the animated picture, I use WabbitEmu and not VTI because I'm not in the administrator session of my computer and it doesn't work in my session.

The version 1.1 will come because kindermoumoute help me to optimize the source.

10
TI Z80 / Sprite & Tile Maker
« on: March 13, 2011, 10:23:01 am »
Sprite & Tile Maker

Sprite & Tile Maker is a program for TI-83+ and TI-84+ calculators which enable you to create your sprite on your calculator. It is written in Axe Parser language.

Keys:
- Arrows: Move on the grid of 8x8 squares. (Each square represents a pixel of the future sprite.)
- [2ND]: Invert square color. (A white square will turn black and a black square will turn white.)
- [MODE]: Reverses the colors of all the squares. (Negative mode).
- [DEL]: Delete the grid.
- [ + ]: Increases the speed of cursor movement. (The maximum is 9.)
- [ - ]: Decreases the speed of cursor movement. (The minimum is 1.)
- [CLEAR]: Exit the program.
- [ENTER]: Make the sprite, it will be stored into the string 1.

Use of sprite:
- Sprite allows you to display an image of 8x8 pixels in some programming languages like Axe Parser.
- It can also be used to create an icon in the header of a program in TI-BASIC. This icon will be visible in some shells as MirageOS or DoorsCS.

Images:



(Sorry for my bad english.)

11
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: November 06, 2010, 06:57:04 am »
Salut, est-il possible de créer une liste ou une matrice ? Si oui comment ?

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[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: October 23, 2010, 02:06:29 pm »
Merci, j'ai résolu le problème.

J'ai présenté mon application ici.

13
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: October 23, 2010, 09:41:48 am »
Salut j'ai un problème, j'ai compilé mon programme sous forme d'une application, je l'envoi sur mon ordinateur via Ti Connect mais quand d'autres personnes l'envois sur leur calculatrice elle n'apparaît pas dans le menu ni dans la mémoire, une idée ?

14
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: October 18, 2010, 02:01:17 pm »
C'est précisé où dans ton tutoriel les appvars ?

Car en fait j'arrive à la créer, ensuite les records ça fonctionne bien, quand je quitte et que je reviens ils sont encores là mais quand je lance un programme ASM ils sont changeaient par d'autres valeurs. J'imagine donc qu'ils ne sont pas stokés dans l'appvar mais dans la RAM que d'autres programmes ASM utilisent.

15
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: October 17, 2010, 01:47:28 pm »
Bon maintenant qu'elle est crée tu sais comment entrer une valeur dedans et l'afficher ?
Et aussi comment ajouter du texte sur le tampon ?

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