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Messages - atiatinini

Pages: [1] 2
1
TI-Nspire / Re: GBA emulator?
« on: July 31, 2012, 07:30:48 pm »
So, any ETA on the release? :D

2
Ndless / Re: Ndless bFLT loader
« on: May 06, 2012, 05:13:37 pm »
Any progress on this?  :)

3
Any progress in C++ support?  :)

4
nSDL / Re: nSDL (0.1.4 beta)
« on: April 20, 2012, 07:38:58 pm »
Amazing!  :)
Just wondering, how's the performance of this compared to BMP blitting?

5
nSDL / Re: nSDL (0.1.4 beta)
« on: April 18, 2012, 06:15:29 pm »
Nice, hopefully we will soon see awesome games (and emulators :)) being made with nSDL!  :D

And yes, there is a bug in the plasma demo, I'll probably release an updated version soon. ;)

EDIT: Here it is:

CX:
http://www.mediafire.com/?huad2sed9i378t3
Touchpad/Clickpad:
http://www.mediafire.com/?p36ze746p0ot847

6
nSDL / Re: nSDL (0.1.4 beta)
« on: April 14, 2012, 12:39:34 am »
The values change when I use the touchpad but the mouse doesn't appear.  :(

7
nSDL / Re: nSDL (0.1.4 beta)
« on: April 13, 2012, 07:12:08 pm »
It works, but lags a lot. Sometimes the program completely freezes for a few seconds.
But is amazing, thanks!  :)

8
nSDL / Re: nSDL (0.1.4 beta)
« on: April 05, 2012, 09:03:07 am »
Wow that looks great. :D When this is available for download, I need to try the color version to see how this looks like on my CX (assuming a demo of the above is made available?). :D
Of course!  :D

CX:
http://www.mediafire.com/?7omfqojuxjjrpp2
Touchpad/Clickpad:
http://www.mediafire.com/?ax8dyd9xqgjb2z5

And here's the source (just ignore my dirty random generator at the end):
http://pastebin.com/gqjXDTBw

Also, please note that the actual code that generates the plasma effect was not made by me, this is just a port of a demo available here.

9
nSDL / Re: nSDL (0.1.4 beta)
« on: March 27, 2012, 05:52:03 pm »
I'd prefer that both of you contribute to find out the root cause of the issue.
atiatinini, if you are trying to port SDL programs, you'll probably encounter other conflicts more difficult to identify and work around.
Yes, there are a few things that doesn't seem to work with Ndless, like srand(int) and rand();

10
nSDL / Re: nSDL (0.1.4 beta)
« on: March 27, 2012, 05:14:44 pm »
Thanks, I'll use those "alternative methods" then. :)

11
nSDL / Re: nSDL (0.1.4 beta)
« on: March 27, 2012, 04:20:23 pm »
Won't all of these relocation issues be fixed if we use an elf/bFLT/QEMU loader? :)

12
nSDL / Re: nSDL (0.1.4 beta)
« on: March 27, 2012, 02:38:49 pm »
I've been trying to port some SDL Demos (here), but most of them use math functions that won't work with SDL. For example:
Spoiler For Spoiler:
#include <os.h>
#include <math.h>

int main(void) {
    printf("calculating sqrt... ");
    int n = sqrt(123);
    printf("done!");
    return 0;
}
This code runs ok, but if I add SDL_Init like this:
Spoiler For Spoiler:
#include <os.h>
#include <SDL/SDL.h>
#include <math.h>

int main(void) {
    printf("calculating sqrt... ");
    int n = sqrt(123);
    printf("done!");

    SDL_Init(SDL_INIT_VIDEO);

    SDL_Quit();

    return 0;
}
It stops with this warning:


I asked hoffa about this but he also doesn't know what's causing the warning. Any help?

13
nSDL / Re: nSDL (0.1.4 beta)
« on: March 25, 2012, 10:29:57 am »
Just wondering, is it possible to use c++?
Great work! :)

14
nSDL / Re: nSDL (0.1.2 beta)
« on: March 20, 2012, 07:25:50 pm »
Great news, can't wait for that how-to! :D

15
nSDL / Re: nSDL (0.1.2 beta)
« on: March 20, 2012, 04:54:20 pm »
Both images are exactly the same (16x16).

EDIT: I've tried with another 32x32 image and it says '1000 blits in 282 ms'.

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